Water Material in Vreathe | World Anvil
IMPORTANT NOTE! - Character articles are currently undergoing a major rewrite. Expect information in these article to be inconsistent for a few months. Expected time of completion is July.

Water

Article Contents

Water has the chemical formula H2O, and is a compound of Hydrogen and Oxygen. It is one of the most abundant substances on the world of Vreathe and is essential to all forms of non-magical life. Water exists as a liquid at room temperature but it also exists in the sky as a gas, and it exists as a solid in the form of snow and ice. Normal water is the base for an entire class of magic.

Heavy Water, a form of water that uses the chemical formula 2H2O, contains Deuterium, a heavier form of Hydrogen. This form of water can store mana in large quantities and be stable for quite some time, which makes it very useful in making potions, grenades, and anything else that needs a liquid to store mana.


Water Magic

Water can be easily created with Mana by conjuring 2 parts hydrogen and 1 part Oxygen at the same time. The combined compound will automatically be created instead of the individual elements. By also conjuring ice energy, or more appropriately, destroying thermal energy at the same time that water is conjured, ice will instead be created, in the form of a semi-frozen slush. Water vapor can be created in a similar way by conjuring thermal energy at the same time water is being created.

This water can then be manipulated, usually by blasting it in front of the user in the form of various magic attacks, or by creating a shield of water, which does have some defensive properties against various attacks. Usually, Aether is used in some way so physical laws can be bent and broken, allowing sturdier ice spikes, ice shields, water orbs, and more to be created.

Pure Water

While there are various industrial methods for creating chemicaly pure water, conjuring water also creates it in its purest form. This is extremely useful when making potions, to ensure that the chemical mixture is optimal and not subject to random variations when charged with aether. Potions made with pure water often do not contain any heavy water. Pure water is unable to store mana, though with small impurities, it is able to. This storage is not very stable, usually lasting less than several days. Pure water doesn't interact with aether, which is important as nearly all potions have small amounts of Aethercite in them.

Heavy Water

Heavy Water is able to store much more mana than normal water, and it is stable, allowing it to hold a charge for a year or longer. In potion making, heavy water and normal water are mixed in a ratio of 1 part heavy water to 10 parts normal water, though more powerful potions can sometimes be entirely made of heavy water. Potions made with higher ratios of heavy water are quite dangerous however.

Heavy water can usually be safely consumed and the body will get rid of it without issue, but once it starts to accumulate in the body in higher amounts, it interferes with normal water's ability to do normal biological processes, though it takes quite an absurd amount of heavy water to do this. A Mage would have to exclusively drink potions made of heavy water whithout drinking normal water for a week before negative effects occur.

The real danger is that heavy water can also randomly turn into Tritiated Water when charged with too much Aether. This super heavy water contains Tritium, which can irradiate the body from the inside, slowing killing the body. In normal potions, the amount of tritium created is of such a small amount it isn't notable, but potions with very high concentrations of heavy water can often contain dangerous levels of tritium.

Ice as an Aethercite

Because Ice is a solid and has a crystal structure, it can store Aether in large amounts. Aethercite Ice stays super cooled, even in the harshest of environments, for as long as it is charged with aether. If normal ice will melt in an hour at a specific temperature, aethercite ice can take ten days or longer, while providing the same levels of cooling. Most forms of refrigeration on Vreathe uses a wooden or metallic box. Ice is kept on the bottom, and as long as it is charged with aether the ice will stay frozen indefinitely.

There are several sources of aethercite ice on Vreathe. The most common location for this ice in the Kingdoms of Cassel is near the tops of mountains. Mount Rakkos is known to have very large amounts of aethercite ice.

The largest known source of aethercite ice comes from Nivema's Sorrow a continent sized glacier sitting in the ocean to the southeast of the Aelurus Islands. This glacier was created in the distant past during the Silver Age. The Goddess Nivema had her heart broken, and her sorrow was so great, she froze the ocean for hundreds of miles around her. This has an adverse impact on the weather in this area of Vreathe. Southeast Cassel is bitterly cold compared to everywhere else.
Phase of Matter:

Conjuring Cost:
Manipulation Cost:
Mana Types:
Liquid

∞ MP
<1 MP
Water
Ice
Magic
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