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Imperial Psyker

Starting Skills:
Speak Language (Low Gothic) (Int)
Psyniscience (Per)
Invocation (WP)
Trade (Merchant) (Fel) or Trade (Soothsayer) (Fel)
Literacy (Int)
  Starting Talents:
Melee Weapon Training (Primitive)
Pistol Training (SP) or Pistol Training (Las)
Psy Rating 1
  Starting Gear:
Axe or Sword
Staff
Compact Stub Revolver and 3 bullets or Compact Las Pistol and 1 charge pack
Knife (psykana mercy blade)
Quilted Vest
Tatty Robe (Poor Quality Clothing)
Book of Imperial Saints or Deck of cards or Dice
Psy-Focus
Sanctioning Brand
  Starting Wealth: 50+1d5 Thrones.
Monthly Income: 70 Thrones (Supine Class).
Rank Increase: 7 Thrones.
 
Table P–1Sanctioning Side Effects
Result Effect
01-08 Reconstructed Skull: Some part of your sanctioning fractured your skull. Perhaps it was a form of psycho-surgery, instructive beating or blast of untrammelled power that split your head like a Malfian pus-grape. You have large metal plates in your head, some of which are clearly visible. Reduce your Intelligence by 3, but gain 5d10 Throne Gelt in compensation.
09-14 Hunted: Your sanction-visions have induced a mild paranoia. You believe certain parts of your psyche, those amputated by the sanctioners, have gained sentience and are tracking you down. Whilst part of you realises that this is foolish, you still refuse to sit with your back to the door, just in case. Gain 1d10 Insanity Points.
15-25 Unlovely Memories: Such was your sanctioning, that you visibly twitch and grimace whenever Holy Terra is mentioned. Gain 1d5 Insanity Points.
26-35 The Horror, the Horror: Your hair is pure white, you occasionally gibber quietly to yourself and you endure terrible nightmares every night. Gain 1d5 Insanity Points.
36-42 Pain through Nerve Induction: The skin on the back of your right hand is horribly scarred. You are uncomfortable around bald, robed women.
43-49 Dental Probes: You no longer have any teeth in your head. Perhaps they were shattered, or removed, or simply fled your skull in protest at the psychic agony within. You have a set of carven dentures, formed from the teeth of dead pilgrims. They are of Good quality and, whilst they have inestimable sentimental value to you, on the open market they are worth approximately 50 Thrones.
50-57 Optical Rupture: Your sanctioning rituals have done great violence to your eyes. They have been
removed and replaced with Common quality cybernetic senses. See Armoury for more details on these.
58-63 Screaming Devotions: Your ruined vocal cords have been replaced with a vox inducer. This
thumb-sized implant gleams in the flesh of your neck. Other than granting you a rather mechanical timbre to your voice, this has no game effect.
64-70 Irradience: You have seen the true power of the Golden Throne. You have no hair anywhere upon your body, face or head.
71-75 Tongue Bound: Your lips, gums and soft palate are tattooed with hexegrammatic wards. You must make a Hard (–20) Will Power Test to speak the names of the Ruinous Ones (Khorne, Tzeentch, Slaanesh and Nurgle). Additionally, you stutter terribly when speaking of daemons.
76-88 Throne Wed: You cleave only unto the Emperor. You gain the Chem Geld talent, and a chattallium ring, worth 100 Thrones.
89-94 Witch Prickling: Your body is covered in thousands of tiny scars. You have a thorough dislike of
needles. Increase your Toughness by 3.
95-00 Hypno-doctrination: Powerful conditioning causes you to chant the Litany of Protection in a
whispered voice whenever you are asleep or unconscious. Increase your Willpower by 3.
Imperial Psyker Characteristic Advances
Characteristic Simple Intermediate Trained Expert
Weapon Skill 500 750 1000 2500
Ballistic Skill 250 500 750 1000
Strength 250 500 750 1000
Toughness 250 500 750 1000
Agility 500 750 1000 2500
Intelligence 100 250 500 750
Perception 100 250 500 750
Willpower 100 250 500 750
Fellowship 500 750 1000 2500

Sanctionite Advances

 
AdvanceCostTypePrerequisites
Awareness 100 S -
Common Lore (Imperial Creed) 100 S -
Common Lore (Imperium) 100 S -
Drive (Ground Vehicle) 100 S -
Forbidden Lore (Warp) 100 S -
Invocation 100 S -
Literacy 100 S -
Psyniscience 100 S -
Scholastic Lore (Occult) 100 S -
Swim 100 S -
Trade (Merchant) 100 S -
Trade (Soothsayer) 100 S -
Chem Geld 100 T -
Flagellant 100 T -
Hatred (Daemons) 100 T -
Meditation 100 T -
Melee Weapon Training (Primitive) 100 T -
Minor Psychic Power 100 T -
Pistol Training (Las) 100 T -
Pistol Training (Primitive) 100 T -
Pistol Training (SP) 100 T -
Psy Rating 1 100 T -
Quick Draw 100 T -
Unremarkable 100 T -
Thrown Weapon Training (Primitive) 100 T -
Sound Constitution 200 T -

Neonate Advances

 
AdvanceCostTypePrerequisites
Chem-Use 100 S -
Ciphers (Acolyte) 100 S -
Deceive 100 S -
Forbidden Lore (Psykers) 100 S -
Performer (Musician) 100 S -
Performer (Singer) 100 S -
Performer (Storyteller) 100 S -
Pilot (Civilian Craft) 100 S -
Wrangling 100 S -
Basic Weapon Training (Primitive) 100 T -
Leap Up 100 T Ag 30
Light Sleeper 100 T Per 30
Minor Psychic Power 100 T -
Paranoia 100 T -
Peer (the Insane) 100 T Fel 30
Rapid Reload 100 T -
Sleight of Hand 200 S -
Psy Rating 2 200 T Psy Rating 1
You may take this Talent up to three times at this Rank.  

Aspirant Advances

 
AdvanceCostTypePrerequisites
Awareness +10 100 S Awareness
Blather 100 S -
Dodge 100 S -
Inquiry 100 S -
Literacy +10 100 S -
Scholastic Lore (Heraldry) 100 S -
Scholastic Lore (Legend) 100 S -
Secret Tongue (Acolyte) 100 S -
Tech-Use 100 S -
Trade (Copyist) 100 S -
Trade (Soothsayer) +10 100 S Trade (Soothsayer)
Ambidextrous 100 T Ag 30
Basic Weapon Training (Las) 100 T -
Basic Weapon Training (SP) 100 T -
Blind Fighting 100 T Per 30
Die Hard 100 T WP 40
Melee Weapon Training (Shock) 100 T -
Minor Psychic Power¥ 100 T -
Peer (Academics) 100 T Fel 30
Rapid Reaction 100 T Ag 40
Unshakeable Faith 100 T -
Sound Constitution 200 T -
¥You may take this Talent up to four times at this Rank.  

Savant Militant Advances

 
AdvanceCostTypePrerequisites
Barter 100 S -
Carouse 100 S -
Chem-Use +10 100 S Chem-Use
Climb 100 S -
Common Lore (War) 100 S -
Dodge +10 100 S Dodge
Drive (Ground Vehicle) +10 100 S Drive (Ground Vehicle)
Drive (Hover Vehicle) 100 S -
Drive (Walker) 100 S -
Logic 100 S -
Navigation (Surface) 100 S -
Survival 100 S -
Trade (Cook) 100 S -
Basic Weapon Training (Flame) 100 T -
Cleanse and Purify 100 T Basic Weapon Training (Flame)
Corpus Conversion 100 T Psy Rating 2
Crippling Strike 100 T WS 50
Crushing Blow 100 T S 40
Frenzy 100 T -
Hard Target 100 T Ag 40
Iron Jaw 100 T T 40
Minor Psychic Power 100 T -
Resistance (Cold) 100 T -
Resistance (Heat) 100 T -
Street Fighting 100 T -
Power Well 200 T Psy Rating 2
Psy Rating 3 200 T Psy Rating 2
Psychic Power 200 T -
Sound Constitution 200 T -
You may take this Talent up to two times at this Rank.  

Savant Warrant Advances

 
AdvanceCostTypePrerequisites
Carouse +10 100 S Carouse
Ciphers (War Cant) 100 S
Common Lore (Imperial Guard) 100 S
Common Lore (Tech) 100 S
Common Lore (War) +10 100 S Common Lore (War)
Drive (Hover Vehicle) +10 100 S Drive (Hover Vehicle)
Drive (Walker) +10 100 S Drive (Walker)
Gamble 100 S
Inquiry +10 100 S Inquiry
Pilot (Military Craft) 100 S -
Search 100 S -
Secret Tongue (Military) 100 S -
Tech-Use +10 100 S Tech-Use
Trade (Cook) +10 100 S Trade (Cook)
Trade (Technomat) 100 S -
Basic Weapon Training (Bolt) 100 T -
Battle Rage 100 T Frenzy
Crack Shot 100 T BS 40
Deadeye shot 100 T BS 30
Hip Shooter 100 T BS 40, Ag 40
Melee Weapon Training (Chain) 100 T -
Mental Rage 100 T Frenzy
Minor Psychic Power 100 T -
Nerves of Steel 100 T -
Technical Knock 100 T Int 30
Two-Weapon Wielder (Ballistic) 100 T -
Two-Weapon Wielder (Melee) 100 T -
Demolition 200 S -
Security 200 S -
Pistol Training (Bolt) 200 T -
Pistol Training (Flame) 200 T -
Psychic Power 200 T -
Swift Attack 300 T WS 35

Lieutenant-Savant Advances

 
AdvanceCostTypePrerequisites
Barter +10 100 S Barter
Blather +10 100 S Blather
Charm 100 S -
Chem-Use +20 100 S Chem-Use +10
Ciphers (War Cant) +10 100 S Ciphers (War Cant)
Command 100 S -
Common Lore (Administratum) 100 S -
Common Lore (Imperial Guard) +10 100 S Common Lore (Imperial Guard)
Common Lore (War) +20 100 S Common Lore (War) +10
Deceive +10 100 S Deceive
Demolition +10 100 S Demolition
Logic 100 S -
Navigation (Surface) +10 100 S Navigation (Surface)
Pilot (Military Craft) +10 100 S Pilot (Military Craft)
Scholastic Lore (Tactica Imperialis) 100 S -
Scrutiny 100 S -
Secret Tongue (Military) +10 100 S Secret Tongue (Military)
Berserk Charge 100 T -
Blademaster 100 T WS 30, Melee Weapon Training (any)
Disarm 100 T Ag 30
Furious Assault 100 T WS 35
Jaded 100 T WP 30
Melee Weapon Training (Power) 100 T -
Minor Psychic Power 100 T -
Precise Blow 100 T WS 30, Sure Strike
Resistance (Fear) 100 T -
Sure Strike 100 T WS 30
True Grit 100 T T 40
Interrogation 200 S -
Discipline Focus (choose one) 200 T Psy Rating 3
Exotic Weapon Training (Needle Pistol) 200 T -
Peer (Military) 200 T Fel 30
Psy Rating 4 200 T Psy Rating 3
Sound Constitution 200 T -
You may take this Talent up to two times at this Rank.  

Savant Adjunct Advances

 
AdvanceCostTypePrerequisites
Awareness +20 100 S Awareness +10
Common Lore (Adeptes Arbites) 100 S -
Common Lore (Ecclesiarchy) 100 S -
Common Lore (Imperial Guard) +20 100 S Common Lore (Imperial Guard) +10
Common Lore (Tech) +10 100 S Common Lore (Tech)
Concealment 100 S -
Dodge +20 100 S Dodge +10
Evaluate 100 S -
Intimidate 100 S -
Logic +10 100 S Logic
Medicae 100 S -
Scholastic Lore (Judgement) 100 S -
Scholastic Lore (Legend) +10 100 S Scholastic Lore (Legend)
Scholastic Lore (Tactica Imperialis) +10 100 S Scholastic Lore (Tactica Imperialis)
Secret Tongue (Military) +20 100 S Secret Tongue (Military) +10
Speak Language (High Gothic) 100 S -
Trade (Valet) 100 S -
Charm +10 200 S Charm
Forbidden Lore (Psykers) +10 200 S Forbidden Lore (Psykers)
Invocation +10 200 S Invocation
Power Well 200 T Psy Rating 2
Sound Constitution 200 T -
Command +10 300 S Command
Scrutiny +10 300 S Scrutiny
Pistol Training (Plasma) 300 T -

Preceptor-Savant Advances

 
AdvanceCostTypePrerequisites
Ciphers (War Cant) +20 100 S Ciphers (War Cant) +10
Command +20 100 S Command +10
Deceive +20 100 S Deceive +10
Demolition +20 100 S Demolition +10
Forbidden Lore (Psykers) +20 100 S Forbidden Lore (Psykers) +10
Lip Reading 100 S -
Logic +20 100 S Logic +10
Medicae +10 100 S Medicae
Navigation (Stellar) 100 S -
Navigation (Surface) +20 100 S Navigation (Surface) +10
Pilot (Spacecraft) 100 S -
Psyniscience +10 100 S Psyniscience
Scholastic Lore (Heraldry) +10 100 S Scholastic Lore (Heraldry)
Scholastic Lore (Judgement) +10 100 S Scholastic Lore (Judgement)
Scholastic Lore (Philosophy) 100 S -
Scholastic Lore (Tactica Imperialis) +20 100 S Scholastic Lore (Tactica Imperialis) +10
Scrutiny +20 100 S Scrutiny +10
Air of Authority 100 T Fel 30
Armour of Contempt 100 T WP 40
Binary Chatter 100 T -
Foresight 100 T Int 30
Good Reputation (Imperial Guard) 100 T Fel 50, Peer (Imperial Guard)
Into the Jaws of Hell 100 T Iron Discipline
Iron Discipline 100 T WP 30, Command
Litany of Hate 100 T Hatred (any)
Mental Fortress 100 T WP 50, Strong Minded
Minor Psychic Power 100 T -
Peer (Government) 100 T Fel 30
Psychic Power 100 T -
Strong Minded 100 T WP 30, Resistance (Psychic Powers)
Total Recall 100 T Int 30
Forbidden Lore (Cults) 200 S -
Forbidden Lore (Heresy) 200 S -
Forbidden Lore (Inquisition) 200 S -
Discipline Focus (choose one) 200 T Psy Rating 3
Favoured by the Warp 200 T WP 35
Pistol Training (Melta) 200 T -
Psy Rating 5 200 T Psy Rating 4
Sound Constitution 200 T -
You may take this Talent up to three times at this Rank.  

Scholar Materium Advances

 
AdvanceCostTypePrerequisites
Chem-Use +10 100 S Chem-Use
Ciphers (Occult) 100 S -
Common Lore (Tech) 100 S -
Evaluate 100 S -
Forbidden Lore (Psykers) +10 100 S Forbidden Lore (Psykers)
Invocation +10 100 S Invocation
Logic 100 S -
Medicae 100 S -
Psyniscience +10 100 S Psyniscience
Scholastic Lore (Astromancy) 100 S -
Scholastic Lore (Chymistry) 100 S -
Secret Tongue (Acolyte) +10 100 S Secret Tongue (Acolyte)
Speak Language (High Gothic) 100 S -
Tech-Use +10 100 S Tech-Use
Trade (Prospector) 100 S -
Trade (Wright) 100 S -
Binary Chatter 100 T -
Catfall 100 T Ag 30
Deadeye Shot 100 T BS 30
Iron Jaw 100 T T 40
Minor Psychic Power 100 T -
Peer (Astropaths) 100 T Fel 30
Sprint 100 T -
Technical Knock 100 T Int 30
Common Lore (Machine Cult) 200 S -
Power Well 200 T Psy Rating 2
Psy Rating 3 200 T Psy Rating 2
Psychic Power 200 T -
You may take this Talent up to two times at this Rank.  

Scholar Medicae Advances

 
AdvanceCostTypePrerequisites
Awareness +20 100 S Awareness +10
Barter 100 S -
Carouse 100 S -
Chem-Use +20 100 S Chem-Use +10
Forbidden Lore (Mutants) 100 S -
Inquiry +10 100 S Inquiry
Literacy +20 100 S Literacy +10
Medicae +10 100 S Medicae
Scholastic Lore (Archaic) 100 S -
Scholastic Lore (Chymistry) +10 100 S Scholastic Lore (Chymistry)
Scholastic Lore (Imperial Creed) 100 S -
Scrutiny 100 S -
Trade (Agri) 100 S -
Trade (Apothecary) 100 S -
Trade (Embalmer) 100 S -
Crippling Strike 100 T WS 50
Crushing Blow 100 T S 40
Decadence 100 T T 30
Jaded 100 T WP 30
Master Chirurgeon 100 T Medicae +10
Minor Psychic Power 100 T -
Psychic Power 100 T -
Street Fighting 100 T -
Two-Weapon Wielder (Ballistic) 100 T -
Two-Weapon Wielder (Melee) 100 T -
Corpus Conversion 200 T Psy Rating 2
Discipline Focus 200 T Psy Rating 3
Psy Rating 4 200 T Psy Rating 3
Sound Constitution 200 T -
You may take this Talent up to two times at this Rank. You may take this Talent up to two times at this Rank.  

Scholar Arcanum Advances

 
AdvanceCostTypePrerequisites
Blather +10 100 S Blather
Ciphers (Occult) +10 100 S Ciphers (Occult)
Dodge +10 100 S Dodge
Forbidden Lore (Psykers) +20 100 S Forbidden Lore (Psykers) +10
Forbidden Lore (Warp) +10 100 S Forbidden Lore (Warp)
Forbidden Lore (Xenos) 100 S -
Interrogation 100 S -
Invocation +20 100 S Invocation +10
Scholastic Lore (Astromancy) +10 100 S Scholastic Lore (Astromancy)
Scholastic Lore (Cryptology) 100 S -
Scholastic Lore (Imperial Creed) +10 100 S Scholastic Lore (Imperial Creed)
Scholastic Lore (Legend) +10 100 S Scholastic Lore (Legend)
Secret Tongue (Acolyte) +20 100 S Secret Tongue (Acolyte) +10
Speak Language (High Gothic) +10 100 S Speak Language (High Gothic)
Tech-Use +20 100 S Tech-Use +10
Trade (Cartographer) 100 S -
Trade (Copyist) +10 100 S Trade (Copyist)
Crack Shot 100 T BS 40
Foresight 100 T Int 30
Hard Target 100 T Ag 40
Mimic 100 T -
Minor Psychic Power 100 T -
Peer (Void Born) 100 T Fel 30
Power Well 100 T Psy Rating 2
Psychic Power 100 T -
Resistance (Psychic Powers) 100 T -
Strong Minded 100 T WP 30, Resistance (Psychic Powers)
Discipline Focus (choose one) 200 T Psy Rating 3
Favoured by the Warp 200 T WP 35
Forbidden Lore (Heresy) 300 S -
You may take this Talent up to three times at this Rank.
You may take this Talent up to two times at this Rank.  

Scholar Obscurus Advances

 
AdvanceCostTypePrerequisites
Ciphers (Occult) +20 100 S Ciphers (Occult) +10
Common Lore (Tech) +10 100 S Common Lore (Tech)
Forbidden Lore (Mutants) +10 100 S Forbidden Lore (Mutants)
Inquiry +20 100 S Inquiry +10
Lip Reading 100 S -
Psyniscience +20 100 S Psyniscience +10
Scholastic Lore (Archaic) +10 100 S Scholastic Lore (Archaic)
Scholastic Lore (Heraldry) +10 100 S Scholastic Lore (Heraldry)
Scholastic Lore (Legend) +20 100 S Scholastic Lore (Legend) +10
Scholastic Lore (Philosophy) 100 S -
Scrutiny +10 100 S Scrutiny
Trade (Soothsayer) +20 100 S Trade (Soothsayer) +10
Mental Fortress 100 T WP 50, Strong Minded
Minor Psychic Power 100 T -
Psychic Power 100 T -
Resistance (Fear) 100 T -
Forbidden Lore (Cults) 200 S -
Forbidden Lore (Inquisition) 200 S -
Dark Soul 200 T -
Discipline Focus (choose one) 200 T Psy Rating 3
Melee Weapon Training (Chain) 200 T -
Melee Weapon Training (Power) 200 T -
Peer (Inquisition) 200 T Fel 30
Psy Rating 5 200 T Psy Rating 4
Sound Constitution 200 T -
Forbidden Lore (Daemonology) 300 S -
Forbidden Lore (Heresy) +10 300 S Forbidden Lore (Heresy)
You may take this Talent up to three times at this Rank.
You may take this Talent up to two times at this Rank.  

Scholar Empyrean Advances

 
AdvanceCostTypePrerequisites
Blather +20 100 S Blather +10
Common Lore (Tech) +20 100 S Common Lore (Tech) +10
Deceive +10 100 S Deceive
Evaluate +10 100 S Evaluate
Forbidden Lore (Archeotech) 100 S -
Forbidden Lore (Mutants) +20 100 S Forbidden Lore (Mutants) +10
Forbidden Lore (Warp) +20 100 S Forbidden Lore (Warp) +10
Forbidden Lore (Xenos) +10 100 S Forbidden Lore (Xenos)
Logic +10 100 S Logic
Medicae +20 100 S Medicae +10
Scholastic Lore (Astromancy) +20 100 S Scholastic Lore (Astromancy) +10
Scholastic Lore (Chymistry) +20 100 S Scholastic Lore (Chymistry) +10
Scholastic Lore (Heraldry) +20 100 S Scholastic Lore (Heraldry) +10
Scholastic Lore (Imperial Creed) +20 100 S Scholastic Lore (Imperial Creed) +10
Scholastic Lore (Judgement) 100 S -
Scrutiny +20 100 S Scrutiny +10
Trade (Artist) 100 S -
Air of Authority 100 T Fel 30
Armour of Contempt 100 T WP 40
Discipline Focus (choose one) 100 T Psy Rating 3
Fearless 100 T -
Logis Implant 100 T -
Master Orator 100 T Fel 30
Minor Psychic Power 100 T -
Nerves of Steel 100 T -
Peer (Government) 100 T Fel 30
Psychic Power¥ 100 T -
Forbidden Lore (Cults) +10 200 S Forbidden Lore (Cults)
Forbidden Lore (Inquisition) +10 200 S Forbidden Lore (Inquisition)
Psy Rating 6 200 T Psy Rating 5
Good Reputation (Inquistion) 200 T Fel 50, Peer (Inquisition)
Sound Constitution 200 T -
Forbidden Lore (The Black Library) 300 S -
Forbidden Lore (Daemonology) +10 300 S Forbidden Lore (Daemonology)
You may take this Talent up to four times at this Rank.
¥You may take this Talent up to two times at this Rank.
Starting Psychic Powers
All starting Psykers begin with Psy Rating 1, providing a number of Minor Psychic Powers equal to one-half your Willpower Bonus (round up) from those described in Psychic Powers
Imperial Psyker Ranks
Trait: Sanctioned Psyker
You have been taken aboard the Black Ships to Holy Terra. There you have been sanctioned by agents of the Golden Throne through a variety of solemn, profound and very painful rituals designed to test the strength of your soul against the psychic predators of the warp. Roll on Table P–1: Sanctioning Side Effects to discover what mark this has left upon you. Your starting age is increased by 3d10 years.

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