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Guardsman

Starting Skills:
Speak Language (Low Gothic) (Int)
Drive (Ground Vehicle) (Ag) or Swim (S)
  Starting Talents:
Melee Weapon Training (Primitive)
Pistol Training (Primitive) or Pistol Training (Las)
Basic Weapon Training (Las)
Basic Weapon Training (Primitive) or Basic Weapon Training (SP)
  Starting Gear:
Sword or Axe or Hammer
Flintlock Pistol and 12 shots or Las pistol and 1 charge pack
Lasgun and 1 charge pack
Bow and 10 arrows or Musket and 12 shots or Shotgun and 12 shells
Knife
Guard Flak Armour
Uniform or Stealth Gear or Street Clothes (Common Quality Clothing)
1 week Corpse Starch rations
Mercenary Licence or Explosive Collar (still attached) or Imperial Infantryman’s Uplifting Primer
  Starting Wealth: 70+1d10 Thrones.
Monthly Income: 50 Thrones (Military Class).
Rank Increase: 5 Thrones.
 
Guardsman Characteristic Advances
Characteristic Simple Intermediate Trained Expert
Weapon Skill 100 250 500 750
Ballistic Skill 100 250 500 750
Strength 100 250 500 750
Toughness 250 500 750 1000
Agility 250 500 750 1000
Intelligence 500 750 1000 2500
Perception 250 500 750 1000
Willpower 500 750 1000 2500
Fellowship 500 750 1000 2500

Conscript Advacnes

 
AdvanceCostTypePrerequisites
Awareness 100 S -
Drive (Ground Vehicle) 100 S -
Swim 100 S -
Basic Weapon Training (Las) 100 T -
Basic Weapon Training (Primitive) 100 T -
Basic Weapon Training (SP) 100 T -
Melee Weapon Training (Primitive) 100 T -
Pistol Training (Las) 100 T -
Pistol Training (Primitive) 100 T -
Pistol Training (SP) 100 T -
Sound Constitution 100 T -
Thrown Weapon Training (Primitive) 100 T -
Drive (Walker) 200 S -
You may take this Talent up to three times at this Rank.  

Guard Advances

 
AdvanceCostTypePrerequisites
Ciphers (Acolyte) 100 S -
Dodge 100 S -
Drive (Ground Vehicle) +10 100 S Drive (Ground Vehicle)
Ciphers (War Cant) 100 S -
Common Lore (Imperial Guard) 100 S -
Survival 100 S -
Swim +10 100 S Swim
Basic Weapon Training (Launcher) 100 T -
Quick Draw 100 T -
Sound Constitution 100 T -
Common Lore (War) 200 S -
Drive (Walker) +10 200 S Drive (Walker)
Inquiry 200 S -
Heavy Weapon Training (SP) 200 T -
Two-Weapon Wielder (Ballistic) 200 T BS 35, Ag 35

Armsman Advances

 
AdvanceCostTypePrerequisites
Drive (Ground Vehicle) +20 100 S Drive (Ground Vehicle) +10
Intimidate 100 S -
Navigation (Surface) 100 S -
Pilot (Military Craft) 100 S -
Secret Tongue (Acolyte) 100 S -
Swim +20 100 S Swim +10
Basic Weapon Training (Flame) 100 T -
Crippling Strike 100 T WS 50
Pistol Training (Flame) 100 T -
Rapid Reload 100 T -
Sound Constitution 100 T -
Common Lore (Imperium) 200 S -
Drive (Walker) +20 200 S Drive (Walker) +10
Gamble 200 S -
Inquiry +10 200 S Inquiry
Ambidextrous 200 T Ag 30
Melee Weapon Training (Shock) 200 T -
Swift Attack 200 T WS 35
Literacy 300 S -

Sergeant Advances

 
AdvanceCostTypePrerequisites
Ciphers (War Cant) +10 100 S Ciphers (War Cant)
Common Lore (Imperial Creed) 100 S -
Common Lore (Imperial Guard) +10 100 S Common Lore (Imperial Guard)
Demolition 100 S -
Intimidate +10 100 S Intimidate
Navigation (Surface) +10 100 S Navigation (Surface)
Pilot (Military Craft) +10 100 S Pilot (Military Craft)
Secret Tongue (Military) 100 S -
Basic Weapon Training (Bolt) 100 T S 30
Dual Strike 100 T Ag 40, Two-Weapon Wielder (Melee)
Melee Weapon Training (Chain) 100 T -
Pistol Training (Bolt) 100 T -
Resistance (Fear) 100 T -
Sound Constitution 100 T -
Takedown 100 T -
Carouse 200 S -
Interrogation 200 S -
Tech-Use 200 S -
Crushing Blow 200 T S 40
Dual Shot 200 T Ag 40, Two-Weapon Wielder (Ballistic)
Heavy Weapon Training (Flame) 200 T -
Heavy Weapon Training (Primitive) 200 T -
Hip Shooting 200 T BS 40, Ag 40
Sure Strike 200 T -
Two-Weapon Wielder (Melee) 200 T WS 35, Ag 35
Barter 300 S -

Veteran Advances

 
AdvanceCostTypePrerequisites
Ciphers (Acolyte) +10 100 S Ciphers (Acolyte)
Ciphers (War Cant) +20 100 S Ciphers (War Cant) +10
Command 100 S -
Demolition +10 100 S Demolition
Dodge +10 100 S Dodge +10
Pilot (Military Craft) +20 100 S Pilot (Military Craft) +10
Secret Tongue (Acolyte) +10 100 S Secret Tongue (Acolyte)
Secret Tongue (Military) +10 100 S Secret Tongue (Military)
Survival +10 100 S Survival
Arms Master 100 T BS 30, Basic Weapon Training (any two)
Basic Weapon Training (Melta) 100 T -
Basic Weapon Training (Plasma) 100 T -
Blind Fighting 100 T Per 30
Bulging Biceps 100 T S 45
Die Hard 100 T WP 40
Hard Target 100 T Ag 40
Heavy Weapon Training (Bolt) 100 T -
Heavy Weapons Training (Las) 100 T -
Heavy Weapons Training (Launcher) 100 T -
Step Aside 100 T Ag 40, Dodge
True Grit 100 T T 40
Climb 200 S -
Gamble +10 200 S Gamble
Medicae 200 S -
Search 200 S -
Hatred (Xeno—choose one) 200 T -
Iron Jaw 200 T T 40
Sound Constitution 200 T -
You may take this Talent up to two times at this Rank.  

Assault Veteran Advances

 
AdvanceCostTypePrerequisites
Common Lore (Imperial Creed) +10 100 S Common Lore (Imperial Creed
Demolition +20 100 S Demolition +10
Survival +20 100 S Survival +10
Blademaster 100 T WS 30, Melee Weapon Training (any)
Combat Master 100 T WS 30
Double Team 100 T -
Frenzy 100 T -
Furious Assault 100 T WS 35
Leap Up 100 T Ag 30
Melee Weapon Training (Power) 100 T T
Precise Blow 100 T WS 40, Sure Strike
Chem-Use 200 S -
Dodge +20 200 S Dodge +10
Counter Attack 200 T WS 40
Sound Constitution 200 T -
Lightning Attack 300 T Swift Attack

Shock Trooper Advances

 
AdvanceCostTypePrerequisites
Carouse +10 200 S Carouse
Chem-Use +10 200 S Chem-Use
Concealment 200 S -
Cleanse and Purify 200 T Basic Weapon Training (Flame)
Hardy 200 T T 40
Heavy Weapon Training (Melta) 200 T -
Heavy Weapon Training (Plasma) 200 T -
Sound Constitution 200 T -
Talented (Chem-Use) 200 T Chem-Use
You may take this Talent up to two times at this Rank.  

Storm Trooper Advances

 
AdvanceCostTypePrerequisites
Intimidate +20 100 S Intimidate +10
Battle Rage 100 T Frenzy
Berserk Charge 100 T -
Deflect Shot 200 T Ag 50
Exotic Weapon Training (Web Pistol) 200 T -
Exotic Weapon Training (Webber) 200 T -
Fearless 200 T -
Insanely Faithful 200 T -
Pistol Training (Launcher) 200 T -
Pistol Training (Melta) 200 T -
Pistol Training (Plasma) 200 T -
Sound Constitution 300 T -
You may take this Talent up to two times at this Rank.  

Lieutenant Advances

 
AdvanceCostTypePrerequisites
Command +10 100 S Command
Common Lore (Ecclesiarchy) 100 S -
Common Lore (Imperial Creed) +10 100 S Common Lore (Imperial Creed)
Interrogation 100 S -
Navigation (Surface) +20 100 S Navigation (Surface) +10
Scholastic Lore (Tactica Imperialis) 100 S -
Trade (Copyist) 100 S -
Hatred (Mutants) 100 T -
Melee Weapon Training (Power) 100 T -
Chem-Use 200 S -
Common Lore (War) +10 200 S Common Lore (War)
Literacy +10 200 S Literacy
Medicae +10 200 S Medicae
Scrutiny 200 S -
Pistol Training (Plasma) 200 T -
Sound Constitution 200 T -
Blather 300 S -
Charm 300 S -
Deceive 300 S -
Evaluate 300 S -

Captain Advances

 
AdvanceCostTypePrerequisites
Interrogation +10 100 S Interrogation
Common Lore (Imperial Guard) +20 100 S Common Lore (Imperial Guard) +10
Scholastic Lore (Imperial Creed) 100 S Common Lore (Imperial Creed) +10
Scholastic Lore (Tactica Imperialis) +10 100 S Scholastic Lore (Tactica Imperialis)
Secret Tongue (Military) +20 100 S Secret Tongue (Military) +10
Peer (Military) 100 T Fel 30
Air of Authority 100 T Fel 30
Hatred (Psykers) 100 T -
Pistol Training (Melta) 100 T -
Strong-minded 100 T WP 30, Resistance (Psychic Powers)
Exotic Weapon Training (Web Pistol) 200 T -
Iron Discipline 200 T WP 30, Command
Nerves of Steel 200 T -
Sound Constitution 200 T -
Talented (Blather) 200 T Blather
Talented (Charm) 200 T Charm
Logic 300 S -
Lightning Attack 300 T Swift Attack
Resistance (Psychic Powers) 300 T -
You may take this Talent up to two times at this Rank.  

Commander Advances

 
AdvanceCostTypePrerequisites
Command +20 100 S Command +10
Interrogation +20 100 S Interrogation +10
Scholastic Lore (Tactica Imperialis) +20 100 S Scholastic Lore (Tactica Imperialis) +10
Frenzy 100 T -
Good Reputation (Imperial Guard) 100 T Fel 50, Peer (Imperial Guard)
Hatred (Cult: Choose One) 100 T -
Talented (Deceive) 100 T Deceive
Total Recall 100 T Int 30
Unshakable Faith 100 T -
Carouse +10 200 S Carouse
Common Lore (War) +20 200 S Common Lore (War) +10
Concealment 200 S -
Into the Jaws of Hell 200 T Iron Discipline
Leap Up 200 T Ag 30
Litany of Hate 200 T Hatred (any)
Master Orator 200 T Fel 30
Peer (Inquisition) 200 T Fel 30
Sound Constitution 300 T -
You may take this Talent up to two times at this Rank.  

Scout Advances

 
AdvanceCostTypePrerequisites
Awareness +10 100 S Awareness
Navigation (Surface) +20 100 S Navigation (Surface) +10
Deadeye Shot 100 T BS 30
Climb +10 200 S Climb
Concealment 200 S -
Security 200 S -
Silent Move 200 S -
Heightened Senses (Hearing) 200 T -
Heightened Senses (Sight) 200 T -
Heightened Senses (Smell) 200 T -
Leap Up 200 T Ag 30
Melee Weapon Training (Power) 200 T -
Sound Constitution 200 T -

Marksman Advances

 
AdvanceCostTypePrerequisites
Survival +20 100 S Survival +10
Mighty Shot 100 T BS 40
Chem-Use 200 S -
Concealment +10 200 S Concealment
Security +10 200 S Security
Lightning Reflexes 200 T -
Marksman 200 T BS 35
Sharpshooter 200 T BS 40, Deadeye Shot
Sound Constitution 200 T -
Talented (Shadowing) 200 T Shadowing
Disguise 300 S -
Shadowing 300 S -
You may take this Talent up to two times at this Rank.  

Sniper Advances

 
AdvanceCostTypePrerequisites
Awareness +20 100 S Awareness +10
Talented (Disguise) 100 T Disguise
Talented (Tracking) 100 T Tracking
Chem-Use +10 200 S Chem-Use
Concealment +20 200 S Concealment +10
Silent Move +10 200 S Silent Move
Pistol Training (Melta) 200 T -
Pistol Training (Plasma) 200 T -
Tracking 300 S -
Crack Shot 300 T BS 40
Exotic Weapon Training (Needle Rifle) 300 T -
Lightning Attack 300 T Swift Attack
Sound Constitution 300 T -
You may take this Talent up to two times at this Rank.
Guardsman Ranks

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