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Arbitrator

Starting Skills:
Speak Language (Low Gothic) (Int)
Literacy (Int)
Common Lore (Adeptus Arbites) (Int)
Common Lore (Imperium) (Int)
Inquiry (Fel)
  Starting Talents:
Basic Weapon Training (SP)
Melee Weapon Training (Primitive)
Quick Draw or Rapid Reload
  Starting Gear:
Shotgun and 12 shells
Club
Brass Knuckles
Knife
Chain Coat or Flak Vest or Mesh Vest
Uniform (Good Quality Clothing)
3 doses of Stimm
Injector
Arbitrator ID
Chrono
Pack of Lho-Sticks or Flask of Amasec
  Starting Wealth: 50+2d10 Thrones.
Monthly Income: 70 Thrones (Supine Class).
Rank Increase: 7 Thrones.
 
Arbitrator Characteristic Advances
Characteristic Simple Intermediate Trained Expert
Weapon Skill 250 500 750 1000
Ballistic Skill 100 250 500 750
Strength 500 750 1000 2500
Toughness 100 250 500 500
Agility 500 750 1000 2500
Intelligence 100 250 500 750
Perception 250 500 750 1000
Willpower 250 500 750 1000
Fellowship 250 500 750 1000

Trooper Advances

 
AdvanceCostTypePrerequisites
Awareness 100 S -
Common Lore (Adeptus Arbites) 100 S -
Common Lore (Adeptus Arbites) +10 100 S Common Lore (Adeptus Arbites)
Common Lore (Imperium) 100 S -
Drive (Ground Vehicle) 100 S -
Drive (Hover Vehicle) 100 S -
Inquiry 100 S -
Inquiry +10 100 S Inquiry
Literacy 100 S -
Scrutiny 100 S -
Swim 100 S -
Basic Weapon Training (Primitive) 100 T -
Basic Weapon Training (SP) 100 T -
Melee Weapon Training (Primitive) 100 T -
Pistol Training (Las) 100 T -
Pistol Training (Primitive) 100 T -
Pistol Training (SP) 100 T -
Quick Draw 100 T -
Rapid Reload 100 T -
Sound Constitution 100 T -
Thrown Weapon Training (Primitive) 100 T -
You may take this Talent up to three times at this Rank.  

Enforcer Advances

 
AdvanceCostTypePrerequisites
Common Lore (Adeptus Arbites) +20 100 S Common Lore (Adeptus Arbites) +10
Common Lore (Underworld) 100 S -
Drive (Ground Vehicle) +10 100 S Drive (Ground Vehicle)
Intimidate 100 S -
Security 100 S -
Tracking 100 S -
Basic Weapon Training (Las) 100 T -
Disarm 100 T Ag 30
Double Team 100 T -
Leap Up 100 T Ag 30
Light Sleeper 100 T Per 30
Melee Weapon Training (Shock) 100 T -
Peer (Adeptus Arbites) 100 T Fel 30
Resistance (Cold) 100 T -
Resistance (Heat) 100 T -
Sound Constitution 100 T -
Takedown 100 T -
Barter 200 S -
Ciphers (Acolyte) 200 S -
Tech-Use 200 S -

Regulator Advances

 
AdvanceCostTypePrerequisites
Awareness +10 100 S Awareness
Ciphers (Underworld) 100 S -
Dodge 100 S -
Drive (Ground Vehicle) +20 100 S Drive (Ground Vehicle) +10
Interrogation 100 S -
Scholastic Lore (Judgement) 100 S -
Search 100 S -
Die Hard 100 T WP 40
Sound Constitution 100 T -
Climb 200 S -
Secret Tongue (Acolyte) 200 S -
Silent Move 200 S -
Basic Weapon Training (Flame) 200 T -
Basic Weapon Training (Launcher) 200 T -
Heavy Weapon Training (SP) 200 T -
Pistol Training (Flame) 200 T -
Sprint 200 T -
Street Fighting 200 T -
Two-Weapon Wielder (Ballistic) 200 T BS 35, Ag 35
Two-Weapon Wielder (Melee) 200 T WS 35, Ag 35
Survival 300 S -
Crushing Blow 300 T S 40

Investigator Advances

 
AdvanceCostTypePrerequisites
Charm 100 S -
Common Lore (Administratum) 100 S -
Deceive 100 S -
Inquiry +20 100 S Inquiry +10
Search +10 100 S Search
Security +10 100 S Security
Tracking +10 100 S Tracking
Basic Weapon Training (Bolt) 100 T -
Decadence 100 T T 30
Hard Target 100 T Ag 40
Heightened Senses (Hearing) 100 T -
Heightened Senses (Sight) 100 T -
Iron Jaw 100 T T 40
Peer (Underworld) 100 T Fel 30
Pistol Training (Bolt) 100 T -
Rapid Reaction 100 T Ag 40
Blather 200 S -
Carouse 200 S -
Evaluate 200 S -
Secret Tongue (Acolyte) +10 200 S Secret Tongue (Acolyte)
Sound Constitution 200 T -
Tech-Use +10 300 S Tech-Use

Arbitrator Advances

 
AdvanceCostTypePrerequisites
Awareness +20 100 S Awareness +10
Charm +10 100 S Charm
Climb +10 100 S Climb
Common Lore (Underworld) +10 100 S Common Lore (Underworld)
Concealment 100 S -
Dodge +10 100 S Dodge
Interrogation +10 100 S Interrogation
Intimidation +10 100 S Intimidation
Scholastic Lore (Tactica Imperialis) 100 S -
Scrutiny +10 100 S Scrutiny
Secret Tongue (Gutter) 100 S -
Ambidextrous 100 T Ag 30
Hardy 100 T T 40
Nerves of Steel 100 T -
Peer (Government) 100 T Fel 30
Sure Strike 100 T WS 30
Step Aside 100 T Ag 40, Dodge
True Grit 100 T T 40
Forbidden Lore (Cults) 200 S -
Forbidden Lore (Mutants) 200 S -
Logic 200 S -
Scholastic Lore (Occult) 200 S -
Shadowing 200 S -
Silent Move +10 200 S Silent Move
Sleight of Hand 200 S -
Basic Weapon Training (Plasma) 200 T -
Combat Master 200 T WS 30
Deadeye Shot 200 T BS 30
Heavy Weapon Training (Flame) 200 T -
Melee Weapon Training (Chain) 200 T -
Pistol Training (Plasma) 200 T -
Sound Constitution 200 T -
Exotic Weapon Training (Web Pistol) 300 T -
Exotic Weapon Training (Webber) 300 T -
Swift Attack 300 T WS 35
You may take this Talent up to three times at this Rank.  

Proctor Advances

 
AdvanceCostTypePrerequisites
Climb +20 100 S Climb +10
Command 100 S -
Interrogation +20 100 S Interrogation +10
Intimidation +20 100 S Intimidation +10
Survival +10 100 S Survival
Tracking +20 100 S Tracking +10
Arms Master 100 T BS 30, Basic Weapon Training (any two)
Hip Shooting 100 T BS 40, Ag 40
Ciphers (War Cant) 200 S -
Evaluate +10 200 S Evaluate
Secret Tongue (Military) 200 S -
Basic Weapon Training (Melta) 200 T -
Blind Fighting 200 S Per 30
Heavy Weapon Training (Bolt) 200 S -
Heavy Weapon Training (Las) 200 S -
Heavy Weapon Training (Launcher) 200 S -
Heavy Weapon Training (Primitive) 200 S -
Marksman 200 S BS 35
Melee Weapon Training (Power) 200 S -
Pistol Training (Melta) 200 T -
Lightning Attack 300 T Swift Attack
Sound Constitution 300 T -

Marshal Advances

 
AdvanceCostTypePrerequisites
Command +10 100 S Command
Scholastic Lore (Tactica Imperialis) +10 100 S Scholastic Lore (Tactica Imperialis)
Security +20 100 S Security +10
Bulging Biceps 100 T S 45
Dual Shot 100 T Ag 40, Two-Weapon Wielder (Ballistic)
Independent Targeting 100 T BS 40
Iron Discipline 100 T WP 30, Command
Resistance (Poisons) 100 T -
Common Lore (War) 200 S -
Gunslinger 200 T BS 40, Two-Weapon Wielder (Ballistic)
Heavy Weapon Training (Plasma) 200 T -
Peer (Inquisition) 200 T Fel 30
Peer (Military) 200 T Fel 30
Crack Shot 300 T BS 40
Sound Constitution 300 T -
You may take this Talent up to two times at this Rank.  

Lord Marshal Advances

 
AdvanceCostTypePrerequisites
Command +20 100 S Command +10
Scholastic Lore (Judgement) +10 100 S Scholastic Lore (Judgement)
Scholastic Lore (Judgement) +20 100 S Scholastic Lore (Judgement) +10
Scholastic Lore (Tactica Imperialis) +20 100 S Scholastic Lore (Tactica Imperialis) +10
Speak Language (High Gothic) 100 S -
Into the Jaws of Hell 100 T Iron Discipline
Common Lore (Administratum) +10 200 S Common Lore (Administratum)
Common Lore (War) +10 200 S Common Lore (War)
Literacy +10 200 S Literacy
Scholastic Lore (Bureaucracy) 200 S -
Scholastic Lore (Philosophy) 200 S -
Cleanse and Purify 200 T Basic Weapon Training (Flame)
Heavy Weapon Training (Melta) 200 T WS 40
Counter Attack 300 T WS 50
Crippling Strik 300 T Ag 40, Two-Weapon Wielder (Melee)
Dual Strike 300 T -
Mighty Shot 300 T BS 40
Sound Constitution 300 T -
You may take this Talent up to two times at this Rank.  

Intelligencer Advances

 
AdvanceCostTypePrerequisites
Common Lore (Administratum) +10 100 S Common Lore (Administratum)
Interrogation +20 100 S Interrogation +10
Search +20 100 S Search +10
Security +20 100 S Security +10
Shadowing +10 100 S Shadowing
Speak Language (High Gothic) 100 S -
Tracking +20 100 S Tracking +10
Resistance (Insanity) 100 T -
Strong Minded 100 T WP 30, Resistance (Psychic Powers)
Total Recall 100 T Int 30
Disguise 200 S -
Lip Reading 200 S -
Scholastic Lore (Bureaucracy) 200 S -
Scholastic Lore (Cryptology) 200 S -
Melee Weapon Training (Power) 200 T -
Blademaster 200 T WS 30, Melee Weapon Training (any one)
Sound Constitution 200 T -
Talented (Inquiry) 200 T Inquiry
Talented (Logic) 200 T Logic
Talented (Shadowing) 200 T Shadowing
Scholastic Lore (Chymistry) 300 S -
Secret Tongue (Administratum) 300 S Common Lore (Administratum), Peer (Government)
Counter Attack 300 T WS 40
Crippling Strike 300 T WS 50
Resistance (Psychic Powers) 300 T -

Magistrate Advances

 
AdvanceCostTypePrerequisites
Charm +20 100 S Charm +10
Common Lore (Ecclesiarchy) 100 S -
Common Lore (Imperial Creed) 100 S -
Literacy +10 100 S Literacy
Scholastic Lore (Bureaucracy) +10 100 S Scholastic Lore (Bureaucracy)
Scholastic Lore (Cryptology) +10 100 S Scholastic Lore (Cryptology)
Scholastic Lore (Judgement) +10 100 S Scholastic Lore (Judgement)
Scholastic Lore (Occult) +10 100 S Scholastic Lore (Occult)
Scholastic Lore (Philosophy) 100 S -
Speak Language (High Gothic) +10 100 S Speak Language (High Gothic)
Blind Fighting 100 T Per 30
Lightning Reflexes 100 T -
Precise Blow 100 T WS 40, Sure Strike
Resistance (Fear) 100 T -
Command 200 S -
Forbidden Lore (Heresy) 200 S -
Air of Authority 200 T Fel 30
Arms Master 200 T BS 30, Basic Weapon Training (any two)
Peer (Inquisition) 200 T Fel 30
Sound Constitution 200 T -
Forbidden Lore (Psykers) 300 S -
Furious Assault 300 T WS 35
You may take this Talent up to two times at this Rank.  

Justicar Advances

 
AdvanceCostTypePrerequisites
Literacy +20 100 S Literacy +10
Scholastic Lore (Judgement) +20 100 S Scholastic Lore (Judgement) +10
Scholastic Lore (Tactica Imperialis) +10 100 S Scholastic Lore (Tactica Imperialis)
Forbidden Lore (Cults) +10 200 S Forbidden Lore (Cults)
Forbidden Lore (Heresy) +10 200 S Forbidden Lore (Heresy)
Forbidden Lore (Mutants) +10 200 S Forbidden Lore (Mutants)
Forbidden Lore (Psykers) +10 200 S Forbidden Lore (Psykers)
Scrutiny +20 200 S Scrutiny +10
Basic Weapon Training (Melta) 200 T -
Dual Shot 200 T Ag 40, Two-Weapon Wielder (Ballistic)
Dual Strike 200 T Ag 40, Two-Weapon Wielder (Melee)
Heavy Weapon Training (Bolt) 200 T -
Hip Shooting 200 T BS 40, Ag 40
Independent Targeting 200 T BS 40
Iron Discipline 200 T WP 30, Command
Peer (Nobility) 200 T Fel 30
Pistol Training (Melta) 200 T -
Talented (Command) 200 T Command
Wall of Steel 200 T Ag 35
Forbidden Lore (Inquisition) 300 S -
Crack Shot 300 T BS 40
Lightning Attack 300 T Swift Attack
Sound Constitution 300 T -
You may take this Talent up to two times at this Rank.
Arbitrator Ranks
Arbitrator Ranks

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