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Imperial World

Available Careers:

Adept
Arbitrator
Assassin
Cleric
Guardsman
Imperial Psyker
Scum
Tech-Priest
Adepta Sororitas IH
 

Wounds:

1d5+8  

Skills:

Imperial Worlders do not have any aditional skills beyond ones given by the Hagiography Trait.  

Traits:

Blessed Ignorance:

Imperial citizens know that the proper ways of living are those that are tried and tested by the generations that have gone before. Horror, pain and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them.
Effect: Your wise blindness imposes a –5 penalty on Forbidden Lore (Int) Tests.  

Hagiography:

Meditation upon the lives–and, more importantly, deaths—of the Emperor’s blessed saints grants Imperial citizens a wide knowledge of the Imperium of Man.
Effect: Imperial worlders treat the Common Lore (Imperial Creed) (Int), Common Lore (Imperium) (Int), and Common Lore (War) (Int) skills as Basic Skills.  

Liturgical Familiarity:

Surrounded as they are by folk of the faith, Imperial citizens are accustomed to the preaching of the Ecclesiarchy.
Effect: Imperial world characters treat Literacy (Int) and Speak Language (High Gothic) (Int) as Basic Skills.  

Superior Origins:

Imperial citizens know that of all the worlds in the Imperium, theirs is, in fact, the most beloved of the Emperor.
Effect: Increase your Willpower by +3.  

Generating Characteristics:

 
CharacteristicBaseHomeworld Modifiers
Weapon Skill (WS) 2d10+ 20
Ballistic Skill (BS) 2d10+ 20
Strength (S) 2d10+ 20
Toughness (T) 2d10+ 20
Agility (Ag) 2d10+ 20
Intelligence (Int) 2d10+ 20
Perception (Per) 2d10+ 20
Willpower (WP) 2d10+ 20
Fellowship (Fel) 2d10+ 20

Generating Fate Points:

 
Fate Points
1–4 2
5–8 2
9–10 3
Planet of Birth
01–20 Agri-world: You were born on a world devoted to producing food. Perhaps your home world supported a nearby hive world, or the Imperial tithe inexplicably demands it. Your people likely seek excitement and the exotic to vary the dull routine of the farm.
21–40 Backwater: Your home world is largely forgotten by the Imperium. Lost from the Administratum scrolls and isolated from the universe, your people are likely to be self-sufficient and sceptical.
41–60 Feudal World: Your home world is a primitive planet, with but the simplest of technologies, such as swords, chariots and black powder. Your people are likely to be loyal, practical and highly superstitious.
61–70 War Zone: Whatever your home world once was, it is now a seething mass of bloodied ruins, struggling soldiers and whistling ordnance. Perhaps civil war rages, or maybe Orks seek to destroy all. Whatever the case, your people are likely to be grim, tenacious and dedicated.
71–80 Dead Planet: Your home world is little more than a habitat perched upon some blasted rock. Maybe a mining colony upon an airless moon, or perhaps an expedition to uncover some long- dead alien race, your people are likely to be thoughtful, melancholy types, with a curiousity for greenery and the outdoors.
81–90 Shrine World: Your home world is controlled by the priests of the Emperor. Perhaps it is covered in gleaming spires and vast temples, or perhaps it welcomes countless pilgrims to its holy battle sites. Whatever the case, your people are likely to be devoted servants of the Emperor, pious, dependable and honest.
91–00 Paradise Planet: Your home world is one of the rare and coveted paradise planets, where it is forever summertime, and the living is easy. Aside from being objects of envy and scorn for the rest of the Imperium, your people are likely to be somewhat bemused by the cruel nature of the universe, with a naive optimism that others find highly foolish.
Build
Description Male Female
01–20 Slender 1.75m/65kg 1.65m/60kg
21–50 Svelte 1.85m/70kg 1.75m/65kg
51–80 Fit 1.75m/70kg 1.65m/60kg
81–90 Well-built 1.90m/90kg 1.80m/80kg
91–00 Stocky 1.80m/100kg 1.70m/90kg
Age
01–10 Stripling (20+1d10)
11–20 Stripling (20+1d10)
21–30 Stripling (20+1d10)
31–40 Stripling (20+1d10)
41–50 Stripling (20+1d10)
51–60 Mature (30+1d10)
61–70 Mature (30+1d10)
71–80 Mature (30+1d10)
81–90 Veteran (40+1d10)
91–00 Veteran (40+1d10)
Colouration
Skin Hair Eyes
01–30 Dark Dyed (any) Blue
31–50 Tan Blond Grey
51–70 Fair Brown Brown
71–90 Ruddy Black Green
91–00 Dyed (any) Grey Lenses (any)
Quirks
01–06 Missing Digit
07–13 Aquiline Nose
14–20 Warts
21–27 Duelling Scar
28–34 Pierced Nose
35–41 Nervous Tic
42–48 Aquila Tattoo
49–55 Faint Smell
56–61 Pox Marks
62–68 Devotional Scar
69–75 Electoo
76–82 Quivering Fingers
83–87 Pierced Ears
88 Sinister Boil
89–95 Make-up
96–00 Slouched Gait

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