BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Assaen

Assaen has been one of the foremost settlements along the Sunset Coast since the earliest of centuries. The northern Preic people established a fort at the mouth of the Akesa, a broad river whose silvery waters shimmer at dusk in the glow of the setting sun. This settlement was then known as Asseneica. Over time, it grew into a prosperous city with nearly ten thousand inhabitants. Asseneica became the capital of a kingdom bearing the same name, its royal palace situated at the foot of the Acropolis. The ruling dynasty, House Belinaea, governed from this elevated perch, with the city sprawling in splendor below.   After 100 Before The Fall of Parretoa, the First Burbric Empire began expanding southward toward the Sunset Coast. The Preic cities in the south had already been absorbed by the Akamtan Empire, while the northern cities fell one by one to the advancing Burbric forces. Asseneica stood as the last stronghold. In 20 Before the Fall, after a prolonged and fierce resistance, the kingdom too was annexed. House Belinaea retained power, though only in name. They now ruled as governors of the new province of Asseforiae.   The Fall of Parretoa marked the beginning of a century-long darkness. The world was cast into shadow, both literally and figuratively, and the influence of the great empires crumbled. Their hold over Preica and the Sunset Coast weakened; many cities fell into decay or were abandoned entirely. Asseneica was one of the few that endured. Through determination, location, and strategic foresight, it grew into a formidable citadel with a mighty harbor stretching from its southern wall out over the Bay of Akesa. The city was still ruled by House Belingae, a name evolved from Belinaea under Burbric influence.   A period of recovery followed. Asseneica, now increasingly referred to as Assenae, entered a new era of growth. The harbors were expanded, and the wall separating the inner city from the walled outskirts was dismantled. Its stones were repurposed to accommodate the rising population. The city emerged as the beating heart of the Sunset Coast. Only Callarae, further north, could rival its influence.   From 200 After the Fall, the Burbric Empire began to recover and reclaimed its former territories along the coast. Asseneica was annexed once more and reinstated as a southern fortress city, now the capital of the Burbric province of Assa. The city expanded across the Akesa, adding a new walled district on the opposite bank. With this reconquest came religious reform. The Burbric faith was officially introduced, while the traditional Preic rites were cast aside. Ancient temples were desecrated or repurposed as centers of Burbric worship, sometimes still bearing the worn reliefs of both religions side by side.   Over time, a fierce rivalry ignited between Assenae and Callarae. The two cities competed for control over trade routes and outposts in southern Preica. Assenae laid claim to its Preic heritage, but the Preic people no longer saw kinship in a city that had submitted to Burbry. Still, Assenae and other Burbric-occupied cities along the Sunset Coast grew into powerful economic forces. With wealth came a thirst for independence.   In 323 After the Fall, the coastal cities declared independence from Burbry. A patchwork of city-states emerged—some monarchies, others republics—locked in near-constant conflict, whether on the battlefield or in the marketplace.   Between the fifth and seventh centuries, the kings of Assenae, or Assaen, as the city was officially known from the fifth century onward, gradually relinquished power to the guilds and merchants. Their role became increasingly ceremonial. House Belingae stepped into the background, yet retained significant influence as a symbol of continuity. In the eighth century, they formally ceded authority to the guildmasters. The city’s leader, the Magistrate-Mayor, was henceforth elected from their own ranks, supported by a council of patricians, generals, and guildmasters. Thus, in 759 After the Fall, the Merchant Republic of Assaen was born.   To the south the Preic city-states continued their internal wars. Pifor, an island city known for its militarism, conquered much of Preica through war and suppression. In response, a coalition of cities formed the League Against Pifor. But the alliance was too weak to stand on its own and turned to Assaen for aid.   Assaen answered the call, sending its army, bolstered by mercenaries, into Preica. Their strategy was shrewd: they allowed the Preic armies to lead the charge, while Assaen stationed garrisons in liberated cities, enabling the others to press on. By the time Pifor fell, Assaen had deeply rooted itself in the region. A military presence had been established in nearly every major Preic city, and their influence spread slowly, but undeniably. Eventually, many of these cities became vassals of the Merchant Republic.   Callaern, observing from the north, saw what was unfolding. They understood that Assaen had embarked on a prolonged, costly campaign. Rather than intervene militarily, a risky venture given Assaen’s strength, they chose a subtler method of assault: finance, trade, and bureaucracy.   The war, as predicted, proved enormously expensive. The upkeep of fleets and payment of mercenaries drained Assaen’s coffers. Still, the promise of wealthy port cities kept them committed. They sought financiers. Callaern stepped forward, offering small loans, each tied to a single phase or season of the campaign. But each loan came with strings attached: exclusive trade rights, navigational privileges through key straits, or the establishment of new trade posts. At first, these terms seemed reasonable and even advantageous.   But the demands escalated. Debts mounted. And before Assaen realized it, they had become dependent on their northern rival. New loans were necessary to continue the campaign, but the cost had risen: territory, routes, control. Callaern could dictate terms because without them, Assaen would collapse.   Attempts to find alternative financiers failed. Tarnen was embroiled in its own wars in the fertile Delta. The Burbric Empire had declined and could no longer project power. There was no one else.   By the war’s end, Callaern laid claim to nearly half the conquered cities, trade rights, ports, and sea lanes. Rumor spread that more Callaern crowns were circulating in Assaen than coins of native mint.   In 1085, Callaern’s monarchy too was overthrown during a violent uprising. The city became a full republic, though real power had long resided with guilds and merchant houses. Callaern and Assaen now stood as twin republics on the Sunset Coast, and a new rivalry was born, a race for the richest trade dominions. Callaern, it seemed, had prepared well.   After the war, Assaen tried to repay its debts quickly to avoid accumulating interest. Callaern thwarted these efforts through political manipulation. The interest compounded. The debt lingered. Gradually, Assaen became so dependent that even its laws and governance were shaped by Callaern’s terms. Eventually, Assaen was silently absorbed. Not with a final stand or noble last breath, but with a whimper.   In many ways, Assaen is the inverse of Callaern. Where Callaern has always flourished as the heart of the Carric people, Assaen has been a bridge between cultures, rulers, and architectural styles. She has never shared an identity with her neighbors. You can see it in her architecture. Every stone is a reflection of which realm ruled when she was laid. Parks or sparkling fountains are not as numerous as those of Callaern. No marble palaces or ornate gardens. Assaen is different: militaristic, pragmatic, unyielding.   Even under Callaern’s dominion, Assaen refuses to bend. Every foreign intervention is met with suspicion or outright rejection. The magistrate makes this stance unmistakably clear. The city still mints her own coins, uses her own standards for weights and measures, and imposes her own import and export taxes.   The city is, in practice, ruled by three distinct powers that maintain a fragile balance. Officially, the Magistrate of Assaen holds authority, a chosen member from the ranks of the High Council, a body that dates back to the era of the Magistrate-Majors, though the titles have faded and traditions evolved. The High Council still exists, composed of patricians, influential merchants, generals, and guildmasters. They advise the Magistrate, enact laws, oversee civic duties, and guide the city’s day-to-day governance.   Yet above them all looms the Belinger family. Their influence remains vast. Their name opens doors, seals alliances, and softens laws. No decision is made without first considering the interests of the Belingers. If they frown, the Council bends. It is no secret that legislation is often rewritten before the ink has dried, whether to appease them or avoid their ire.   Then there is a third power. Less visible, but no less present. In the city’s south, among the alleys near the harbor and the shadows of the warehouses, Ember’s Gang holds sway. This organization runs a web of criminal operations from smuggling to extortion and blackmail. With little resistance from the authorities. The reason? Even Assaen’s underworld knows whom to serve. The Belingers may not get their hands dirty, but they know exactly when to turn a blind eye. As long as the profit flows, no one looks twice.   And Callaern? She watches, serene and distant, from her palaces, parks, and gardens. She knows she holds the reins. So she lets Assaen play her game. The proud city has been punished enough.

Maps

  • Assaen
Alternative Name(s)
Asseneica, Assenae, Assa Assaan
Type
City
Population
40000
Location under
Owning Organization

Comments

Please Login in order to comment!