Gobnetics Technology / Science in The Scrunk | World Anvil

Gobnetics

The patient, vindictive sister of Biogobbineering, Gobnetics is the Gobnology of breeding better (as far as goblins are considered) creatures. It requires long-term planning, patience, and foresight, making it one of the least popular out of all Gobnological pursuits. Even so, Gobnetics has its supporters and successes - but most goblins view it with suspicion. It all seems much too organized for them.   Most of the time, Gobnetics doesn't amount to much more than putting various creatures together (one way or the other; Gob-Lue is a frequent ingredient) to see what happens. When it does work, the results can be equally bizarre and terrifying.  

Its Alive!

  The most common and fundamental part of Gobnetics involves living beings and the generous application of the Stuff or other mutagenic substances. From apple trees to pet rats or whatever else catches the goblins fancy are "experimented on," then kept around to see what the results are. True Gobnetic masters keep their successes (or particularly funny failures) penned for generations of semi-selective mutations.  
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For animals, their feed laced with a heavy dose of mutagenic and their spawn kept until the process can be repeated - if the goblin doesn't get bored and eat them, at least.   Much of the time, the Gobnetics doesn't really have much of a plan other than "see what happens," but when they do, the results can be appropriately terrifying. Goblins with a goal are nothing if not driven to the point of lunacy.
 
The Gobbelin-Pig is one of Gobnetics' greatest successes. These enormous creatures of flight and flatulence are everywhere in goblin society, and it all started with two pigs, a dream and a whole lot of mutations.
 

In Goblin Society

  Goblins are uncharacteristically distrustful of those who show an interest in Gobnetics, for it is the antithesis to much of their thinking. Successful Gobnetics is planned far ahead and requires far more planning than most want to bother with. It is a way of thinking that doesn't sound much fun to most goblins. As such, master Gobneticeers tend to be loners and outcasts - a fact that marks them again in the infamously cooperative goblin society. In light of that, many Gobneticeers tend to form unhealthy bonds with their subjects and creations.  
  Still, the Gobnetics have made their contributions to Goblin society and so their practitioners are still around, here and there. There's at least one present for any Gobnology gathering, and there's always more than a few willing to lend a sympathetic ear - or a gaggle of expendable assistants.   Even so, most won't get invited to a party anytime soon.
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  Successful Gobnetic experiments are both found across goblin society, filling useful or at least sufficiently amusing functions for goblins to put up with the weird smell and odd noises coming from the Gobnetics laboratories. Clever Gobneticeers make sure to make something the others find funny from time to time, though time in their workshop and away from goblin society can warp what they consider "funny."   Such workshops are always on the outskirts of any goblin settlement. While most Gobnology is met with intense curiosity and offers to "help," no one is too eager to see what goes on in them. That's probably for the best.    
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by Rock Cafe.info

Gobnology

  Half part can-do-attitude and half mad genius, Goblin technology (or Gobnology) has raised Goblinkind to primacy in the world. Due to their willingness to try everything and a completely lacking sense of self-preservation, goblins have made great strides where others might balk. From giant, goblin-powered battle-suits to hedgehog-launching catapults, the Goblins will make anything that seems like it'll be funny.   Whether or not it is a good idea remain a distant third or forth consideration to the Goblins.  
Gobnology - Where Theory Meets Can-Do Spirit!
Technology / Science | Dec 12, 2019

Gobnology is goblin-based technology, based on a willingness to try anything for even momentary glory and a reckless disregard for personal safety.

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Planning Ahead

The most cunning Gobnetic practitioners are some of the scariest goblins around, and they are shunned by their kin. It is not so much for the goals they pursue or their means of doing so, but they tend not to be much fun. Gobnetic results, when they occur at all, happen on a timespan that most goblins forget it even started.  
Like most Gobnology, Gobnetics has its root in watching what the other, more "civilized" races were doing and developing an obsession for it. Most husbandry done by humans, elves, and others were much too long-term for Goblins to really pay attention or even remember, so it was ignored.   This all changed once Goblinkind started to win. Desperate for any edge, the human mages in particular started cross-breeding and blending creatures together to create beasts for war. A cow that's a big fatter isn't much fun - but a twenty-foot rat-thing with tentacles for legs? Now there's a lark. From that lark, Gobnetics was born.


Cover image: by Rock Cafe.info

Comments

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Jan 5, 2020 15:14 by Morgan Biscup

It's finally here!   And of course they made pigs fly.

Lead Author of Vazdimet.
Necromancy is a Wholesome Science.
Jan 5, 2020 16:02

Gigantic, flatulent zeppelin-pigs!


Creator of Araea, Megacorpolis, and many others.
Jan 5, 2020 16:22 by Morgan Biscup

So now here is a question. Does the flatulence serve as another form of propulsion? :x

Lead Author of Vazdimet.
Necromancy is a Wholesome Science.
Jan 5, 2020 16:33

I'm sorry to say the answer is "yes".


Creator of Araea, Megacorpolis, and many others.
Feb 7, 2021 20:50 by Dani

Half part can-do-attitude and half mad genius
I am here for ALL of this gobnobbinaling :D


You are doing a great job! Keep creating; I believe in you!
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