Trade Winds Guild
It is my divine right to stand at this table. Pray Tressa's mercy is willing to keep any of you in business if you seek to exploit her descendant's support.
The leading business of all trade and merchants across Peripatia is the well known Trade Winds Guild. Born from the mortal turned deity Tressa Sauter Sauter, it is as much a home to the folk who speak with coin as they do in religious texts and prayers. The guild house itself stands within Faramund's walls, led by the descendents of the goddess, the Sauter Family.
Home of Divine Deals
The guild is both a religious sect dedicated to Tressa and a merchant guild for the salesmen of Faramund. Both worshippers of the merchant goddess and business folk fill their ranks, with several being both at once. Swearing to the tenets of Tressa is crucial for all to even join.
Every merchant in the guild gets a say in its organisation, but most decisions get made by a council belonging to the upper class. Though the final decision always comes from the Sauter Family, whose vote weights in heavier because of their heritage with Tressa herself. Any decisions made that go against the tenets are denied without question.
Tenets of Faith
The Divine Right of Merchantry
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