BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Half-orc

Half-orcs were humanoids born of both human and orc ancestry by a multitude of means. Having the combined physical power of their orcish ancestors with the agility of their humans ones, half-orcs were formidable individuals. Though they were often shunned in both human and orcish society for different reasons, half-orcs have proven themselves from time to time as worthy heroes and dangerous villains. Their existence implied an interesting back story that most would not like to dwell on.

Basic Information

Growth Rate & Stages

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years

Additional Information

Facial characteristics

Most half-orcs had jutting jaws, prominent teeth, a sloping forehead, which caused them to stand out from their human brethren, though their canines were noticeably smaller than a full-blooded orc’s tusks

Perception and Sensory Capabilities

Half-orcs are most often known for their might. They have been known to be capable of coming back from the brink of death, their orcish blood allowing them to survive what would otherwise be fatal blows.

Civilization and Culture

Naming Traditions

While its rare that humans parents will keep their child, those that do will try and acknowledge their orc heritage in the name, either out of spite or relevance. If born in an orc society, they will give it an orc name as they can't be bothered with making the distinction. They will inherit the surname of their parent.

Common Customs, Traditions and Rituals

Half-orcs that have lived amongst orcs have often picked up the common orcish tradition of ritual scarring. Half-orcs with such a background did not look upon scars as marks of shame or as unattractive blemishes, but rather as marks of pride that demonstrate their skill and bravery in battle. On occasion, however, scars were used for a darker purpose, with orcs marking half-orc slaves with scars in the same manner a rancher might brand cattle

Interspecies Relations and Assumptions

A half-orc does not have it easy in the world. There are plenty of civil societies that will not tolerate one within their borders, and those that do often undermine and marginalize them to the extreme. Elves and dwarves stand particularly against them, viewing them as representations of their longest rival. Humans are a mixed bag, as some will venerate and even fetishize half-orcs while others will act out their racism in vile and hostile means. On average, humans begrudgingly tolerate them and are quick to ridicule. Half-elves, aasimars, and tieflings understand the strife of being misunderstood and so they share a bond with half-orcs. That said, aasimar and half-elves can raise ire as, despite being the result of interbreeding, they are often accepted and welcomed into society while half-orcs are not. Many half-orcs envy their beauty and social grace.
Genetic Ancestor(s)
Lifespan
62–80 years
Average Height
5'0" – 6'10" (152–208 cm)
Average Weight
180–438 lbs. (70–199 kg)
Body Tint, Colouring and Marking
Like that of either parent
Geographic Distribution

Half-Orc

ability score increase: +1 Con, +2 Str
age: Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
alignment: Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
Size: Medium
speed: Walking 30ft
Languages: You can speak, read, and write Common and Orc.
race features:

Half-Orc Features

Source: Player's Handbook

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

Alignment

Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.

Size

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Menacing

You gain proficiency in the Intimidation skill.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Languages

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

Variant Half-Orc: Mark of Finding

  Source: Eberron - Rising from the Last War   If your Half-Orc has the Mark of Finding, replace all Racial Traits found in the Player's Handbook with these, except for Age, Alignment, Size, and Speed.

Ability Score Increase

Your Wisdom score increases by 2, and your Constitution score increases by 1.

Darkvision

You can see in dim light within 60ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.

Hunter's Intuition

Whenever you make a Wisdom (Perception) or a Wisdom (Survival) check, you can roll a d4 and add the number rolled to the total ability check.

Finder's Magic

You can cast the Hunter's Mark spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.

Languages

You can speak, read, and write Common and Goblin.

Spells of the Mark

If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your Spellcasting class.

Mark of Finding Spells

Spell Level Spell
1st Faerie Fire, Longstrider
2nd Locate Animals or Plants, Locate Object
3rd Clairvoyance, Speak With Plants
4th Divination, Locate Creature
5th Commune With Nature
Half-Orcs are a mixed-race that is often feared or outright rejected from society because of the barbaric bloodline that they carry, they no great charge in the world because they are a mixture of races as opposed to a unique existence.

Comments

Please Login in order to comment!