Arcaic Spellcasting
Prompt soomuhn oh-shun zohn object eight three seven five.
Spells
These are some of the useful spells that Marcus has studied and written notes about within his spellbook:Arcaic Barrier: Generates a translucent shield that deflects non-elemental attacks.
Arcaic Nova: Unleashes a burst of concentrated magical energy that stuns or disorients nearby adversaries without elemental harm.
Echoing Dissonance: Unleashes a sonic wave that disrupts concentration and disorients foes.
Etherial Bridge: Conjures an ephemeral pathway allowing passage across difficult terrain or gaps.
Magic Skiff: Summons a small boat that the wizard can dismiss when he no longer needs it.
Mindscribe: Enchants an object to record and replay a conversation or sound.
Mystic Bind: Conjures spectral chains to temporarily restrain an opponent.
Reality Sunder: Tears a small rift in the fabric of reality, causing minor disintegration or disruption in a targeted area.
Temporal Snap: Briefly distorts time in a localized area, causing disorientation or slowing opponents.
No Fire or Lightning
Elemental attacks are within the domain of Dragons and Sorcerers. Wizards cannot summon lightining or fire attacks. Wizards generally specialize more in utility spells but they do have a few tricks up their sleeves in a fight.Code Origins
When a Wizard casts a spell within The Cosmos, he is actually entering a script into the game engine. The engine will then trigger the appropriate response.Because Kaesta wrote these spells into her game and included them in The Dreamstone Codex, many wizards believe that magic spells are a gift from The Dreamer. They often view their spell casting as a means to improve their lives in a way that their goddess would approve of.
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Precise pronunciation being required can lead to some fun hijinks. :D
Explore Etrea | March of 31 Tales
Yes, verbal syntax errors! Hehe