This sickness was created during the Chaos Wars. It was caused by a magitech “nanite” that the Atlanteans created to repair their technology if damaged during the war. It effectively healed a machine if only part of it remained so it could keep fighting after being disabled.
One ambitious scientist decided to “enhance” one of his uplifted experiments with cybernetics and included some of these MT nanites to keep him operational when damaged.
Transmission & Vectors
Many of the infected will either die a horrible and painful death, be assimilated, or killed by others so they can spread the infection.
Being affected by the Technophage virus can cause various mutations. These can be good, neutral, or bad depending on the part of the body and the percentage of exposure for the area affected. This causes a Fortitude save DC 16, failure results in mutation, which could result in deformity, damage, or assimilation. Successive save failures for different locations cause stacking negatives.
After the initial save, the character must continue to make the save one per week. Failure results in mutation and damage. Assimilation converts organic material into inorganic magitech circuitry and material.
At the beginning of the outbreak, only those with magitech implants or reliant on similar technology are targeted. After the technophage has a foothold, almost anyone is fair game.
Most Elves and Fae, as well as mainly aquatic races are either immune or highly resistant to this techno-virus. The reason for this immunity is that they are from another Plane. Those races that are silicone-based are highly susceptible to joining the These nanites break down in the water, especially saltwater.