4.0 - A Quick Dip Plot in Amalgama | World Anvil

4.0 - A Quick Dip

Plot points/Scenes

The water rift opened. It was a swirl of things happening.   As they watch, water begins to gush out of the rift in all directions, on a flat plane. It does not freeze, and it's about room temperature.   Flynrich the halfling shucks off his blankets and begins frantically flipping through a book. He pulls out a stick of charcoal and begins writing. He's calculating and cross referencing. He looks to Ivory the tabaxi and shakes his head, eyes fearful. Ivory translates, at least to Rish, the dark haired male elf. "It's too early in the season for a rift like this. This is unnatural."   Rish swears. "We need to run." However, Yasmah argues back. "I don't think we can outrun the effects. We won't make it."   Rish clearly wants to leave, but Yasmah and Ivory know they can't outrun it, and they also likely can't close it. They need to move. Now. Flynrich scribbles more calculations.   As they talk though, shadow begins to take over the "scenery", starting from the top. As the shadow hits the gushing water, it runs with it. As it touches the players, it becomes solid and wraps around their feet, pulling them in.   DEX or STR check.   They get pulled in and it's black, but they can see themselves. They don't see each other though. But when one of the players calls out, they sound like they are next to each other.   Also, as the conversation/exploration goes on, each player's scene reveals itself.  

Atani

Gets a familiar feeling, like deja vu. Feywild. But she also sees the Shadow Demon as is, and see's it attacking...something.  

Holg

Sees a glimpse of the other world. An orc woman, his mother, in a room full of weird equipment. Tons of watches. She tries talking, but he can't understand. She keeps pointing to the watches. Then the large clock behind her morphs into the shadow demon, and attacks his mother.  

Kilith

Standing in the sand, but it's incredibly foggy and grey. Seems fuzzy. A man appears like a mirage in the distance. It's the man Kilith killed. He attacks Kilith.  

Sil'Ferrous

Mechanus. Damage is dealt in averages. He fights flubber.  

Kallista

The abyss. Towering walls on either side, as he's down in a ravine. She can see her sibling being attacked by a shadow demon.  
  When the shadow demon dies, the opposite end of the rift reveals itself, and they can see the silhouette of Hearty, but they can't make him out. The figure swears, which they can hear, and drops his hands, ending the spell.   They feel the rift sucking them out. The pop out behind the caravan, still in the middle of their gasp as the party was pulled in.   The caravan is confused. They were just sucked into the shadow. They start to keep their distance, but Yasmah is fascinated.

Relations

Allies

4 members (sand and lithe female tabaxi (Flower of Ivory (Ivory)), tanned dark haired male elf (Rish), tanned skinny black haired male elf (Yasmah), and male halfling (Flynrich) )

Adversaries

Hearty Snowflake

Champion

Medium humanoid, any
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44) 22d8+44
Speed 30ft

STR
20 +5
DEX
15 +2
CON
14 +2
INT
10 0
WIS
14 +2
CHA
12 +1

Saving Throws Str +9, Con +6
Skills Athletics +9, Intimidation +5, Perception +6
Senses passive Perception 16
Languages any one language (usually Common)
Challenge 9 (5000 XP)


Indominable (2/day). The champion rerolls a failed saving throw.   Second Wind (recharges after a short or long rest). As a bonus action, the champion can regain 20 hit points.


Actions

Multiattack. The champion makes three attacks with its greatsword or its shortbow.   Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage, plus 7 (2d6) slashing damage if champion has more than half of its total hit points remaining.   Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage, plus 7 (2d6) piercing damage if champion has more than half of its total hit points remaining.


 

Backdrops

Locations

The Confluence; where all the planes intersect and are currently a mess.

Encounters

Shadow Demon

Medium fiend (demon), chaotic evil
Armor Class 13
Hit Points 66 (12d8+12) 12d8+12
Speed 30ft Fly: 30ft

STR
1 -5
DEX
17 +3
CON
12 +1
INT
14 +2
WIS
13 +1
CHA
14 +2

Saving Throws Dex +5, Cha +4
Skills Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses Darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 4 (1,100 XP)


Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.   Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.


Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.


 
Protagonists
  • Kilith
  • Atani
  • Sil'Ferrous
  • Holg
  • Kallista
Plot type
Main Story
Related Locations
Key Items


Cover image: by holyflpncows

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