Kingdom of Luquoia Organization in Underoverse | World Anvil
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Kingdom of Luquoia

The Kingdom of Luquoia is a country forged in revolution and the warring of factions, and as such it's temperament seems to always return to that state– the nation seems to be constantly, consistently divided in one sense or another, with many factions disputing for ownership, power, control, reclamation of historical homelands, or simply tolerance. The country known today (c. 1498) is one that is almost colonial in nature. It has existed for about a century since it's foundation in Lucien by Lucius in 1393, and though it's existed for this amount of time, it seems to have never settled and in the scheme of things is still quite young. The environment can be dangerous and rough, hard to traverse and by all means hard to conquer. As such, there aren't many large, bustling cities in the country, but instead just a few larger havens with the rest of the nation's settlements being smaller towns, villages, ports, and colonies scattered within forests, by rivers and lakes, and along the coastline. Most of the smaller towns aren't particularly well off and tend to rely on their own abilities to hunt, fish, raise animals, mine, sail, craft, and trade in order to survive and make ends meet. On the other side of the spectrum, nobles and any associated with the government live much more well-off, secured lives in the larger cities, especially the protected diamond in the rough that is their capital, Lucien. Between the classes there is an obvious disparity as the incomes, taxation, and general ways of life are massively different depending on one's selling themselves to the Luquoian government. This is only some of what brings the spark of revolution into the picture. 
Luquoia is overall a nation of internal conflict, as it hasn't made any moves in the past century to take any land or cause conflicts with any solidified nations outside the bounds of what they have claimed. They are not a closed-off nation, and trade is consistent with nearby countries such as the Sovereign State of Kankou to the south and the Kingdom of Elmsbrae to the north. However, Luquoia is known to not be a tourist destination, as the terrain is harsh and sometimes unforgiving, and the political climate has been rising in tension and conflicts. Overall, it can easily be seen by the civilizations surrounding it as not being a threat, but a place of unrest and potential danger on the inside.

Structure

As it is a kingdom, Luquoia has a king and nobility surrounding the royalty. The government is closely tied, if not completely integrated with the military, and the Luquoian Guard holds power and control in cities near and far to the capital. Their military is presumably strongest in it's naval forces, as the country is very sea-based and getting to important points in the country is most commonly achieved by skimming the coastline.

History

The Kingdom of Luquoia was founded in 1398 by Sir Lucius, turned King Lucius, a slave to the drow who had fought himself out of imprisonment to take back the country from the drow empire of Duul'so that had submerged from the underdark and raided the area with the goal of conquering and living above ground in their own cities and strongholds. Lucius and The Heavenly Seven helped to fight off the drow and retake the land for the land-dwelling inhabitants during a bloody, constantly unstable time of war. The nation was founded when the drow were forced back to the underdark and Lucius took complete military and political control. The capital was named "Lucien" in his honor, as well as the nation named "Luquoia" with his name present and notable for his work in creating and unifying the kingdom.

À l'abri des ténèbres/ Freedom from the Dark

Founding Date
1393
Type
Geopolitical, Country
Capital
Demonym
Luquoian
Government System
Monarchy, Absolute
Power Structure
Federation
Economic System
Mixed economy
Currency
GP | SP | BP
Official State Religion
Parent Organization
Location
Official Languages
Controlled Territories
Related Ethnicities

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  • 1498 ACE

    20 /9

    Cake Posts a Hiring Flier for a Personal Guard/Guide
    Life, Milestone

    Cake Charlotte plans her journey in relative secrecy from her parents, intending to search for a cure for aging for her older human parents. Though she is naive she is smart and knows in order to make it through such a journey she'd need protection and street smarts. She puts up a few fliers around Iris Creek and even sends some to nearby Areya looking for a guide and protector.

  • 1498 ACE

    27 /9

    Cake Meets and Hires Lance Knight Ziko
    Life, Career

    Aspida Lodge's Lance Knight Ziko is hired through a series of strange, somewhat unknown circumstances sparking from a Lodge member getting their hands on a certain flier. Ziko is not expecting this assignment at all, but Cake and himself get along pretty well and start Cake's journey soon after meeting.

  • 1498 ACE

    19 /10

    Cake and Ziko meet "Ku" and Zerex in Boer de la Mer
    Life, Milestone

    Cake and Ziko, recently docked in the small Luquoian village, meet a mysterious plague doctor-masked entity Cake begins to call "Ku". The three then come across another plague doctor-masked individual, this one much smaller and calling himself "the Nose". The strange, mixed bag of a party meet Jean, Zerex's mentor, at his tavern.

  • 1498 ACE

    20 /10

    Cake, Ziko, "Ku", and Zerex Check Out a Lighthouse
    Miscellaneous

    They check out the lighthouse at Boer de la Mer. The group meets a cranky lighthouse keeper and they end up sleeping there for the night because the keeper doesn't really want to row them back to the mainland.

  • 1498 ACE

    21 /10

    Direwolf Scuffle
    Miscellaneous

    The group goes past Boer de la Mer's border to retrieve firewood and potentially some food in the form of mushrooms or meat. They come across instead a pack of wolves that surround them and attack. They fight their way out and run past the border again to relative safety.

  • 1498 ACE

    22 /10

    Rescue Mission: Day 1
    Expedition

    Jean is approached by the Luquoian Guard in his tavern. The guards are frustrated and explain that the rangers and hunters that had set out into the forests outside the town borders hadn't returned and needed to be sought after. Jean, crossbow in hand, sets out with the group into the forest to track down those lost and hopefully retrieve them. They don't come across anything in the day, so they sleep in the forest that night.

  • 1498 ACE

    23 /10

    Rescue Mission: Day 2
    Expedition

    The group finds a cabin deep in the forest on their mission. The cabin is overgrown with fungus; Mychonids, large, lumbering creatures of mushroom matter. In a move to protect Cake, Ziko swings his blade at the creatures, provoking them and causing them to attack. A battle ensues and eventually they stumble upon an underground basement/cave holding the bodies of most of the rangers and hunters they searched for. Ziko carries out the two still alive; Delphine and Jaque, who are healed by Ziko and Zerex. The group reconvenes and quickly starts the journey back towards town.

  • 1498 ACE

    23 /10

    Companion Acquired: Delphine Forest
    Life, Achievement/ Win

    Delphine Forest joins the group after being rescued from mychonid captivity and from the brink of death. She comes along for the ride but ends up staying because of her willingness to travel and her gaining a trust for the group after the events of Boer de la Mer.

  • 1498 ACE

    23 /10

    The Fall of Boer de la Mer
    Disaster / Destruction

    Upon coming back from the expedition to retrieve the hunters from the forests outside the small port village, the group is faced with a burning town and an infestation of undead. The group spends the night saving people to the best of their ability– fighting off undead, rescuing people from burning buildings and the town square, and ferrying them to the lighthouse for safehaven. The group seems relatively successful, getting many people to temporary safety, but in the crossfire Jean falls. He sacrifices himself in battle, distracting the undead allowing for the rest of the group and the civilians with them to flee safely across the channel.

  • 1498 ACE

    24 /10

    Registry of The Odysseus
    Founding

    The Odysseus is affirmed as a seafaring vessel with it's at-the-time crew of five; Ziko, Cake, Ku, Zerex, and Delphine. It's name is confirmed as well as it's ownership, with it's captain being Captain Ziko.

  • 1498 ACE

    24 /10

    Refugees Board a Repaired Merchant Ship
    Life, Relocation

    The village of Boer de la Mer takes from the lighthouse onto a ship. The ship is a worn merchant vessel– in bad shape, but not old or badly built. Ziko, with the help of a few local workers, repairs it to functionality. The refugees and the group board and prepare to sail south but they are stopped by guards who have come up from the south by land. They are forced to turn around and dock in order to answer questions and register themselves with the Luquoian government. After they are okayed as truthful and documented, the crew– Ziko, Cake, Ku, Zerex, and Delphine, get going from there on their new vessel.

  • 1498 ACE

    25 /10

    The Manticore and the Fairy Dragon
    Miscellaneous

    A manticore attacks the Odysseus, which provokes a fight where the group takes the creature down, killing it. They go to retrieve the corpse for it's pelt and bones, as well as for Ziko's axe stuck in it. A run-in occurs with some thieves who want the corpse for themselves, to which another fight occurs and bloodshed is eminent. All the while, Cake finds herself sneaking into the the forest and finding an encampment where some magical creatures are imprisoned, including a mychonid from the cabin they'd previously been in. She sparks a scheme to set them free. After a squabble and being joined by Ku and Ziko, they return to the boat with their manticore corpse, and Cake with an injured baby fairy dragon who she intends to nurse back to health.

  • 1498 ACE

    26 /10

    Introduction to Pharedeux
    Miscellaneous

    The crew of the Odysseus lands in the walled port of Pharedeux. Having been far from any amenities for a while and having a newly acquired ship to furnish, the group immediately takes to shopping in the bustling town plaza. They all shop for a good portion of the day, Cake and Ku scan through the local library for magic and knowledge, Zerex starts a small foot massage business for free in the plaza, and Ziko ends up being drawn to a local fortuneteller. Ziko learns some unsettling hints towards himself and his identity from this fortuneteller, Deva, and he ends up blacking out. When he returns to consciousness he has stabbed her through the chest, revealing Abaddon, the devil bound within him. He runs from the scene, terrified of the whole event, and returns to meet everyone else at the ship.

  • 1498 ACE

    27 /10

    Zerex Goes to the Mayor, GB Approaches the Odysseus
    Miscellaneous

    Ku is freed from being apprehended and Zerex takes a note from a questboard at the mayor's office to go after some local forest "bandits" later that day. The group is approached by the Pharedeux mob boss, "GB" who notes that the "bandits" are really something much worse. By evening the group goes past the border and into the woods to find out what's really been attacking people in the forest. The group finds a horrid, traumatizing scene of pure mutilation made out of the entrails and limbs of a small traveling group. A fight with demonic cacklers and a mysterious fiendish entity of complete disgust begins and ends with even more bloodshed. One person from the travelers is severely handicapped, but saved, and another is brought back to the cathedral in hopes of a miracle.

  • 1498 ACE

    27 /10

    Alleys, Archives, and a Cathedral
    Miscellaneous

    Cake spends her day snooping through the streets of Pharedeux doing some detective work. Specifically she sneaks around some guards carrying off a covered body. All the while Ku skulks around the mayoral building and various archives, and Zerex takes Ziko to the local cathedral to be exorcised. Ziko's exorcism is extremely unsuccessful. Ku is caught snooping around by authorities and chased down, running into Cake, who has been eavesdropping on mafia activities in the alleyway nearby. Cake helps him out and as such is also chased after. The two run into Zerex and Ziko, and though Cake slips away with help from a mysterious doppelganger, Ku is temporarily held by the guard. Rain begins to pick up in town.

  • 1498 ACE

    28 /10

    A Storm Rolls In
    Miscellaneous

    As a newcomer frequents the group and appears haphazardly on the ship after the traumatic events of the night previous. The mayor gives the crew a task to find the hideout of sea hags that have been terrorizing ships trying to come into the port– she asks that they kill the hags and bring back the heads of any they can. The group stays docked for the day, eyes peeled for any activity out of the ocean. However nothing comes and they are informed that there is a potentially hideout just south. Delphine and Ziko grow closer, bonding over woodworking. Cake gets closer to her new companion, the fairy dragon Illiad.

  • 1498 ACE

    29 /10

    Sea Hags Outside Pharedeux
    Life, Failure / Mishap

    The crew of the Odysseus finds and fights two sea hags and their drowned minions. They find the hags by spotting a floating hunk of wood in the extremely stormy, rough waters, which when seen closer happened to be a sunken, destroyed ship with two individuals left fighting for their lives on the scrap of wood. The two are rescued, only after rowing a longboat out to them and one of them, a bright eyed, terrified young man, slicing one of the hags down. The two are saved, the hags are killed, and they return to the ship to welcome and comfort the two traumatized sailors.

  • 1498 ACE

    29 /10

    Companions Acquired: Chance Scott and Adélaïde Belrose
    Life, Achievement/ Win

    Chance and Adélaïde lose the minimalistic amount dear to them in a devastating attack to their original merchant ship. Them, and them alone, survive and fight long enough and hard enough to be rescued by the crew of the Odysseus. The two of them are warmed up by the woodstove while introduced to the group by the captain and offered positions on the new ship to consider. They both take it and retire for the night, exhausted and traumatized, needing rest. Adélaïde is quickly promoted to first mate due to her experience in sailing, and Chance becomes the resident bard.

  • 1498 ACE

    30 /10

    Hike Along the Riviere de Sang
    Expedition

    After a short interlude to stock up for a trip on foot, getting some essentials for the Odysseus' new crewmembers, and to get paid for their elimination of the sea hags by the mayor, most of the crew set off on a hike alongside the Riviere de Sang to get to Ville du Savior. Of the crew, Delphine and Adélaïde stay behind and take care of the ship while Ziko, Cake, Ku, Zerex, and Chance take the trip, along with local daemon hunter Mayobuki. The group hike through the thick forests and stop to camp for the night. Zerex and Mayobuki scout out some strange fiends that night while the others recollect themselves around a fire.

  • 1498 ACE

    31 /10

    Companion Acquired: Olokas Feytorii
    Life, Achievement/ Win

    Olokas comes along for the ride when he meets the party in the forest near his hidden home village. He intends to simply guide them to Ville du Savior, but likes the group and finds the new sights quite interesting, so he joins indefinitely as their resident druid healer and nature enthusiast.

  • 1498 ACE

    31 /10

    Introduction to Ville du Savior
    Expedition

    The group heads forth further into the woods and begins to get lost, walking in circles. They are approached by a druid named Olokas who warns they are encroaching on his firbolg tribe's territory. Though they can't go through the hidden village, Olokas guides them through the forest instead to better get them to their destination. During this, they run into a group of goblins and hobgoblins who end up getting hostile despite Zerex's attempts at negotiation as a goblin himself. After the squabble they eventually make it to Ville du Savior, Ku's hometown, which is oddly empty and cryptically quiet. They stay the night in the local inn.

  • 1498 ACE

    1 /11

    The Arrest, The Warforged, and The Mansion
    Miscellaneous

    Ziko is arrested for disrespecting a local guard, Ku approaches a local engineer about the town's warforged, and Cake discovers the town's burning of all necromancy literature. The group, minus a physically and mentally exhausted Chance and a sight-seeing Olokas, enters the Szanto mansion, a memory in the mind of Ku from his childhood. They end up meeting Maurice and learning his legacy and mishaps– including the taking of a young orphan named Delphine and experimentally turning her into a Changeling. Maurice explains that he needs to leave the town and go into hiding in order to protect his knowledge and magic. The group helps him shrink his mansion and strike up a teleportation circle before the guards can stop him and Maurice disappears, promising to send word of his location later. Ku turns into an illusory monster, thus starting the rumor of many names, one of which being "The Thing". They make it back to the inn and stay the night there.

  • 1498 ACE

    2 /11

    The Medusa | Introduction to Feytorii
    Miscellaneous

    The group travels downstream intending to get back to Pharedeux where the ship is docked. During this time they stop alongside the river when they see two cultists make their way behind an out of place boulder and into a secret passage. They follow into the tunnel, leaving Chance outside to watch over their things and the raft, and they find three doors down the tunnel. Ziko and Cake immediately try two of the doors and are teleported to a hall of statues and are encroached upon by a medusa. Ku and Olokas follow and Olokas is turned to stone by the medusa's gaze before she is killed. The group brings the stone Olokas to where they remember the boundary of the tribe to be and they are given entry to the secret village. The village elders restore Olokas to life and the community celebrates for the rest of the night. In the midst of music and liveliness, Ku and Olokas have a talk about Ku's anti-spiritual mentality and Olokas urges him to be a bit more openminded to the possibility of spiritualism and logic overlapping. At the same time Ziko offers a hand to chance and the two have the time of their lives dancing impressively well together, then having a conversation about themselves and their lives along the river as the night dies down. They kiss and an unspoken confession is mutually made clear, ending the night on a lighthearted note.

  • 1498 ACE

    3 /11

    The Fall of Pharedeux
    Revolution

    The part of the Odysseus' crew that had left to Ville du Savior re-enters Pharedeux after their small interlude into Feytorii. They walk through the streets to find the place oddly quiet– until they realize why that is in a hallowing reality check. The mayor of Pharedeux is placed under the blade of the guillotine and before anything can be done she is beheaded for alleged corruption. On top of this, the mafia boss, GB, is said to have also been shot dead while the small party was away, leaving the mob with less control than before and the power of the town in flux. The group boards the noble Odysseus and sets sail, intending to continue south. As they leave they see the first shots fired– magic and musketfire lighting up what once was the bustling port hub of Pharedeux, showing the start of the end for the city as anyone once knew it.

  • 1498 ACE

    5 /11

    Ku & Ziko | Sojobo & Mercutio
    Life, Identity

    Sojobo, a kenku born as all kenkus are, without their own voices, is given the ability to speak in his own voice by the Seeker granting it to him. Despite the solemnity of the Odysseus after losing Zerex, he is eager to immediately use his voice and test it out, saying the names of every item and place he can think of, and of course all the names of those around him. He introduces himself as Sojobo Gatani, proudly so. Eventually he takes to reading what can be read out of Ziko's brands and scars, including one that sounds like a name. Ziko finds himself baffled, knowing the name isn't the devil Abaddon's, and he is astounded in learning his own name, which has been branded into his skin for years without him ever knowing; Merkoutío Makarí.

  • 1498 ACE

    5 /11

    Companion Acquired: Senve Vryne
    Life, Achievement/ Win

    Of the drow the group had found chained up by Luquoian guards as slaves and prisoners, one happened to be an intelligent and adept young woman named Senve, a strong fighter and an resourceful magic user of sorts. Senve ended up coming aboard, injured and not sure where to go for any sense of safety, she was given shelter and warmth with the crew of the Odysseus.

  • 1498 ACE

    5 /11

    Death of Zerex
    Life, Death

    Zerex, pleading to his companions to attempt coming to a negotiation with hostile Luquoian guards, was overshadowed and made to fight despite his wishes. He fell to a hostile Luquoian guard, stabbing him through the chest and leaving him to die– and being the cleric himself, without a means for revivification.

    Location
    Luquoia
  • 1498 ACE

    6 /11

    Introduction to Furieux
    Life, Relocation

    The crew pulls in to dock at the bustling colony of Furieux, where they find all kinds of dragon and other strange, large reptilian pelts and merchandise. A good portion of the crew spend their day shopping and going through the town, running into monster hunters as well as a determined revolutionary public speaker.

  • 1498 ACE

    7 /11

    Tyrannosaurus
    Miscellaneous

    Cake and Mercutio make their way into the woods to find lumber for the ship as well as whatever else they can find just outside the bounds of the colony. They run into a gigantic wing-less dragonoid creature, only explainable as a tyrannosaurus rex. The two run, but Mercutio ends up fighting with the creature and eventually some others appear to help take it down or make it flee as they approach the border. They leave Furieux after this experience, the Odysseus taking off back north with the intent of stopping by Cache'le on the way back towards Pharedeux after hearing of it's recent massacre.

  • 1498 ACE

    8 /11

    Companion Acquired: High Priest Jeremiah
    Life, Achievement/ Win

    The traveling priest of a cryptic religion, Jeremiah, finds the recently docked group of adept oddities in the city of Cache'el and is drawn to them. As they seem to be religious and general outsiders themselves, he tags along hoping to further his cause through them, and he pitches himself for hire as a cleric. He is taken aboard and welcomed as a much-needed healer and a helpful crewmember.

  • 1498 ACE

    8 /11

    Introduction to Cache'el
    Life, Relocation

    The Odysseus pulls into the hidden port of Cache'el, guided and assured by Adélaïde, who knows the place well. The crew spends the afternoon and evening after their arrival shopping at the semi-nocturnal shoppes and plaza of the city, noting it's grey-cloaked guards and the place's tendency to board criminals of the state, pirates, rogues, and others of the like. They come across a strange, yet intriguing individual by the name of Jeremiah. As a cleric he is eventually taken on as a crewmember after proving himself helpful and sincere in his cause.

    Location
    Cache'el
  • 1498 ACE

    9 /11

    High Stakes Tavern Brawl
    Sporting Event / Competition

    First Mate Adélaïde pulls Mercutio aside and asks him to accompany her to a local tavern where she knows her ex-captain resides for the time, intending to find him and teach him a lesson for leaving her to die on rough waters before she left his company for good. Adélaïde and Mercutio are run into at the tavern by Sojobo, Cake, Mayobuki, and a new companion, the cleric Jeremiah. They end up fighting in the tavern's brawling ring, Adélaïde and Mercutio for the sake of vengeance, and the rest for money that they bet on their winning. The fight ends, and though they destroyed the opposition well, justice seems watered down by Adélaïde's previous captain being stubborn and still unforgiving. ‌Those who were out for the day return to the ship with their winnings and newly bought possessions. For a while things are calmer; Sojobo looks into the local church related to his god, Cake flips through pages of newly acquired spells, and Mercutio tests out his new musket and installs the cannons won in the battle. The night ends with Mercutio, Sojobo, Adélaïde, and Chance conversing at the tavern over drinks, newly freed of Adélaïde's burdensome enemy.

  • 1498 ACE

    10 /11

    Cache'el's Order of the Seeker
    Discovery, Exploration

    Sojobo is keen on investigating the local church of the Seeker– a branch of his own patron's order. The group ends up within the catacombs of the church, having opened the door to Fleur's enormous underground study. After making it through the catacombs, fighting past water weirds and a water elemental to get there, they find a magnificent display of various creatures mainly originating from the underdark, alive and preserved behind glass. They also find Fleur's study which reveals a letter addressed to Varis Rivara written on the child of Syllia who's age and circumstance lines up eerily with Cake's. The letter and other means bring Sojobo to realize that he is, and will take on the title of, Fleur's protegé. As the group leaves, Jeremiah talks to and eventually frees a good portion of the lair's trapped creatures, and Cake, Mercutio, and Sojobo come across the greatest specimen of all– an Aboleth. The crew after a long, long day and into the night, comes back to rest back at the ship.

    Location
    Cache'el
    More reading
    Fleur Ereneath
  • 1498 ACE

    11 /11

    The Massacre of Cache'el
    Disaster / Destruction

    A certain doppelganger alerts the Luquoian government to the location of the secret city of Cache'el by selling them contraband weaponry and other magic goods. Little does he know, this sparks a full-blown raid and attack on the city, causing the crew of the Odysseus to scramble into action every way they know how, trying to get as many people to safety as possible while the city is under fire. They get most innocent civilians out safe to the mainland, however the city's matron mother, Ned'Xyra, insists that her troops will not back down as they have nowhere else to go that is safe, and nothing else to do but to protect what they know as home. As the final ships leave, she orders and executes the demolition of the city's main entrance, almost completely trapping themselves inside with the exception of one loosely blocked tunnel. All the while, the Odysseus drops off it's refugee passengers at the mainland, including drow who, though still unsafe, decide it best to retreat into the secret passages they know of on the mainland to get back to relative safety. The crew carries on northbound towards the fallen Pharedeux, having some cover granted to them by a Luquoian officer known only as "Guy," paying back a favor to the late Zerex.

    Location
    Cache'el
  • 1498 ACE

    13 /11

    Pharedeux Divided: Day 1
    Life, Relocation

    The Odysseus lets down it's anchor just outside the city of Pharedeux the night of the 12th, realizing that the port is effectively closed and dangerous due to one of it's lighthouses falling into the sea in shambles. They wake the next morning and Mercutio, Sojobo, Cake, and Jeremiah go forth to the back river entrance of the city where they make it into the abandoned facility that typically receives river-borne packages. They end up encountering an incubus and a succubus that have nearly everyone at one point or another succumb tot their charms, Sojobo once, and even Cake. But they fight through the best they can until only Mercutio remains under their spell, intoxicated repeatedly by the incubus of the two who commands him to attack the others continuously, which results in Sojobo being badly injured when Abaddon takes over Mercutio and uses an explosive warded barrel to his advantage. Eventually the Succubus and incubus have to flee and the four of them exit the facility into the broken down city of Pharedeux. They're soon approached by three members of the Aspída Lodge, subordinates of Lance Knight Mercutio. They are taken to the lodge's settlement where they speak with the officer heading Pharedeux's occupation, Lieutenant Achilles Vaul.

  • 1498 ACE

    14 /11

    Pharedeux Divided: Day 2
    Diplomatic action

    The group takes on a task given by Lieutenant Vaul to find and find intel on the local mafia, as they have been housing civilians and occasionally attacking or ending up in squabbles with the lodge despite for the most part being on the same side. They head out in the direction of where they believe is the mob hideaway but encounter drow hauling a large beastly creature which becomes loose and a full-fledged fight ensues. All sides working together against the beast and the drow, they eventually gain some trust from a mob operate who takes them to the secret encampment. The crew talks to the son of the previous mob boss they'd known, the teenager in charge going as simply GB Junior. Junior agrees to consider allying with the Lodge but offers a job to look into what the drow are doing at what used to be the mayoral building. As such, the group reports this to the Lieutenant before scoping out the drow activity and jumping into action getting inside the building and figuring out what the drow were after– the door to the heavenly seven's Norstaer's previous hideout. Mercutio and Cake find themselves saying the passcode and getting through the door before they can be taken down by the drow and Jeremiah and Sojobo soon follow with the help of an ally. The group faces some strange vampiric beings that attack them violently as they try to get past Norstaer's floating isles before they rest in a minimalistic found bedroom for the night.

  • 1498 ACE

    15 /11

    Pharedeux Divided: Day 3 | Pharedeux Reclaimed
    Military action

    Sojobo, Mercutio, Cake, and Jeremiah use the islands in Norstaer's hideaway to walk downwards and to an old, withered church surrounded by undead. It doesn't take long for them to come across a bone snake and eventually a living statue of the goddess Lolth, who they must fight off in order to retrieve the black shard she guards. Once they achieve this, they can resurface, coming back to a building strewn with bodies and filled with echoes of conflict from all sides. While they were behind the door a full-blown stand against the drow was taken by the combined efforts of the Lodge and the mob, striking while the drow were disorganized and weakened. Sojobo heads to Lieutenant Vaul to report on what they'd found and to help with strategizing amongst the conflict and Mercutio spends the rest of the day leading his rightful militia in battle, eventually coming out victorious with his protectorate. Amongst prisoners of war he comes across Senve, his own crewmember who had been enlisted by her people to fight in this battle, and he frees her and reconvenes with the rest of the group. Sojobo is alerted by the seeker that Fleur apparently is nearby, so they quickly race to the libary where they find an old fortuneteller who bestows upon them ominous messages of their future– apparently this is the current state of Fleur. They rest in the library that night, but not before being joined by a minotaur looking for refuge for the night as well.

  • 1498 ACE

    15 /11

    Companion Acquired: "Little Lady" Veriti and Douglas
    Life, Achievement/ Win

    The last thing the crew expects while settling down for the night in an abandoned library is a minotaur, accompanied by an imp who, more or less, speaks for her, showing up at the door and insisting they come in. Looking for refuge for the night from demons or whatever else could come out in the night, Veriti is reassured that she'll get to righteously fight after resting, so she accompanies the group trusting in that logic.

  • 1498 ACE

    16 /11

    Pharedeux Divided: Day 4 | Final
    Diplomatic action

    As promised, the party revisits with GB Junior to discuss their alliance and receive payment for their intel on the drow, even after all it had turned into. During the negotiation, Jeremiah hands him the dark shard, which he takes and by no means gives back, claiming that it was part of the intel and by that logic it belonged to him. Though the party is thoroughly frustrated by this sleazy mentality, all they can do is make the most of the "favors" they are given– Mercutio uses his to try and negotiate and gets out of it the promise that if Junior intends to sell the shard they must be notified ahead of time to auction against it to get the shard out of potentially dangerous hands. They hang around the underground haven a bit longer, Sojobo having a drink, Cake becoming frazzled and curious in being alone with some hookers for a time, and Mercutio allowing himself to be dragged off by some hookers of his own for some time. The group leaves, Senve and Little Lady in tow, and heads back towards the ship, however they run into trouble with two shambling mounds, eventually getting some help from Delphine and Olokas sent out to look for them. They make it to the ship that night and finally, after a long, long ordeal, rest back at the boat. Home.

  • 1498 ACE

    17 /11

    Revisiting Feytorii
    Expedition

    Cake, Mercutio, Sojobo, Jeremiah, Delphine, and Olokas, just after reconvening, jump back into action moving once again in the direction of Ville du Savoir, down the Riviere de Sang. They spend the day walking and as the day comes to a close they are allowed into the village they once were allowed into to revive Olokas, Feytorii. They rest that night at a local communal hostel-hut of sorts, welcomed warmly since their last appearance.

  • 1498 ACE

    18 /11 01:00

    Ichourus and the Feywild
    Diplomatic action

    Cake, Mercutio, Jeremiah and Sojobo, accompanied by Olokas and Delphine end up in the feywild after the Feytorii elders, forewarned of the dangers picking up outside the bounds of the hidden village, allow them to use the local portal and visit the long-lost Ichourous. The trek is long and strange through the colorful plane, and before they can meet the mysterious figure they get into trouble being attacked by fey creatures– bringing Cake to unexpectedly fall unconscious and, after the vicious attacks subsided, die. As soon as the threats are eliminated Jeremiah springs into action and revivifies her, bringing her back to life and consciousness. The rest of the way Mercutio carries her on his back, stopping on occasion to allow her to pick flowers and mushrooms of her interest. They reach a small hut and meet an old, decrepit centaur who names himself "Ichi", turning out to be the man they were searching for. He allows them to rest there for the night, despite everyone being on edge due to his somewhat crazed demeanor. When they wake, they're instructed to get a certain flower to clear Ichi's mind of it's insane haze and they do so easily with the help of Olokas turning into a hummingbird to snag it from the guard of Eladrin. Ichi then clears his mind and returns to sanity, explaining his relationship with the rest of the heavenly seven and then entrusting the group to attack him for the sake of some kind of arrangement where he'd be ressurrected or reincarnated. Though confused and hesitant, they do so. The group returns to their own plane holding onto the shard Ichi once protected, returning at almost the same time they left– the morning of the 18th. The rest of the day is spent continuing the journey to Ville de Savior.

  • 1498 ACE

    18 /11 03:00

    The Curse of Lac Lumiere: Day 1
    Plague / Epidemic

    The group arrives at Ville du Savoir after some time hiking from Feytorii. When they arrive they find it to be booming compared to the last time they visited, filled with merchant stalls and refugees trying to get whatever they can from selling random goods. The group is more than happy to spend a day shopping before planning to settle at the busy inn for the night, but before they can they witness a red-eyed individual rob a woman's stand and Jeremiah promptly murders the culprit, somewhat accidentally. The woman is questioned about the perpetrator before Sojobo spots another incident using his arcane eye, and him, Cake, and Mercutio run down the street to check out the scene. They find that an old woman has been murdered, and guards are quickly called to the scene to clean it up for themselves. They're sent off without much regard but when they get back to the inn there's been yet another murder– this time the bartender, and another red-eyed individual stands over the corpse with the murder weapon. They apprehend the man, but as they do Sojobo begins to feel sick, as if poisoned. They suspect the water from the lake– used in everything including the rum he had drank earlier, to be poisoned. For a bit Sojobo, Mercutio, and Cake rest to get their bearings while Jeremiah looks after the culprit and the lead guard that had showed up to help out.

  • 1498 ACE

    19 /11

    The Curse of Lac Lumiere: Day 2
    Plague / Epidemic

    The head guard of the Ville du Savoir force falls ill as Sojobo did after Jeremiah makes him a cup of coffee, confirming the strange curse to be stemming from the water of the lake. The day is spent by the group running around town and investigating, finding many more with red eyes, yelling refrains about the abyss, and some walking towards the lake giving themselves to whatever entity lies beyond. Jeremiah speaks to some in the town's jail, finding that they're being mind controlled by this entity, and Mercutio saves a teenage girl from giving herself to the entity, rushing into the lake to save her. Nearly taken himself, he succeeds, and after dropping her off at her home he reunites with the group. They settle for the night in a tiny hut made by Cake's magic just outside of the main part of town, somewhat near the lake. During the night Abaddon takes over Mercutio's body in his sleep and scolds him for using radiant abilities despite his lack of control over it, resulting in Abaddon using him to set fire to the tiny hut, injuring those inside it, ad knocking Cake out specifically.

  • 1498 ACE

    20 /11

    The Curse of Lac Lumiere: Day 3 | Final
    Plague / Epidemic

    After the incidents of the night subside and the group gets itself together. Cake does some experimenting with the water, boiling it and finding that the boiling doesn't purify it, but finding that the steam can be collected and used to drink. They notify the guard and enforce the message that no one should be drinking the water by any means for the time being. Jeremiah insists on trying to talk to the entity via mind link to try and figure out what it wants and what it is. Going through with this by the time evening is just setting in, Jeremiah learns it is a fiend that hopes to claim the lake as it's home and feeding ground. The group ends up in a position where they have to fight it in order to stop it from taking innocents and polluting the lake. After a long, hard battle over water they take it down and the bodies taken are released from their use as minions. The guard thanks them for their work and Sojobo specifically feels justified, having saved his hometown from ruin and gaining some recognition for it after all the years he's known the place. Mercutio spends the rest of the night dragging bodies ashore for proper burial by loved ones until he's stopped by Delphine and told to rest.

  • 1498 ACE

    21 /11

    Watery Graves Under Lac Lumiere
    Miscellaneous

    As the crew sails off in a folding boat across the lake and towards the mining city of Flechena where Maurice is said to be staying, they come across a creature circling a rock near their boat. The monster strikes despite Jeremiah's attempts to convince it to leave. The monster ends up taking hold of Delphine and Cake, both of them ending up in the creature's lair in an underwater cave with it's minions watching and alongside a few unconscious trapped individuals. Cake slips away and calls her companions to go in the direction of the cave and eventually, fighting their way through, they rescue those still alive in the entrapment, Cake creating an air pocket to lead everyone to safety. In addition to Delphine, they happened to save two others who came to introduce themselves as Inaste, a drow straight from the underdark empire of Duul'so, and Jazelyn, a dwarf from Flechena. Warming the two up and ensuring their safety, they come ashore with the crew once they reach Flechena and Jazelyn leads everyone to her workplace, a hotel in the metallic city where they find refuge in for the night.

  • 1498 ACE

    22 /11

    Introduction to Flechena
    Life, Relocation

    The crew wakes up in the unique stronghold of Flechena. They start the day off with a hearty meal in the hotel's café and come to find that a good portion of the city consists of a giant hole in the ground leading to the famous mines the town is most known for. They descend into the hole to check out the city's interior, talking to some local kobolds and stopping by a shoppe on the way where they exchange and purchase several magic items, including gaining the sword of Lucius himself. They eventually hunt down Maurice at the library of the town, still in construction, and follow him back to his mansion to find the drow they'd sent there during the attack on Cache'el. After some political squabbles between the drow and Mercutio, and Sojobo catching Maurice back up on Fleur and other ordeals such as why he can now talk, they don't yet decide on what to do with the displaced drow and leave without much clarity, heading back to the hotel on the surface.

  • 1498 ACE

    23 /11

    Subterranean Shake-up
    Disaster / Destruction

    When the crew awakes to a rumbling coming from the large hole in the ground that consists of most of Flechena, they spring into action trying to help whoever they can who has been injured from the sudden earthquake and tunnel collapse. They investigate to find the tunnel the rumbling started from and travel inwards only to come across a society of Kobolds headed by their leader "Muk". In the process of getting to their leader, Jeremiah incidentally kills a few of their kind when they attempted to trick the party into a trap, and in order to make amends with the Kobold leader he revivifies the fallen. Leaving on a decent note and a promise to try and act as a medium between the kobolds, who are upset with the apparent enslavement of their kind by the city's leaders, and the dwarven rulers of Flechena.

  • 1498 ACE

    24 /11

    The Dragon Surfaces
    Military action

    Yet again the group awakens to the sound of rumbling, but this time when they investigate the culprit is no earthquake or explosion. Instead a blue dragon has come to reclaim her following of kobolds– those who are loyal to her and who were chained by the Flechena authorities. The crew fights this powerful force for a time, but the dragon retreats into one of the mine's tunnels with all the kobolds she wanted to retrieve. The crew is called upon by the leader of Flechena, head of the Coalforge family, and asked to eliminate the threat to the city even if that requires finding out the status of the ancient blue dragon that the dragon from earlier events was likely the child of. The group agrees to work with her and to traverse into the caves after they rest. The night is spent in the barracks at the bottom of the pit, training martially and with the arcane.

  • 1498 ACE

    25 /11

    Secret Tunnel (Through the Mountains)
    Expedition

    Sojobo, Mercutio, Cake, Jeremiah, Delphine, "Lil' Lady", and Olokas trudge on as soon as possible through the underground tunnels below Flechena's mountains, intending to find and learn anything possible regarding the ancient blue dragon said to be locked up or incapacitated by Blassout Burgendy and Varis Rivara of the heavenly seven many years ago. They are told the journey to the area will take the day, so that is what they plan for. On the way they encounter some trouble from the kobolds under the jurisdiction of the blue dragon from the day before who happen to be on an exodus to that same location. The trouble is minor, however, and they happen to gain a kobold friend along the way named Drac after Jeremiah revives him after being struck down by his own companions with a rock. As the day comes to a close, they reach a large, stagnant underground lake. For safety the crew settles in Cake's tiny hut, with the exception of Mercutio, banned for Abaddon's volatility the last time he was within the premises, and Sojobo who doesn't sleep and as such wants to keep watch over the lake. In the middle of their rest three ghosts appear and sorrowfully ask for vengeance and forewarn of something within the water. Soon after, a strange, decrepit corpse creature pulls itself from the lake out of aggravation with the lantern light shown from the camp.

  • 1498 ACE

    26 /11

    Scouting Mission | Cake, Waterlogged
    Expedition

    Due to the exhausting and terrifying events of the night and into the early morning, the crew sleeps in for a bit longer having been woken up from the ghosts and mysterious lake creature. After this, most of the group stays behind and hold the fort while Cake, Mercutio, and Sojobo go on a scouting mission to check out a large, seemingly ancient door on the other side of the underground lake. They board the folding boat cautiously and head on in that direction but about halfway there they are attacked by many, many more of the same lake creatures from the night before, which seem to be reanimated corpses of some kind. They hold their own but cake gets infected with a strange blue rot– an illness that causes her to be in a near-death state and to find the lake water alluring, and they find that she can breathe underwater so long as she is under the influence of the illness. They manage to get past the large doorway to find what appears to be the abandoned, waterlogged home of a frost giant. Continuing, they find a large insect-like beast that causes them to back away and retreat in order to approach the place with more backup the next day. By the time they arrive back at the camp, cake looks worse than ever and even with the combined medical prowess of Delphine, Jeremiah, and Olokas, she can't be cured by any of them singlehandedly for the time being. They rest another night at this camp, intending to revisit the giant's den when cake heals a bit more.

  • 1498 ACE

    27 /11

    The Lost Battle of Montagne Nain
    Life, Failure / Mishap

    The full force this time packs up camp and heads onwards, back towards the giant's den found by Cake, Mercutio, and Sojobo the day before. They all manage to sneak past the two sleeping rhemorrazs and descend the enormous staircase to the sub-level of the apparent home. Through the darkness they pick out and investigate to identify several undead; some dwarven, and one frost giant– what can be assumed was once the owner of the place they have found. One dragonborn mage, not undead, shows himself, but is soon to disappear from the scene. Expecting Jeremiah's use of Turn Undead to do more than it does, the crew end up provoking a large scale battle with all the undead in the room. Dealing with that, they get decently far, however the rhemorrazs from upstairs join in the fight and begin to overtake, and for a final blow to the party's chances, the mage returns and threatens the group with an army of kobolds. Beaten down and in no place to fight an army, Cake and Sojobo flee and hide within the giant lair, and Mercutio, Jeremiah, Delphine, and Olokas surrender to the mage to be taken as prisoners. "Lil' Lady", however, continues to fight and kill off kobolds until she eventually is slaughtered herself by way of her own stubbornness and headstrong nature. As Cake and Sojobo find a huge bookshelf to hide within, Jarxan, the dragonborn mage, has a surprisingly moderate, not so unpleasant conversation with Mercutio, who is told to consider the negotiation of allyship in exchange for the battle being water under the bridge.

  • 1498 ACE

    28 /11

    The Crab | The Roguish Wildcard
    Diplomatic action

    Sojobo and Cake play the most aggravating game of magic-enhanced hide and seek in the world with Jarxan before slipping out of his reach and ending up diving into the lake to find a strange, archaic crab machine that they surface and claim as their own. Mercutio acts as a representative of his protectorate and of Jarxan's allyship to some very powerful individuals, and Varis Ravara is apparently alive, drow-aligned, and Mercutio really wants to pin him against a wall (either out of hatred or attraction or both). Sojobo sends a threatening blackmailing message to Jarxan when Mercutio and Jarxan try to reach out and get them to come out of hiding now that an alliance is in place. Jarxan, upon seeing Sojobo and Cake, is immediately aggravated and when cake draws her wand he snaps and draws his own in retalliation– all a misunderstanding where neither intended harm. The group heads out that night for the ancient dragon and along the way Cake talks to who Mercutio ends up revealing to her is Varis, her potential father, and she ends up making him suspicious enough to call them aside and talk to them in private. They bare what they know to him and prove authenticity of their claims and Varis ends up somewhat distraught with the concept of Cake potentially being his daughter. The crew learns a bit more about the heavenly seven, including that Lucius was engaged to Norstaer before Norstaer's tragic sacrifice. They all retire for the night after leaving Varis' tent, where Mercutio backs Varis up, grabs his shirt, and threatens him to not get too close to Cake as he is still a stranger and one Mercutio doesn't trust not to hurt her. For the rest of the night everyone rests; Cake goes around the camp sketching everyone and everything in sight, Sojobo trains in basic swordsmanship with Delphine, and Mercutio has a mostly lighthearted conversation with Jarxan.

    Location
    Flechena
    More reading
    Varis Ravara
  • 1498 ACE

    29 /11

    Sojobo Falls | Human Weapon
    Life, Identity

    Summary (Full Account is Recommended): Mercutio has a hellish vision of eight bloody pillars holding eight devilish weapons, one being shown in real time to be owned by Varis. A small scouting group consisting of Varis Ravara, Mercutio Makari, Sojobo Gatani, Cake Charlotte, High Priest Jeremiah, Jarxan, the Matron Mother Keziah, Delphine Forest, and Olokas Feytorii head out to find Blassout Burgendy Senior's archives where the ancient dragon is said to have been stored. On the way they encounter and roughly escape two frost giants. They open the vault to the archives and are questioned by a warforged called DMB-01 and all pass through only to have another trial to get to the dragon and other powerful items, which all except Sojobo, Jarxan, and Keziah pass. They find four objects: the ruby containing the ancient dragon, a shard of darkness, a dodecahedron of possibility, and a strange hellish warhammer. Cake takes the dodecahedron and the shard, Varis pockets the ruby, and Jeremiah takes interest in the warhammer. The warhammer is identified by Mercutio from his vision as one of the hellish weapons and he recommends caution. Sojobo is dejected as he has been thrown out and no longer is allowed to take from his dream library anything of value, but with Blassout's voice telling him redemption is possible, he rethinks his worldview. Sojobo decides he should stay behind at the archives for a good amount of time to learn and study to better himself for the group and disconnect from being power-hungry and invested in a power-centric world. Mercutio counters this with various reasons which mostly boil down to the fact that the war won't wait for him and that he's needed now, in the moment, and especially needed by those who care about him– himself and Cake primarily. Cake breaks down into tears and says she'd miss him and that he should do what he wants, but that she'd be sad if he wasn't there. Sojobo ends up making the hard choice and staying with the group, breaking down into tears himself at the revelation of a found family. Blassout's voice confirms that he made the right choice, and grants him one magic item from the archive as an investment in his betterment. As they all leave Mercutio approaches Varis and the two have a heart-to-heart in which Mercutio is told of the successorships related to the Heavenly Seven's artifacts and how if they all die the successors will gain that power. Sojobo is one of them, and Cake is presumably one of them as well. Varis also explains Lucius' hellish weapon and his own hellish dagger, of the same batch as the warhammer, are sentient and controlled by insanity-provoking entities. He reveals Lucius' mace to have been controlled by a being named Abaddon. Mercutio explains his situation with Abaddon and it is figured that Mercutio is, essentially, an engineered human weapon of sorts. The two end up having the conversation veer off back towards Varis again when Mercutio calls him out for being so far away from the moment, distancing himself from anyone in his life previous or present, that he's living a life that, though long, isn't worth living, and that he needs to bring himself back to closeness with the people around him again. With that Varis is a bit flustered by the honesty and deflects, thinking about it but kicking off to get going back to camp.
    Sojobo meets Fleur in the astral plane on the way back to camp, and she assures him he is her successor and she is the one who sent him down the path of the Seeker. She ends up pulling two tarot cards for him: the fool and the world. Sojobo addresses the Seeker and expresses his new revelations and that he needs to find knowledge and skill on his own terms and with his own hands. As such, the Seeker ends up revoking his warlock pact and sending him falling through the astral plane towards the material, and as he falls through the void Sojobo loses not only his body's portal and tattoos signifying of it, but his earned voice, and all the powers he'd acquired as a warlock. Sojobo plummets back to his own body and falls from his horse in the material plane, and Cake and Mercutio rush to help him wake up and make sure he's okay. The group carries on post haste, worried for their friend who can not speak and is weaker than they've ever seen him.

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