History
Founding
The Great Sangfroid Empire's’s collapse and the end of the recent war affected Sichelan's economy. Closed borders and disrupted trade routes made it difficult for supplies to move around, causing a myriad of problems across the continent. Peripatia got hit the hardest, with a drought ruining harvests and outside trade being impossible due to shifting powers in neighbouring regions.
Unregulated markets led to people going out of business, either because of prices going up or supplies running dry. Competition drove out local merchants, endangering the lives of thousands that could not afford the cost of living. They needed to take direct action.
Several merchants from across the region came together in Faramund with the royal family to discuss the situation, trying to find answers to solve the economic crisis. The one to give an answer was the fabled wanderer, Tressa Sauter. She offered the idea of pumping resources towards the working class, supporting a local production. To aid with that, she suggested providing employment to war refugees, giving them the needs to survive as payment. Both of which would offer some stability in the region.
From there, merchants could buy excess production to sell across the borders, trying to reconnect with businesses to establish new trade routes. Soldiers unemployed after the war could then be hired to protect these routes, preventing ambushes from bandits or other creatures. Many saw it as a risky idea, but agreed upon the solution under documentation. The program was made, and the Trade Winds Guild was born.
The Tale of Tressa
The program occured over a few years as the Trade Winds guild overlooked Faramund's recovery. Profits were low during the first quarters, as lots of resources went into providing tools and equipment for farmers and workers alike. But Tressa's efforts paid off, as the supplies grew plentiful and outsider trade became feasible once more. The second phase could begin, with the Sylph aiding in the task as well.
She assisted multiple ships and established strong bonds with neighbouring regions across Sichelan. Over the course of four years, she sailed alongside the coastline, meeting up with hundreds of merchants and sellings thousands worth of goods. Legends say her efforts alone brought pack Peripatia's prosperity, bringing in wealth for its people during a dark age.
The Sylph became well known across the continent, even after her retirement
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