University Trade Room
The Transition from Guilds to the University
Before the Artistocracy each trade had a guild and each trade had a guild hall for that trade. When the Artistocracy started and the University was created, all the former guild halls closed and became part of the University. The Role of Trade Rooms
When the guilds were made part of the University, they became known as their trade. Then that became the name of their trade room. For example, for the Blacksmiths it became known as the Blacksmiths Trade Room. Each of the Trade Rooms is equipped for that trade. It should also be noted that each trade still has access to the rooms that used to be the old guild halls. Now they are used for things such as storage for equipment and storage for work for commission, (as long as the rooms are strong enough to take the weight of such items.) Combining Trades within the University
Each of the Trade Rooms is equipped for that trade. Some of the trades are combined together such as Blacksmithing. This is because they will often use similar types of tools and so can be considered suitable to be combined. This means they will get a larger room to pursue their trade. Example of work that would come under this banner is the work of a farrier - making horseshoes, a bladesmith - making anything with a blade, such as swords and knives, and a toolsmith. While for them this is the case it is not the case for the work of various aspects of woodworking. This is because the tools that are used are specific to a particular branch of woodworking. For example, a cooper needs different tools to someone who makes wooden furniture. The same can be said for Redsmiths, Brownsmiths, and Whitesmiths. This is because although they use metals, the way that they are handled is very different. The Medicinal Trade Room
The Medicinal Trade Room is also one that is combined. This room involves growing plants for experimentation for the Medica and for potion making. The Medica has decided that, while it prefers to use its own plants for potions for life-affecting and emergency issues, they are willing to use the plants that the University provides for experimentation. This allows them to do work on new potions without wasting their own plants. The University Medicinal Trade Room, however, is allowed to make potions for the public to help with minor ailments such as headaches and minor skin ailments. This means that the Medica can let people have a supply of such potions for a few days and can then point them in the direction of the Marketlace for further supplies when they run out. (The recipes for these have been taken from a medicine book.) They also supply herbs to the public like mint, that while the Medica will use this for experiments, they will use it in food recipes. Market Stalls for Trade Rooms
Each of the Trade Rooms has their own stall in the Marketplace. At the stall, the wares they sell are the products they make as part of their trade and commissions. Except for the Medicinal Trade Room, where no commissions are taken for potions. However, orders can be taken from the public for herbs.
Before the Artistocracy each trade had a guild and each trade had a guild hall for that trade. When the Artistocracy started and the University was created, all the former guild halls closed and became part of the University. The Role of Trade Rooms
When the guilds were made part of the University, they became known as their trade. Then that became the name of their trade room. For example, for the Blacksmiths it became known as the Blacksmiths Trade Room. Each of the Trade Rooms is equipped for that trade. It should also be noted that each trade still has access to the rooms that used to be the old guild halls. Now they are used for things such as storage for equipment and storage for work for commission, (as long as the rooms are strong enough to take the weight of such items.) Combining Trades within the University
Each of the Trade Rooms is equipped for that trade. Some of the trades are combined together such as Blacksmithing. This is because they will often use similar types of tools and so can be considered suitable to be combined. This means they will get a larger room to pursue their trade. Example of work that would come under this banner is the work of a farrier - making horseshoes, a bladesmith - making anything with a blade, such as swords and knives, and a toolsmith. While for them this is the case it is not the case for the work of various aspects of woodworking. This is because the tools that are used are specific to a particular branch of woodworking. For example, a cooper needs different tools to someone who makes wooden furniture. The same can be said for Redsmiths, Brownsmiths, and Whitesmiths. This is because although they use metals, the way that they are handled is very different. The Medicinal Trade Room
The Medicinal Trade Room is also one that is combined. This room involves growing plants for experimentation for the Medica and for potion making. The Medica has decided that, while it prefers to use its own plants for potions for life-affecting and emergency issues, they are willing to use the plants that the University provides for experimentation. This allows them to do work on new potions without wasting their own plants. The University Medicinal Trade Room, however, is allowed to make potions for the public to help with minor ailments such as headaches and minor skin ailments. This means that the Medica can let people have a supply of such potions for a few days and can then point them in the direction of the Marketlace for further supplies when they run out. (The recipes for these have been taken from a medicine book.) They also supply herbs to the public like mint, that while the Medica will use this for experiments, they will use it in food recipes. Market Stalls for Trade Rooms
Each of the Trade Rooms has their own stall in the Marketplace. At the stall, the wares they sell are the products they make as part of their trade and commissions. Except for the Medicinal Trade Room, where no commissions are taken for potions. However, orders can be taken from the public for herbs.
Purpose / Function
Trade Rooms, are where University Members go to practice their trade. As well as this, they can make items for commissions or for trade in the Marketplace at the trade stall. Also there are opportunities to invent new items relevant to their trade. While some rooms may have books , as with the Medicinal Trade Room others do not. When this is the case the University Library will be the place they will go to consult books to find the infromation needed to further their education in their trade and their work towards their mark, or in the case of the Madicinal Trade Room their Medallions that allow them to work in the Medica.
Please Note -
Although the Medicinal Trade Room does have books in it, these are very basic. These are for the day to day tasks that go on in the trade room such as tending and preparing plants and making simple potions that would be linked to your current rank of training. The same can be said for the more advanced books that are kept in the library. They can only be accessed by University Members of tbe appropriate rank.
Although the Medicinal Trade Room does have books in it, these are very basic. These are for the day to day tasks that go on in the trade room such as tending and preparing plants and making simple potions that would be linked to your current rank of training. The same can be said for the more advanced books that are kept in the library. They can only be accessed by University Members of tbe appropriate rank.
Design
Which are the dimensions of the room? Is it square or rectangular? What colour and what material is the ceiling/floor/walls made of?[ . . . ]
Entries
There is only one entry into room. When there were multiple entries to the room the most convenient was kept open with the others bricked up.
Sensory & Appearance
Within the room are what they need to do for the trade in question.
Denizens
All of the members in the trade are found in their Trade Room, those who are not part of the Trade Room and are members of the Trade Room are commissioning items, that can be collected at the Marketplace or in the Library if its the Printers' Trade Room.
Contents & Furnishings
All Trade Rooms have what they need for their trades. On the walls there are wall calenders that show a weekly calendar of which members will be in the marketplace, in which part of the day.
Valuables
Each room has its own finances, so there is a place to store this money but most Doctors will have another coin pouch for these funds.
Hazards & Traps
What kind of traps and hazards can be found in the room? How are they activated or deactivated? Is there any intricate mechanism locking people inside? Or maybe the floor is lava![ . . . ]
Special Properties
What sort of special properties is the room imbued with? Air ducts, running water, powered by life support, is it airtight or a magic dampening field? Does it have an invisible floor or ceiling, are the walls radiating light, or does it teleport you to another dimension?[ . . . ]
Alterations
As the Trade Rooms are part of the University this also means that they used to be used as part of Lavandula Palace. Originally the room may have been, a meeting room or ballroom. Furniture that was not used in the changeover was sold giving the Trade Room more money to use for Commissioning furniture from the Joiners' Trade Room or other rooms.
This of course means hat any wood panelling is left behind, so for example while streaked by soot from Blacksmiths' hands the original wall panelling still exists. The teal carpets in the Joiners' Trade Room is still there. Some of the rooms had to have doors included as the original room didn't come with them as they were not needed. Some of the rooms have multiple doors or ways to get into the room the most convenient was kept and the others were bricked up.
Architecture
As the Trade Rooms are part of the University which used to be part of Lavandula Palace the architectural style of the rooms is generally neogothic.
Defenses
The Trade rooms are guarded by Draurough guards, who patrol the halls and escort non-members of the University to the rooms, Errand boys live and work in the University so are allowed to come and go in the University without issue.
History
A short description of the history of the landmark or building. Don't forget that you can add all the important events at the landsmarks's timeline below.[ . . . ]
Tourism
Tourism is not allowed, if someone visits they are escorted by a Guard or asked to stay where they are if they are seeing the Grand Artisan.
Appears In
The Artistocracy Chronicles Books 2 - 4
The Artistocracy Chronicles Books 2 - 4
Type
Room, Common, Workshop
Parent Location
Environmental Effects
Think magical or natural effects. Temperature, humidity, pressure, auras, lack of oxygen, antigravity fields etc.[ . . . ]
Owning Organization
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