The Hazrad Imperium

The Hazrad Imperium, a civilization on the world of Autumna, spanned over 750,000 years with periods of growth, turmoil, and resurgence. They colonized planets in nearby star systems and experimented with advanced technologies. The Qhuss, a splinter faction of the Illithid empire, infiltrated the Imperium, leading to uprisings and the loss of contact with colonies and allies. The Imperium ultimately fell due to conflict against the Qhuss-led regime and their undead forces.

Early Years and Expansion

... 600000 BP

  • 750000 BP


    Discovery of the Precursor Civilization
    Discovery, Exploration

    In the beginning, the people who would become the Hazrad discovered the ruins of an older, more powerful precursor civilization on the fertile lands of Autumna. These ancient remnants served as the foundation upon which the Hazrad Imperium would be built.

  • 749800 BP


    Formation of the First City
    Founding

    Inspired by the precursor civilization, the Hazrad people established their first city on the very same lands. This city, whose name has been lost to time, marked the birth of the Hazrad Imperium and the beginning of their journey toward greatness.

  • 725000 BP

    695000 BP


    Age of Unification
    Political event

    Over the next several millennia, the Hazrad people expanded across Autumna, establishing numerous cities and settlements. Eventually, these separate entities united under a single banner, forming the Hazrad Imperium and solidifying their shared identity and purpose.

  • 710001 BP


    Discovery of Arcane Magic
    Discovery, Scientific

    The Hazrad people made a groundbreaking discovery when they unlocked the secrets of arcane magic hidden within the ruins of the ancient precursor civilization. This powerful force allowed them to shape their environment and advance their society in ways previously unimaginable.

  • 695000 BP


    The First Great War
    Military: War

    As the Hazrad Imperium continued to expand, it came into conflict with neighboring civilizations. The First Great War was a brutal and protracted conflict spanning all of Autumna, the details of which have largely been lost. The Imperium ultimately emerged victorious, incorporating the defeated territories into their growing domain.

  • 675000 BP

    657500 BP


    The Enlightenment
    Cultural event

    During this period, the Hazrad Imperium experienced a cultural renaissance. Art, literature, and philosophy flourished, and the civilization's knowledge of magic and technology advanced at an unprecedented rate, inspired by the ancient civilization's remnants.

  • 657500 BP


    The Time of Shadows
    Disaster / Destruction

    A dark period in the Imperium's history, the Time of Shadows was marked by a series of catastrophes and calamities. The precise nature of these events is unclear, but their effects were felt across the entire civilization.

  • 635000 BP


    The Colonisation of the Stars
    Scientific achievement

    Harnessing their mastery of magic and technology, the Hazrad Imperium began to explore and colonize other planets in nearby star systems. This marked the beginning of their ascent to a truly interstellar empire.

  • 615000 BP


    The First Contact War
    Military: War

    As the Hazrad Imperium expanded across the stars, they encountered other spacefaring civilizations. Tensions flared, culminating in the First Contact War. Although many details of the conflict have been lost, it is known that the Hazrad Imperium ultimately prevailed.

  • 600200 BP


    The Great Alliance
    Political event

    Following the First Contact War, the Hazrad Imperium entered into an alliance with several other spacefaring civilizations. This Great Alliance ushered in a period of relative peace and prosperity, as the member civilizations cooperated and shared knowledge.

Golden Age of Technological Advancements

500000 BP 350000 BP

  • 497000 BP


    The Great Library of Hazrad
    Scientific achievement

    The Hazrad Imperium established the Great Library, a vast repository of knowledge and wisdom that served as the cornerstone of their academic and research endeavors.

  • 483500 BP


    Invention of the Arcane Forge
    Technological achievement

    Harnessing their knowledge of magic and technology, the Hazrad Imperium invented the Arcane Forge, a device capable of creating powerful magical artifacts and weapons.

  • 471200 BP


    First Use of Terraforming Nanotechnology
    Technological achievement

    The Hazrad Imperium began experimenting with self-replicating nanotechnology for terraforming purposes, reshaping the landscapes of their colonies to better suit their needs.

  • 460800 BP


    The Founding of the Techno-Mages Guild
    Founding

    A new class of artificers known as techno-mages emerged, combining magic and technology to create wondrous and powerful devices. They established the Techno-Mages Guild, an organization dedicated to advancing the Imperium's knowledge of techno-arcana.

  • 449300 BP


    The Astral Shipyard
    Technological achievement

    The Hazrad Imperium constructed a massive shipyard in the Astral Plane, allowing them to create and maintain a vast fleet of spelljammers for interstellar exploration and colonization.

  • 437000 BP


    The Discovery of the Weave
    Metaphysical / Paranormal event

    Hazrad scholars discovered the Weave, the underlying fabric of magic that permeates the cosmos. This revelation led to a deeper understanding of the nature of magic and its applications.

  • 424600 BP

    350001 BP


    The Age of Wonders
    Cultural event

    During this time, the Hazrad Imperium experienced an unprecedented era of innovation and progress. New technologies and magical advancements were made at a rapid pace, elevating their civilization to new heights.

  • 413100 BP


    Creation of the First Golem
    Technological achievement

    Using their knowledge of magic and technology, the Hazrad Imperium created the first golem, a powerful construct capable of performing tasks with incredible efficiency.

  • 401700 BP


    The Integration of Magic and Technology
    Technological achievement

    The Hazrad Imperium began to seamlessly integrate magic and technology, leading to the development of advanced magical devices and systems that revolutionized everyday life.

  • 390500 BP


    The Levitation Pylons
    Construction beginning/end

    The Hazrad Imperium constructed a network of levitation pylons, which used powerful magic to lift and suspend entire cities in the sky, creating floating metropolises.

  • 379000 BP


    The Interdimensional Trading Network
    Political event

    The Hazrad Imperium established an interdimensional trading network, facilitating commerce and exchange between different planes of existence.

  • 367800 BP


    The Great Barrier
    Metaphysical / Paranormal event

    In response to increasing threats from otherworldly beings, the Hazrad Imperium created the Great Barrier, a vast magical defense system that protected their realm from invasion.

  • 356300 BP


    The Chronomancers' Academy
    Founding

    The Hazrad Imperium founded the Chronomancers' Academy, a prestigious institution dedicated to the study and mastery of time magic.

  • 352700 BP


    The Crystal Communication Network
    Technological achievement

    The Hazrad Imperium developed a crystal communication network, allowing for instant communication across vast distances, both on Autumna and between their interstellar colonies.

  • 350400 BP


    The Eternal Engine
    Technological achievement

    The Hazrad Imperium constructed the Eternal Engine, a massive, self-sustaining power source that harnessed the energy of the cosmos, providing near-limitless power for their civilization.

Era of Turmoil

350000 BP 200000 BP

  • 343400 BP


    The Shadow Plague
    Plague / Epidemic

    A mysterious disease called the Shadow Plague swept through the Hazrad Imperium, causing widespread panic and devastating entire populations.

  • 336800 BP


    The Elemental Rebellion
    Military: War

    Powerful elemental beings rose up against the Hazrad Imperium, launching a series of attacks on their cities and infrastructure.

  • 329600 BP


    The Sundering of Eonus
    Disaster / Destruction

    The colony world of Eonus was torn apart by a cataclysmic event, causing the planet to fracture into multiple celestial fragments.

  • 322500 BP

    208800 BP


    The Time Rift Crisis
    Disaster / Destruction

    A series of unstable time rifts emerged throughout the Hazrad Imperium, threatening the fabric of reality itself.

  • 315200 BP


    The Rise of the Arch-Lich
    Military: War

    A powerful lich named Valthazin rose to power, leading an undead army against the Hazrad Imperium and causing widespread destruction.

  • 308403 BP


    The War of Broken Chains
    Military: War

    A massive worker revolt erupted across the Imperium, leading to a brutal and bloody conflict between the oppressed and their oppressors.

  • 301700 BP


    The Great Famine
    Disaster / Destruction

    A severe drought struck the Hazrad Imperium, causing widespread crop failures and leading to a catastrophic famine. It is widely accepted that the drought was a divine curse.

  • 294800 BP


    The Fall of the Techno-Mages Guild
    Disaster / Destruction

    The Techno-Mages Guild suffered a major schism, resulting in the destruction of their headquarters and the loss of much of their accumulated knowledge.

  • 287500 BP

    28700 BP


    The Darkening Skies
    Metaphysical / Paranormal event

    Mysterious clouds covered the skies of the Autumna, blocking out sunlight and causing widespread ecological disruption.

  • 280300 BP


    The Invasion of the Far Realm
    Military: War

    Legions of aberrations, serving the enigmatic entity known as Nightmare from the extra-dimensional plane known as the Far Realm, including the Illithid known as the Qhuss, invaded the Hazrad Imperium.

  • 273100 BP


    The Arcane Forge Disaster
    Disaster / Destruction

    A catastrophic malfunction in the Arcane Forge led to a magical explosion that destroyed the facility and released a wave of dangerous, uncontrolled magic.

  • 266200 BP


    The Cult of the Outer Dark
    Religious event

    A dangerous cult devoted to the worship of eldritch horrors from the Outer Dark emerged within the Hazrad Imperium, sowing chaos and terror in their wake.

  • 259200 BP


    The Shattering of the Great Barrier
    Metaphysical / Paranormal event

    The Great Barrier was shattered by an unknown force, leaving the Hazrad Imperium vulnerable to extraplanar threats.

  • 251800 BP


    The War of the Three Emperors
    Military: War

    A bitter struggle for the throne of the Hazrad Imperium erupted between three rival claimants, leading to a devastating civil war.

  • 244600 BP


    The Collapse of the Crystal Communication Network
    Disaster / Destruction

    The Crystal Communication Network mysteriously ceased functioning, leaving the Hazrad Imperium unable to communicate with their distant colonies.

  • 237500 BP

    190000 BP


    The Rise of the Iron Tyrant
    Military action

    An artificial being known as the Iron Tyrant seized control of a major city within the Hazrad Imperium, ruling with an iron fist and spreading terror throughout the populace.

  • 230300 BP


    The Eternal Engine Malfunction
    Disaster / Destruction

    The Eternal Engine began to malfunction, causing unpredictable fluctuations in the power grid and leading to widespread blackouts and technological failures.

  • 223100 BP


    The Disappearance of the Astral Shipyard
    Disaster / Destruction

    The Astral Shipyard mysteriously vanished, leaving the Hazrad Imperium without a means to produce or maintain their spelljammer fleet.

  • 216000 BP


    The Siege of the Chronomancers' Academy
    Military: Battle

    The Chronomancers' Academy came under siege by a mysterious force, causing the complete destruction of the academy and the loss of all its valuable knowledge on time manipulation.

  • 208800 BP


    The Reckoning of the Planar Rifts
    Metaphysical / Paranormal event

    A concerted effort by the Hazrad Imperium's most powerful mages and artificers managed to close the majority of the unstable planar rifts that had plagued the empire for millenia. However, the effort required immense magical power and numerous lives were lost in the process.

  • 200000 BP


    The Restoration of the Crystal Communication Network
    Technological achievement

    The Crystal Communication Network was successfully restored, reestablishing contact between the Hazrad Imperium and its distant colonies.

Age of Resurgence

200000 BP 50000 BP

  • 200000 BP


    The Restoration of the Crystal Communication Network
    Technological achievement

    The Crystal Communication Network was successfully restored, reestablishing contact between the Hazrad Imperium and its distant colonies.

  • 194500 BP


    The Reclamation of Eonus
    Technological achievement

    Expeditions were sent to the fragmented remains of Eonus, beginning the process of rebuilding and terraforming the shattered world.

  • 190000 BP


    The Defeat of the Iron Tyrant
    Military: Battle

    A coalition of mages and warriors managed to overthrow the Iron Tyrant, freeing the city it had subjugated and dismantling its reign of terror.

  • 185500 BP


    The Rebirth of the Techno-Mages Guild
    Founding

    The Techno-Mages Guild was reestablished, with new leadership and a renewed dedication to the pursuit of knowledge and the development of techno-arcana.

  • 178000 BP


    The Arcane Forge Reconstruction
    Construction beginning/end

    The Arcane Forge was rebuilt with improved safety measures, and once again began producing powerful magical artifacts for the Hazrad Imperium.

  • 175600 BP


    The Elemental Concord
    Political event

    A historic agreement was reached between the Hazrad Imperium and the elemental beings, ending hostilities and establishing a mutually beneficial alliance.

  • 174400 BP


    The Aberration Crusade
    Military: War

    The Hazrad Imperium launched a massive offensive against the aberrations from the Far Realm, pushing them back and eventually sealing the rifts through which they had entered.

  • 168200 BP


    The Revival of the Astral Shipyard
    Discovery, Exploration

    The Astral Shipyard was rediscovered in a remote corner of the Astral Plane, allowing the Hazrad Imperium to resume production of their spelljammer fleet.

  • 165000 BP


    The Great Barrier Reinforcement
    Metaphysical / Paranormal event

    The Great Barrier was restored and reinforced, providing the Hazrad Imperium with greater protection against extraplanar threats.

  • 160800 BP


    The Unification of the Gloomhollow
    Political event

    The Hazrad Imperium expanded its influence into the depths of the Gloomhollow, eventually bringing the various subterranean races and factions under their rule.

  • 160600 BP


    The Reign of the Enlightened Emperor
    Political event

    A wise and benevolent ruler known as the Enlightened Emperor ascended to the throne, ushering in a new era of peace and prosperity for the Hazrad Imperium.

  • 150500 BP


    The Construction of the Floating Isles of Kyago
    Construction beginning/end

    The Floating Isles of Kyago were created through a monumental feat of geo-engineering, demonstrating the Hazrad Imperium's mastery over the natural world.

  • 145300 BP


    The Exploration of the Multiverse
    Expedition

    Expeditions were launched to explore the far reaches of the multiverse, discovering countless new realms and expanding the Hazrad Imperium's knowledge of the cosmos.

  • 138100 BP


    The Rediscovery of the Time Rifts
    Discovery, Scientific

    The time rifts that had once threatened the Hazrad Imperium were rediscovered and studied, leading to a greater understanding of the nature of time and its manipulation.

  • 135000 BP


    The Invention of the Personal Horseless Cart
    Technological achievement

    The personal horseless cart was invented, revolutionizing transportation and enabling people to travel across the Hazrad Imperium with unprecedented speed and ease.

  • 132800 BP


    The Taming of the Great Wyrm
    Military: Battle

    A legendary dragon known as the Great Wyrm was tamed and bound to the Hazrad Imperium, becoming a powerful ally and symbol of their might.

  • 128600 BP


    The Pacification of the Outer Dark
    Military action

    A campaign was launched to explore and pacify the mysterious Outer Dark, bringing its strange and dangerous denizens under the Hazrad Imperium.

  • 120401 BP


    The Rise of the Arcane Academy
    Founding

    The Arcane Academy was established as a prestigious institution for the study and advancement of magic, attracting the brightest minds in the Hazrad Imperium.

  • 112200 BP


    The Expansion of the Astral Trade Routes
    Political event

    The Astral Trade Routes were expanded, fostering greater interstellar commerce and further strengthening the Hazrad Imperium's economy.

  • 105100 BP


    The Construction of the Sky Citadels
    Construction beginning/end

    A series of massive floating fortresses known as the Sky Citadels were built on Autumna to serve as defensive bastions and symbols of the Hazrad Imperium's power.

  • 98900 BP


    The Alliance with the Wheelwrights
    Celestial / Cosmic

    A historic alliance was formed with the Wheelwrights, bolstering the Hazrad Imperium's defenses and reinforcing their divine connections.

  • 90700 BP


    The Founding of the Hidden City
    Construction beginning/end

    A secret city was established deep within the Gloomhollow as a safe haven for the Hazrad Imperium's most valuable knowledge, artifacts, and magical creations.

  • 72500 BP


    The Creation of the World Engine
    Technological achievement

    The World Engine, a massive terraforming device capable of reshaping entire planets, was created to aid in the expansion and colonization of new worlds.

  • 65300 BP


    The Harmonization of the Ley Lines
    Metaphysical / Paranormal event

    The Hazrad Imperium's mages and artificers managed to harmonize the chaotic ley lines that crisscrossed their empire, stabilizing the flow of magical energy and allowing for the construction of even more powerful arcane constructs.

  • 52100 BP


    The Unveiling of the Celestial Observatory
    Celestial / Cosmic

    The Celestial Observatory was completed, providing the Hazrad Imperium's astronomers and astrologers with a state-of-the-art facility for observing directly into the fabled City of IAE and predicting celestial events.

  • 50000 BP


    The Qhuss Join the Hazrad Imperium
    Political event

    The Qhuss, a splinter faction of the lost Illithid multi-dimensional empire, joined the Hazrad Imperium after their invasion millennia before was forgotten to the mists of time.

Decline and Collapse

50000 BP 0 BP

  • 50000 BP


    The Qhuss Join the Hazrad Imperium
    Political event

    The Qhuss, a splinter faction of the lost Illithid multi-dimensional empire, joined the Hazrad Imperium after their invasion millennia before was forgotten to the mists of time.

  • 49000 BP

    25000 BP


    The Slow Infiltration
    Political event

    Over thousands of years, the Qhuss carefully infiltrated the upper echelons of the Hazrad Imperium's government and institutions, gradually increasing their power and influence.

  • 24000 BP


    Abandonment of Allies
    Political event

    As the Qhuss-led Imperium began to change, its former allies started to abandon them, isolating the Hazrad Imperium from potential aid.

  • 23500 BP


    Disaster Strikes the Outer Colonies
    Disaster / Destruction

    A series of disasters, including plagues, asteroid impacts, and ecological collapse, devastated the Hazrad Imperium's outer colonies, leading to significant loss of life and resources.

  • 22000 BP


    Disaster Strikes the Inner Colonies
    Military: War

    The Hazrad Imperium's inner colonies are invaded by several unknown extra-planar species, further weakening the empire's infrastructure and support systems. It is speculated these were the vanguard of Nightmare’s forces.

  • 21000 BP


    Invasion by the Forces of Nightmare
    Military: War

    The forces of Nightmare, a being from the extra-dimensional plane known as the Far Realm, invaded Autumna, causing panic and chaos throughout the Hazrad Imperium.

  • 20800 BP


    Increased Undead Production
    Construction beginning/end

    In response to the invasion, the Qhuss-led Imperium increased the production and use of undead forces to bolster their military strength and combat the forces of Nightmare.

  • 20500 BP


    Defeat of Nightmare
    Military: War

    After years of conflict, the Hazrad Imperium, with the help of their undead forces, defeated Nightmare and its armies, driving them back to the Far Realm.

  • 20000 BP


    Continued Reliance on Undead
    Civil action

    Despite the defeat of Nightmare, the Qhuss-led Imperium refused to relinquish their reliance on the undead forces, causing unrest and dissatisfaction among the populace.

  • 19500 BP


    Destruction of Resurgence Institutions
    Disaster / Destruction

    Many institutions that had been established during the Age of Resurgence were destroyed by the Qhuss-led Imperium, eroding the progress made during that time.

  • 700 BP


    Initial Uprisings
    Revolution

    The first uprisings against the Qhuss and their undead forces began, with small pockets of resistance forming across the Hazrad Imperium.

  • 650 BP


    Escalation of Uprisings
    Revolution

    As discontent continued to grow, the uprisings escalated, with larger and more organized rebellions forming in various regions of the empire.

  • 615 BP


    Fall of the Grand Fleet
    Military: Battle

    A full third of The Grand Fleet, once the pride of the Hazrad Imperium's naval power, defected to join the rebellions. Following a series of battles, the majority of the entire fleet was destroyed, denying both sides the strategic advantage of a large fleet of Spelljammers.

  • 550 BP


    Major Rebellion
    Revolution

    A major rebellion erupted, with millions of Hazradians rising up against the Qhuss-led Imperium, marking a turning point in the struggle for control.

  • 500 BP


    Fall of Key Cities
    Revolution

    As the rebellion gained momentum, key cities and strongholds of the Qhuss-led Imperium fell to the resistance forces, weakening the empire's grip on power.

  • 450 BP


    Severe Losses for the Qhuss
    Revolution

    The Qhuss suffered significant losses, both in terms of their undead forces and their control over the Imperium, as the rebellion continued to gain ground.

  • 425 BP


    Battle of the Serenity Valley
    Military: Battle

    A desperate battle took place between the forces of the Hazrad Imperium and the Qhuss-led regime, resulting in heavy losses on both sides. It is generally felt that the rebels won the moral victory, whilst the Imperium won the tactical victory.

  • 420 BP


    Destruction of the Hidden City
    Disaster / Destruction

    The Hidden City, a mysterious and ancient place filled with powerful relics and knowledge, was destroyed to prevent it from falling into the hands of the Qhuss-led Imperium.

  • 400 BP


    Sealing of the Remnants of the Hidden City
    Metaphysical / Paranormal event

    In a desperate attempt to preserve its secrets and treasures, the remnants of the Hidden City was sealed off from the outside world with a Time Lock, ensuring that it would not fall into the hands of the Qhuss.

  • 375 BP


    Collapse of the Imperial Bureaucracy
    Revolution

    The once-mighty bureaucracy that held the Hazrad Imperium together began to collapse, as key officials defected to the rebellion or were eliminated by the Qhuss-led regime.

  • 350 BP


    Loss of the Arcane Academy
    Disaster / Destruction

    The Arcane Academy, a center for magical study and research, was destroyed in the conflict between the rebels and the Qhuss-led Hazrad Imperium.

  • 325 BP


    Assassination of the Qhuss Elder Brain
    Revolution

    The Qhuss Elder Brain, a key figure in their control over the Hazrad Imperium, was assassinated by rebel forces, severely weakening their leadership.

  • 300 BP


    Fall of the Hazrad Imperium Capital
    Military: Battle

    The Qhuss-led regime suffered a critical blow when the capital city of the Hazrad Imperium fell to the forces of the Rebellion, signifying a major turning point in the conflict.

  • 275 BP


    Liberation of the Outer Colonies
    Military: Battle

    The outer colonies of the Hazrad Imperium, which had been devastated by disasters and conflict, were finally liberated from the control of the Qhuss-led regime, and universally declared independence.

  • 250 BP


    Retaking of the Inner Colonies
    Military: Battle

    The Rebel forces reclaimed the inner colonies, pushing the Qhuss-led regime further back towards their stronghold on Autumna. Following the lead of the outer colonies, all inner colonies immediately declare independence.

  • 225 BP


    Siege of the Final Qhuss Stronghold
    Military: Battle

    The forces of the Hazrad Imperium laid siege to the last stronghold of the Qhuss-led regime, preparing for a final battle to end their control over the empire.

  • 200 BP


    The Battle to End All Battles
    Military: Battle

    In a fierce and brutal battle where millions died on each side, Rebel forces finally defeat the remaining Qhuss-led regime and their undead armies, signaling the end of their rule. During the battle the core of the Crystal Communications Network is shattered, beyond all possible repair.

  • 150 BP

    51 BP


    Aftermath and Reconstruction
    Civil action

    In the years following the defeat of the Qhuss-led regime, the Hazrad Imperium struggled to rebuild their shattered empire and recover from the destruction wrought by the conflict.

  • 50 BP


    Loss of Contact
    Civil action

    As the liberated Hazrad Imperium focused on internal purges, contact was lost with all of their remaining colonies and outstations, further isolating them from potential sources of aid and resources.

  • 1 BP


    The Purge
    Disaster / Destruction

    The final act of the liberated Hazrad Imperium was to carry out a purge, eliminating the last vestiges of the Qhuss-led regime and their undead forces, marking the end of the empire's long and tumultuous history. Cut off from the colonies, their infrastructure in ruins, their institutions collapsed, and their allies fled, civilisation across Autumna collapses.