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Assassin

Starting Skills:
Speak Language (Low Gothic) (Int)
Awareness (Per)
Dodge (Ag)
  Starting Talents:
Ambidextrous or Unremarkable
Melee Weapon Training (Primitive)
Thrown Weapon Training or Pistol Training (Las)
Basic Weapon Training (SP)
Pistol Training (SP)
  Starting Gear:
Shotgun and 12 shells or Hunting Rifle and 16 rounds or Autogun and 1 clip
Sword
Knife
Compact Las Pistol and 1 charge pack or 10 throwing knives
3 doses of Stimm
Charm (corpse hair)
Black Bodyglove (Common Quality Clothing)
  Starting Wealth: 120+3d10 Thrones.
Monthly Income: 120 Thrones (Trading Class).
Rank Increase: 12 Thrones.
 
Assassin Characteristic Advances
Characteristic Simple Intermediate Trained Expert
Weapon Skill 100 250 500 750
Ballistic Skill 100 250 500 750
Strength 500 750 1000 2500
Toughness 250 500 750 1000
Agility 100 250 500 500
Intelligence 250 500 750 1000
Perception 250 500 750 1000
Willpower 250 500 750 1000
Fellowship 500 750 1000 2500

Sell-Steel Advances

 
AdvanceCostTypePrerequisites
Awareness 100 S -
Climb 100 S -
Dodge 100 S -
Drive (Ground Vehicle) 100 S -
Inquiry 100 S -
Pilot (Civilian Craft) 100 S -
Silent Move 100 S -
Swim 100 S -
Ambidextrous 100 T -
Basic Weapon Training (Las) 100 T -
Basic Weapon Training (Primitive) 100 T -
Basic Weapon Training (SP) 100 T -
Catfall 100 T Ag 30
Heightened Senses (Sight) 100 T -
Melee Weapon Training (Primitive) 100 T -
Pistol Training (Las) 100 T -
Pistol Training (Primitive) 100 T -
Pistol Training (SP) 100 T -
Sound Constitution 100 T -
Thrown Weapon Training (Primitive) 100 T -
Unremarkable 100 T -
Literacy 200 S -
You may take this Talent up to two times at this Rank.  

Shadesman Advances

 
AdvanceCostTypePrerequisites
Acrobatics 100 S -
Ciphers (Acolyte) 100 S -
Common Lore (Underworld) 100 S -
Drive (Ground Vehicle) +10 100 S Drive (Ground Vehicle)
Drive (Hover Vehicle) 100 S -
Navigation (Surface) 100 S -
Pilot (Civilian Craft) +10 100 S Pilot (Civilian Craft)
Security 100 S -
Shadowing 100 S -
Swim +10 100 S Swim
Tracking 100 S -
Heightened Senses (Hearing) 100 T -
Berserk Charge 100 T -
Furious Assault 100 T WS 35
Sound Constitution 100 T -
Speak Language (Low Gothic) +10 200 S Speak Language (Low Gothic)
Wrangling 200 S -
Sprint 200 T -
Sure Strike 200 T WS 30

Nighthawk Advances

 
AdvanceCostTypePrerequisites
Chem-Use 100 S -
Ciphers (Underworld) 100 S -
Ciphers (War Cant) 100 S -
Climb +10 100 S Climb
Common Lore (Adeptus Arbites) 100 S -
Common Lore (Imperial Creed) 100 S -
Common Lore (Underworld) +10 100 S Common Lore (Underworld)
Common Lore (War) 100 S -
Concealment 100 S -
Dodge +10 100 S Dodge
Drive (Ground Vehicle) +20 100 S Drive (Ground Vehicle) +10
Pilot (Civilian Craft) +20 100 S Pilot (Civilian Craft) +10
Secret Tongue (Acolyte) 100 S -
Silent Move +10 100 S Silent Move
Swim +20 100 S Swim +10
Crack Shot 100 T BS 40
Heightened Senses (Smell) 100 T -
Jaded 100 T WP 30
Pistol Training (Flame) 100 T -
Rapid Reload 100 T -
Sleight of Hand 200 S -
Survival 200 S -
Basic Weapon Training (Flame) 200 T -
Basic Weapon Training (Launcher) 200 T -
Heavy Weapon Training (SP) 200 T -
Melee Weapon Training (Shock) 200 T -
Mighty Shot 200 T BS 40
Sound Constitution 200 T -
Swift Attack 200 T WS 35
Two-Weapon Wielder (Ballistic) 200 T BS 35, Ag 35
Two-Weapon Wielder (Melee) 200 T WS 35, Ag 35

Secluse Advances

 
AdvanceCostTypePrerequisites
Acrobatics +10 100 S Acrobatics
Awareness +10 100 S Awareness
Chem-Use +10 100 S Chem-Use
Ciphers (War Cant) +10 100 S Ciphers (War Cant)
Common Lore (Underworld) +20 100 S Common Lore (Underworld) +10
Drive (Hover Vehicle) +10 100 S Drive (Hover Vehicle)
Inquiry +10 100 S Inquiry
Scholastic Lore (Imperial Creed) 100 S -
Scrutiny 100 S -
Search 100 S -
Security +10 100 S Security
Tracking +10 100 S Tracking
Basic Weapon Training (Bolt) 100 T -
Heightened Senses (Taste) 100 T -
Lightning Reflexes 100 T -
Melee Weapon Training (Chain) 100 T -
Pistol Training (Bolt) 100 T -
Quick Draw 100 T -
Common Lore (Ecclesiarchy) 200 S -
Lip Reading 200 S -
Speak Language (High Gothic) 200 S -
Tech-Use 200 S -
Deadeye Shot 200 T BS 30
Dual Shot 200 T Ag 40, Two-Weapon Wielder (Ballistic)
Exotic Weapon Training (Needle Pistol) 200 T -
Exotic Weapon Training (Web Pistol) 200 T -
Heavy Weapon Training (Flame) 200 T -
Hip Shooting 200 T BS 40, Ag 40
Sound Constitution 200 T -
Thrown Weapon Training (Shock) 200 T -

Assassin Advances

 
AdvanceCostTypePrerequisites
Contortionist 100 S -
Disguise 100 S -
Dodge +20 100 S Dodge +10
Inquiry +20 100 S Inquiry +10
Interrogation 100 S -
Intimidate 100 S -
Search +10 100 S Search
Ciphers (Acolyte) +10 100 S Ciphers (Acolyte)
Security +20 100 S Security +10
Shadowing +10 100 S Shadowing
Tracking +20 100 S Tracking +10
Heightened Senses (Touch) 100 T -
Leap Up 100 T Ag 30
Melee Weapon Training (Power) 100 T -
Rapid Reaction 100 T Ag 40
Chem-Use +20 200 S Chem-Use +10
Ciphers (Underworld) 200 S -
Medicae 200 S -
Scholastic Lore (Chymistry) 200 S -
Scholastic Lore (Heraldry) 200 S -
Tech-Use +10 200 S Tech-Use
Wrangling +10 200 S Wrangling
Lightning Attack 200 T Swift Attack
Marksman 200 T BS 35
Sound Constitution 200 T -
Thrown Weapon Training (Chain) 200 T -
Basic Weapon Training (Plasma) 200 T -
Blademaster 200 T WS 30, Melee Weapon Training (Primitive)
Exotic Weapon Training (Needle Rifle) 200 T -
Exotic Weapon Training (Webber) 200 T -
Heavy Weapon Training (Launcher) 200 T -
Heavy Weapon Training (Primitive) 200 T -
Pistol Training (Plasma) 200 T -
Sharpshooter 200 T BS 40, Deadeye Shot

Death Adept Advances

 
AdvanceCostTypePrerequisites
Ciphers (War Cant) +20 100 S Ciphers (War Cant) +10
Climb +20 100 S Climb +10
Concealment +10 100 S Concealment
Contortionist +10 100 S Contortionist
Drive (Walker) 100 S -
Intimidate +10 100 S Intimidate
Silent Move +20 100 S Silent Move +10
Survival +10 100 S Survival
Assassin Strike 100 T Ag 40, Acrobatics
Double Team 100 T -
Blind Fighting 200 T Per 30
Counter Attack 200 T WS 40
Dual Strike 200 T Ag 40, Two-Weapon Wielder (Melee)
Frenzy 200 T -
Heavy Weapon Training (Bolt) 200 T -
Heavy Weapon Training (Las) 200 T -
Nerves of Steel 200 T -
Pistol Training (Melta) 200 T -
Sound Constitution 200 T -
Step Aside 200 T Ag 40, Dodge

Nihilator Advances

 
AdvanceCostTypePrerequisites
Awareness +20 100 S Awareness +10
Contortionist +20 100 S Contortionist +10
Shadowing +20 100 S Shadowing +10
Survival +20 100 S Survival +10
Pilot (Military Craft) 100 S Pilot (Civilian Craft)
Disarm 100 T Ag 30
Combat Master 200 T WS 30
Crippling Strike 200 T WS 50
Hard Target 200 T Ag 40
Precise Blow 200 T WS 40, Sure Strike
Heavy Weapon Training (Melta) 200 T -
Heavy Weapon Training (Plasma) 200 T -
Sound Constitution 200 T -
Thrown Weapon Training (Power) 200 T -

Imperator-Mortis Advances

 
AdvanceCostTypePrerequisites
Acrobatics +20 100 S Acrobatics +10
Concealment +20 100 S Concealment +10
Intimidate +20 100 S Intimidate +10
Pilot (Military Craft) +10 200 S Pilot (Military Craft)
Sleight of Hand +10 200 S Sleight of Hand
Battle Rage 200 T Frenzy
Deflect Shot 200 T Ag 50
Sound Constitution 200 T -
Wall of Steel 200 T Ag 35
Arms Master 300 T BS 30, Basic Weapon Training (any two)
Fearless 300 T -

Freeblade Advances

 
AdvanceCostTypePrerequisites
Disguise +10 100 S Disguise
Light Sleeper 100 T Per 30
Resistance (Poisons) 100 T -
Blather 200 S -
Charm 200 S -
Deceive 200 S -
Demolition 200 S -
Scrutiny +10 200 S Scrutiny
Secret Tongue (Acolyte) +10 200 S Secret Tongue (Acolyte)
Talented (Charm) 200 T Charm
Talented (Inquiry) 200 T Inquiry
Talented (Shadowing) 200 T Shadowing
Gamble 300 S -
Ciphers (Secret Society) 300 S -
Peer (Underworld) 300 T Fel 30
Sound Constitution 300 T -

Assassin at Marque Advances

 
AdvanceCostTypePrerequisites
Search +20 100 S Search +10
Resistance (Fear) 100 T -
Charm +10 200 S Charm
Deceive +10 200 S Deceive
Demolition +10 200 S Demolition
Interrogation +10 200 S Interrogation
Lip Reading +10 200 S Lip Reading
Gunslinger 200 T BS 40, Two-Weapon Wielder (Ballistic)
Independent Targeting 200 T BS 40
Talented (Chem-Use) 200 T Chem-Use
Talented (Deceive) 200 T Deceive
Talented (Interrogation) 200 T Interrogation
Command 300 S -
Scholastic Lore (Legend) 300 S -
Sound Constitution 300 T -

Assassin Palatine Advances

 
AdvanceCostTypePrerequisites
Disguise +20 100 S Disguise +10
Blather +10 200 S Blather
Carouse 200 S -
Deceive +20 200 S Deceive +10
Speak Language (High Gothic) +10 200 S Speak Language (High Gothic)
Talented (Blather) 200 T Blather
Talented (Disguise) 200 T Disguise
Talented (Scrutiny) 200 T Scrutiny
Forbidden Lore (Cults) 300 S -
Forbidden Lore (Psykers) 300 S -
Logic 300 S -
Pistol Training (Melta) 300 T -
Resistance (Psychic Powers) 300 T -
Sound Constitution 300 T -
Assassin Ranks

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