Jerebelus Settlement in The World of Angfaulith | World Anvil

Jerebelus

The Capital of Dimha is by paradox only the third-largest city in the kingdom and has only stood as the capital for the last 48 years after the Kingdom was reunited and the court was established inland for better protection and control with the agricultural trade. It is the fastest growing city in the nation now that it has been coined as the capital.
The city is divided up into several districts, with the palace district as the most prominent landmark as the Sarifs Palace is situated on top of a rock outcropping where the Dimhur river and the Kingswood river merge. Legend has it the rock was erected by an ancient group of archmages of the old kingdom using powerful magic that was lost when Dimhur fell. Besides the palace district is the noble district, where every prominent noble family keeps estates in order to keep in touch with the court. Both the palace and noble districts are off-limits to regular citizens and are warded by internal city walls and the river. The temple district lies opposite the palace district on the other side of the river and hosts temples for the pantheon of gods worshiped in Dimha. The port district hugs the riverfront and sees a steady stream of barges moving between to and from Quirm. The grand market is located in the artisan district and called the Artisan square. Filling out the rest of the city outside the walls to the west is the sprawl, where the majority of the populous lives in ramshackle buildings along narrow winding streets. Here you find everything a city needs, dockhands, inns, brothels, tanneries, slaughters, brewers, tailors, smiths, and every artisan that cannot afford to set up in the artisan district.

Demographics

Jerebelus boasts a population of 9000 with the majority being humans. Second comes Halflings, third half-orcs, then a small number of Gnomes and lastly a tiny group of Tieflings and other rare races.   The sprawl Basically a slum outside the city walls, almost every building here is single storied and built of wood planks. Filled with honest working men and women, as well as petty and organized crime, whore houses and packs of street urchins. Its mostly lawless and the city militia rarely intervenes unless the crime irks the Sarif. Many of the Sarif’s best fighters are ruffians from the sprawl.

Defences

The garrison lies north in the artisan district and normally holds about 300 guards and soldiers as well as stables, holding cells, smith, training halls, barracks, and a small office and law hall. The garrison sits behind an old stone and mason wall and was the old site of the village that eventually spilled out to become a city. The small square is open in front of it were stocks and a now disused chopping block stand, and where most crimes are called out and publically decreed.   Aside from the garrison, the city sports thee separate city walls, one for the noble district, another for the temple district, and lastly one around the artisans' district. During autumn a palisade was erected around the sprawl, marking the latest defensive measure, though for the sprawl, the object goal was to keep people in, curtesy of Sarif Amerus Blatryn.

Industry & Trade

The lucky lady
Right up to the city wall to the artisan district lies the Brothel known as The Lucky lady. It is the most prominent brothel in the sprawl and sees a higher clientele than what its location in the sprawl would account for. Margus Forell came to Jerebelus some 30 years ago, and entered the Tradesman guild. Eventually, he grew tired of the normal clientele and acted on the dismal quality of whores in the city. Dumping his money into the Lucky lady and only accepting the most beautiful women, he quickly learned the rough trade and has now made a name of himself. Catering every race he can find, and buys young pretty girls from impoverished families. Those that do not grow up beauties become maids. All in all, it’s the oldest trade in the world, and Margus does it well, plus he does look after the women.   ‘Women’ of the Lucky Lady
Aleina – Human Matron
Seleni - Human
Frida - Human
Lillylil - Tiefling
Gyda - Halfling
Dop – Half orc
Alei – Havelin
Rieta – Human (male ladyboy)

Infrastructure

The Sarifs Palace

Located on the waterfront where the Kingswood and Dimhur rivers merge, the Sarifs Palace is a monumental building dwarfing the surrounding buildings. Set behind two walls and guarded by 200 well trained veteran guards loyal to the Sarif only it is where all official business in the city takes place.

The Noble District

Occupying an equal size of land as the palace, the noble districts sports wide cobbled streets, wealthy mansions, and a large park called the Menagerie where the nobles mingle on days when the weather is nice. The Noble District is closed off to commoners and has a large population of indentured Halflings serving as servants. The Halflings are forbidden from leaving on pain of death.

The Temple district

Situated on a bend in the river opposite the Artisan and Noble district, the Temple District boasts a dedicated temple to each of the gods being worshiped in Dimha, with the temple to Barhuon, the tyrant god of dominion and prosperity holding the central grounds, much to the dismay of foreign visitors and upstanding locals. As by cosmic providence the temple to Amathandir built in white stone sits just next to it, only separated by a park and a sturdy iron fence to keep hot-blooded acolytes away from each other.  

Temple of the light

The high radiance Vilore is an old but spry man but expects followers to be on board with the purging of the temple of Barhuon. He enlists everyone he can for this. So far only the peace enforced by the Sarif has kept him from truly making a bloody mess of his not so 'holy' neighbor.  

Temple of Barhuon

A black paved square with glorious statues leads to dark stairs descending into a gothic-looking temple of polished black stone. Red light spills out but from seemingly no visible source. A long hallway leads to two towers standing within a cathedral space with winding stairs descending around their exterior. A ever-burning red fire burns on an altar in the center of the round cathedral room.  

The docks

The docs take most of the riverfront along the artisan district and south of the wall stretching into the sprawl. The district sports numerous warehouses and siloes, as well as taprooms and brothels. Much of the trade with Quirm goes on here, with flat bottomed riverboats dotting the river, bringing grain downriver, and other trade goods upriver from the small city of Revem to the west.

The slave pen

Situated at Newell the slave pen is built on the ruins of the second sprawl fire, which claimed a third of the sprawl and a thousand souls.

Guilds and Factions

Artisan district

If you want to find high-quality products or just want to follow the latest trends the artisans' district has just about everything, and for a price, you can have it. The district is quite wealthy with well-established guilds that limit who can set up and sell their goods within the district, including the market square and minor squares within the city walls.  

Artisan Square

The square is a rectangular hexagon near the middle of the artisans' district. It features three draw wells and is the most prominent marketplace in the city. The farmers' yard sees more trade but is smaller and can’t compete in overall trade prices. A requirement to set up a stall on the square is the membership to an artisans guild. The implication to this is that foreign traders are prohibited from selling their wares on the main market square, and the Tradesman guild buys off the docks and sells on the square.
   

Inns

The Happy Rooster Inn Run by a fat but, surprisingly clever man named Urnet Hjesti who comes across as dumb and unimaginative but holds crisp attention for rumors and gossip. The Rooster is renowned for its good selection of beer and wine, and the cook serves up delights for a steep but fair price. The town prominence and the well off frequent the Rooster on evenings, and the occasional visiting noble can occur. Offers private dining rooms.
Artisans Rest (members only) Only accessible to members of the various guilds.
The Wheel and Ox Run by Arten Berastio, it is the major inn for traders. The establishment has a large stable attached and is one of the few buildings that rises up three floors and attic. Being the largest building on the artisan square, it serves good grub and its innkeeper, a tall and peppered man named Arten Berasto keeps a close tab on trade prizes and special offers. The inn has the highest number of rooms in town, and rumors is going that Arten is contemplating adding even more.
The half-pint Only accessible to Halflings and Havelins. The door is small on purpose and it is always crowded by old men sharing gossip and casting judgment on the 'proper' people's dealings. During evenings this cozy and homely furnished establishment is packed full all three floors of working men and women, and visitors of the right races can rent a cozy room. Popular Havelin drinks if a bit expensive include, but not limited to: Fizpops, which makes the consumer build up impressive amounts of flatulence. Disco sour, a brown and purple plum drink that makes the drinker experience purple fumes form their ears and later ass. Green surprise, 70% alcohol. With a hint of nothing, it tastes absolutely nothing. Absolutely devastating for a weak constitution.  

The Alchemist guild

Located in a round squat tower with ample ventilation and a single door that leads underground, the alchemist guild is not so much shrouded in secrecy as it is protected by a healthy dose of public disinterest in its internal operation. In large part due to the occasional thumps and acrid smoke from the chimneys, as well as the overall madness of its guild members, property prizes of neighboring buildings have never really taken off.
Alternative Name(s)
The shitstain on the Kingsriver
Type
Capital
Population
9000
Owner/Ruler
Ruling/Owning Rank
Owning Organization

Comments

Please Login in order to comment!