Bestiary in The Realm | World Anvil
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Bestiary

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Loblolly

A Loblolly is a forest giant found in The Forgotten World, particularly the southern forests.

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Loblolly


StatisticDetails
Might6
Nature8Camouflaging, Lumbering, Ambushing
InstinctAlways wait in center of the forest for unwary prey
Special Rules
Made of ForestForest giants are vulnerable to fire and are unarmored against fire-related weapons
ConflictsConvince (4), Flee / Pursue (9), Kill (17)
Flee / Pursue
Giant Legs+2s to attack
Kill
Uprooted Tree+1D to attack and feint
Bark-like SkinActs as plate armor

M

Marsh Wyrm

The Marsh Wyrm is a small, semi-aquatic dragon that lives in the marshes and rivers of the Diira River Delta. They are classified as non-sapient, but are fairly intelligent.

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Marsh Wyrm Stats


StatisticDetails
Might5Might 3 if juvenile
Nature4Swimming, Ambushing, Spitting Poison
InstinctAlways lurk in the murkiest water to ambush trespassers
Special Rules
Dragon SkinMarsh wyrms are immune to weapons and spells involving fire
MonogamousA mated pair of marsh wyrms grant each other +1s in feint and maneuver actions, on top of other weapons
Semi-aquaticA marsh wyrm Fleeing through water has armor equivalent to plate armor. Out of water, it cannot use its eel-like tail and is unarmed
ConflictsDrive Off (6), Flee / Pursue (9), Kill (4)
Drive Off / Capture
Slashing Tail+1s to maneuver
Intimidating Neck Ruff+1D to feint, -1s to defend
Flee / Pursue
Eel-like Tail+1D to attack and maneuver
Kill
Venomous Bite+1D to attack and feint
Poison Spit+1s to Attack

N

Night Bear

The Night Bear is a small, black bear with magical fur. It lives in the southern forests of the Hinterlands, as well as the forested areas of the Diira River Delta.

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Night Bear Stats


StatisticDetails
Might4
Nature5Climbing, Lumbering, Hiding in Shadows
InstinctAlways go for the weakest prey
Special Rules
Night CreatureNight bears cause light to become dim when they are near
ConflictsKill (14), Flee / Pursue (7), Drive Off (7)
Kill / Capture / DO
Long claws+1D to attack and feint
Sharp teeth+1s to attack
K/C/DO and Flee / Pursue
Skilled climber+1s to maneuver
Magical furActs as plate armor

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