4.0 - A Quick Dip
Plot points/Scenes
Atani
Gets a familiar feeling, like deja vu. Feywild. But she also sees the Shadow Demon as is, and see's it attacking...something.Holg
Sees a glimpse of the other world. An orc woman, his mother, in a room full of weird equipment. Tons of watches. She tries talking, but he can't understand. She keeps pointing to the watches. Then the large clock behind her morphs into the shadow demon, and attacks his mother.Kilith
Standing in the sand, but it's incredibly foggy and grey. Seems fuzzy. A man appears like a mirage in the distance. It's the man Kilith killed. He attacks Kilith.Sil'Ferrous
Mechanus. Damage is dealt in averages. He fights flubber.Kallista
The abyss. Towering walls on either side, as he's down in a ravine. She can see her sibling being attacked by a shadow demon.When the shadow demon dies, the opposite end of the rift reveals itself, and they can see the silhouette of Hearty, but they can't make him out. The figure swears, which they can hear, and drops his hands, ending the spell. They feel the rift sucking them out. The pop out behind the caravan, still in the middle of their gasp as the party was pulled in. The caravan is confused. They were just sucked into the shadow. They start to keep their distance, but Yasmah is fascinated.
Relations
Allies
Adversaries
Champion
Indominable (2/day). The champion rerolls a failed saving throw. Second Wind (recharges after a short or long rest). As a bonus action, the champion can regain 20 hit points.
Actions
Multiattack. The champion makes three attacks with its greatsword or its shortbow. Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage, plus 7 (2d6) slashing damage if champion has more than half of its total hit points remaining. Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage, plus 7 (2d6) piercing damage if champion has more than half of its total hit points remaining.
Backdrops
Locations
Encounters
Shadow Demon
Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.
- Kilith
- Atani
- Sil'Ferrous
- Holg
- Kallista
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