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Hidden Current questline

Introduction
The Hidden Current is the organisation headed by Adok Pazerski, it's goals are simple; to overthrow Malakesh, The Sorcerer, and take control of Katrach. The following article outlines different quests connected to this organisation. Some quests require a certain renown, or that some prerequisite has been fulfilled.   U.M.T breakin - Complete
  Test of Loyalty If our heroes arrive in Pazerski-wiezek, and Adok is made aware, he will try to have them recruited. He will have his steward, Fedor, send some soldiers to get them. The soldiers have yet to be made aware of the attack in Wysepka, seeing as Emmyth figured the information was safer with just her. The soldiers are disinterested, and will just tell the players that the steward was curious about the travelers, and this is apparently routine.   If the players have the wagon of weapons with them, then the soldiers will be highly suspicious, and they might be more cautious/respectful, wondering where these people found all these weapons. They will also immediately alerty Emmyth to these weapons.   Anyhow, Fedor has been tasked with recruiting our players to The Hidden Current. The baron was made aware of the attack in Wysepka, and as such Fedor is also aware. Fedor will be fairly direct, saying that since the players are now fugatives in the county, that it would be in their interest to rid Pazerski of it's leader. Fedor wants them to remove the leadership here in Pazerski. Fedor wants them to get rid of Emmyth. They need her removal to not be noticed, and if someone does notice it, then that person must be dealt with as well. There can be no witnesses to her death. If she is convinced to leave, then that is a different story.   Fedor will present this as a mission directly from him, citing that he has ambitions in the barony, and that this Emmyth has proven most problematic to him. He also intices players by describing Emmyth as a brutal soldier, like all the other soldiers, and by saying that she will inevitably hear of their arrival, and try to take them out. If questioned about specifics on why he needs her gone, he won't get more specific, as he knows that Adok watches.   See, in one end of the room is a mirror, which is a fake, and behind it is a pathway that Adok uses to spy on Fedor with. Though Adok doesnt know it, Fedor figured this out a long time ago, and has since been careful with his words while in his office/room. Adok still believes he has yet to be discovered though, and he will be watching Fedor and the players talk. Fedor will as such stick to what Adok asked him to say.   Reward
He offers them a generous sum of gold, 100 gp to begin with, but he could potentially go all the way up to 150 gp.    Aftermath 
With Emmyth removed, The Hidden Current is getting closer and closer to a prime position to launch their rebellion. To Adok, this confirms that our players are trustworthy, and clearly aligned against Malakesh, The Sorcerer. They will now be ordered to come and see Adok, who has a number of tasks that he plans to complete. He will explain loosely his plan, and then he will offer them their choice of a few tasks, now stage two quests are available.   Stage two quests
There are three quests in stage two, and they all give the same rewards. For completing a stage two quest, the players will recieve 50 gold per person, and Adok will offer to knight one of them, introducing the character into what Adok sees as the official hierarchy of society. Adok dislikes technically dealing with lowborns, so he is insistant that one of them shall be knighted, and when the time comes, this knight may even get to command forces.   Lost Delivery
Adok Pazerski, the head of the faction might offer the characters a job to find a missing delivery, this delivery can be found at the Statue of King Marick Czerwanya. For him to offer the job, he must have some trust of them already, potentially from them completing the Test of Loyalty, or from them doing him another favour.   If they do not do this quest, then the baron Adok will have some of his milita go and collect the wagon. The displacer beast will end up killing 1d8 of his men.   This is one of three stage two quests.   Deal with Priestess 
In the Wiezek lives a priest of Melora, The Earthmother, and Adok doesnt like it. He needs the party to either somehow convince the priest to fight for his cause, make her leave, or kill her. The important thing is that she is either recruited, or she is gone. He doesnt trust her enough to let a fairly powerful caster stay in his land anymore, especially as war comes closer.    If the players don't do this, then he will send his militia to drive her out. 1d8 of good folk will die in this, but the priestess will be slain.   This is one of three stage two quests.   Clear out Siwiec Ruins
Adok Pazerski wants to use the ruins as a base during the upcoming campaign. He plans to house soldiers there, and to use it as a jumping off point, and a place for the mercenaries from the U.M.T to potentially stay at after arrival. So, he sent a couple of men there a few days ago. However, they have yet to return, and he worries they may have encountered some issues there. So, he plans to send stronger folk there to make sure the site is safe and clear.   In truth, beneath what remains of the Siwiec-wiezek, lies the tomb of house Siwiec. The spirits of the Tomb came to life when their resting place was disturbed by Orcs who tried to sack the tomb some months ago. Now, the place is filled with undead creatures, the remains of house Siwiec.   If the players don't clear out the dungeon, then 1d12 militia men will fall in clearing out the dungeons, or Adok will simply decide to not use the Siwiec Ruins as a base.   This is one of three stage two quests   U.M.T Negotiators
Someone needs to convince the U.M.T to provide mercenaries for The Hidden Current, and this task might be given to the party. This is a stage 3 quest, and will see our party travel with a U.M.T ship to Skrzyzowanie, where they will have to convince a few key individuals in order to gain the support of their mercenaries.    Train the Militia 
The Pazerski milita may be well armed, but they are not all well trained. Filip has done what he can, but he lacks certain skills, and was never a very good instructor to begin with. Someone with skills in terms of archery is needed. Beyond that, any training will be a great boon for the militia. This is a stage 3 quest, and will happen as war is brewing.
Parent Plot
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