Avannarleq Sea (a.va.nːaɢ.lɘq siː)

"When you travel across the northern waters, be careful. The sea does not welcome ships there, and hazards abound."
— advice to sailors

The Avannarleq Sea is the body water that stretches across the northern portion of the Great Ring. It is widely considered the most dangerous part of the ring to sail, and is known for its icy waters, strong currents, and frequent storms. Its northernmost regions are dominated by a vast sheet of sea ice, known to most as the Frozen Waste.

Bloody Waters

Where the currents of the Northern Region and the warm waters of the Northeastern Region meet, there is a great upwelling of waters that creates the vast and rich fishing grounds known as Sivernak. Sadly, this bounty has led to generations of conflict between the Tuniit and Eyjamaður peoples. Beneath the surface are the bones of ships and sailors, and bloody ghosts rise from the deeps on moonless nights.

Monsters and Plagues

The Avannarleq Sea is home to many creatures, from the tiniest crabs to vast whales. Some of those creatures are incredibly dangerous, and have achieved the status of monsters to those who encounter them. One suce is the Uqaluqtuq, a massive serpentine predator that can grow to be nearly fifty feet long. Others include great tentacled walruses, shadowy beasts that lurk in icebergs, and the occasional malevolent god.

Even more terrifying than the Uqaluqtuq is the Vættrskár. This is a strange fungal plague that attacks all that lives in the sea and renders it inedible and toxic. While an Uqaluqtuq might destroy a ship or a village, the appearance of Vættrskár can cause famine and madness on a large scale, and is seen as a judgement of the gods upon mortal kind.

Beyond The Frozen Wastes

Those who attempt to cross the Avannarleq to the north find that the sea becomes choked with ice. First individual icebergs, and then vast walls of ice block all navigation. According to legend, for those brave enough to scale the icy cliffs and traverse the frozen wasteland beyond, there is a place of warmth and respite where neither age nor death can enter. If anyone has ever found this oasis in the cold, they have not returned from it.

Type
Sea
Location under
Included Locations
Characters in Location

The Realm of Tunniqaijuq

Among the Tuniit Selkies, the Avannarleq Sea is known as the home of the dark god Tunniqaijuq. This deity lurks in caves upon the seafloor, and punishes those who hold too many secrets in their hearts. Tunniqaijuq is one of the most feared entities of the North, and you can read more about him here:

Tunniqaijuq
Character | Mar 5, 2025

The dark god of the Tuniit

The Extent of the Sea

All water beyond the Great Ring above the 75th degree North is considered a part of the Avannarleq Sea. The edge of the frozen wastes at the center of the Avannarleq varies, but is usualy somewhere near the 80th degree North. In particularly cold years, the sea ice can extend as far south as the 55th degree North, blocking all ships passing north of the Great Ring.

This article is a stub, and will eventually be updated with more complete information. Let me know in the comments if you would like me to prioritize it!

This article was originally written for Spooktober 2024. You can find all of my Spooktober Articles at Spooktober Central.
Spooktober Central
Generic article | May 2, 2025

A list of all my Spooktober articles


This article was originally written for Spooktober 2023. You can find all of my Spooktober Articles at Spooktober Central.
Spooktober Central
Generic article | May 2, 2025

A list of all my Spooktober articles


Articles under Avannarleq Sea


Comments

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Mar 5, 2025 19:43 by Dr Emily Vair-Turnbull

I'm definitely not booking a cruise there. Though the fungus has me intrigued...

Emy x
Explore Etrea | March of 31 Tales
Mar 10, 2025 01:04

It's the rough place. The fungus you may remember from Spooktober.

Mar 6, 2025 01:37 by Grimbjorn Gregersson

I love it! So Eyjamaður would be 'Island People' and Vættrskár would be something like 'Spirit Scar', no? I love the multi-national/multi-ethnic representation of the Million Isles :D

Grimbjorn the Skelð
Mar 10, 2025 01:16

Thanks!   Yep, Eyjamaður roughly means Islander (if you dig around, you'll find that a lot of ethnicity names have a similar translation).   Vættrskár is more "Divine Punishment" (literally, the cut of the gods). In Eyjamannaræða, Vættir is the term used for the spirits and gods who have arisen from the beliefs of the Eyjamaður, via the mechanism of the Egregoric Force.

Mar 10, 2025 01:40 by Grimbjorn Gregersson

I love it. I have a particular affinity for Iceland, and a middling understanding of Icelandic (which I very much want to expand). As always, I'm loving your writing!

Grimbjorn the Skelð
Apr 3, 2025 17:03

A truly fascinating sea, and I'm very curious to hear more about the monsters. Is the bloody water located at the edge of another sea? It would be interesting to know what causes the upwelling and whether the monsters also get there to feast on the schools of fish?

Stay imaginative and discover Blue's Worlds, Elaqitan & Naharin.
Apr 7, 2025 15:23

I have a friend who is a geologist and oceanographer, and she was able to give me a rough map of the currents of the Great Ring - the upwelling points came from her maps and are natural phenomena. This is the eastern one, and it is mostly in the Avannarleq, although its eastern-most portions might border on the Brillante Sea (I'll have to map it out to be certain - the borders between the different seas are not firm in my mind at the moment.   And yes, the monsters will go to feast here as well - sometimes on fish, and sometimes on fishing boats. I plan to spend some more time on the monsters of the deep during Spooktober - they are often great fits for the prompts!