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Hive World

Available Careers:

Arbitrator
Assassin
Cleric
Guardsman
Imperial Psyker
Scum
Tech-Priest
 

Wounds:

1d5+8  

Skills:

Hive worlders begin play with Speak Language (Hive Dialect) (Int).  

Traits:

Accustomed to Crowds:

Hivers grow up surrounded by immense herds of humanity. They are used to weaving through even the densest mob with ease.
Effect: Crowds do not count as Difficult Terrain for hivers,and when Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet.  

Caves of Steel:

To a hiver, surrounded at all times by metal, machinery and industry, the arcane mysteries of technology are not so strange.
Effect: Hivers treat the Tech-Use (Int) skill as a Basic Skill.  

Hivebound:

Hivers seldom endure the horrors of the open sky or the indignity of the great outdoors.
Effect: Hivers take a -10 penalty to all Survival (Int) Tests, and while out of a "proper hab" (e.g. places without manufactured goods, solid ceilings and electrical power) the hiver takes a -5 penalty to all Intelligence Tests.  

Wary:

Hivers are constantly alert for the first hint of trouble, be it a gang shoot-out, hab riot, or hivequake.
Effect: All hivers gain a +1 bonus to Initiative rolls.  

Generating Characteristics:

 
CharacteristicBaseHomeworld Modifiers
Weapon Skill (WS) 2d10+ 20
Ballistic Skill (BS) 2d10+ 20
Strength (S) 2d10+ 20
Toughness (T) 2d10+ 15
Agility (Ag) 2d10+ 20
Intelligence (Int) 2d10+ 20
Perception (Per) 2d10+ 20
Willpower (WP) 2d10+ 20
Fellowship (Fel) 2d10+ 25

Generating Fate Points:

 
Fate Points
1–4 1
5–8 2
9–10 3
Hive Class
01–20 Dross Hound: You grew up in the dankest, darkest depths of the hive, scrabbling for food, light and warmth. You have had to be vicious to survive, and likely prize your
possessions and comfort above all.
21–40 Ganger Scum: You ran with a pack of violent gangers to survive the squalid underhive. You have seen turf war, betrayal and outstanding loyalty—often in the same gunfight. You likely prize your pride,
territory and gang mates above all.
41–60 Factory Dregs: Your parents toiled in the manufactorum, working themselves into the grave for the good of the hive. You were poor, but at least you were honest, unlike the ganger scum. You likely prize duty,
honour and obligation above all things.
61–80 Middle Hive: You grew up in the middle hive, where things were cramped, but at least you did not have to work in the more dangerous manufactorum. You have
always been part of a vast crowd—whether sleeping, eating or relaxing of an eve-cycle. You likely prize individuality, privacy and your personal rights above all things.
81–90 Specialist: Your family were of a special caste. Perhaps they knew the arcane
workings of the air conditioning units or they cleansed the outside of the hive. You have grown up part of the hive, but apart from it all. You likely prize your area of expertise, opinions and individual merits above all things.
91–00 Hive Noble: Your family were of the
privileged few at the top of the spire, living in luxury unimaginable to other hivers. You had everything you could ever want: space, privacy, sunlight—yet also the burden of leadership. You likely prize dignity, respect from your lessers and strength above all things.
Build
Description Male Female
01–20 Runt 1.60m/45kg 1.55m/40kg
21–50 Scrawny 1.70m/55kg 1.60m/50kg
51–80 Wiry 1.75m/65kg 1.65m/55kg
81–90 Lanky 1.80m/65kg 1.70/60kg
91–00 Brawny 1.75m/80kg 1.65/75kg
Age
01–10 Nipper (15+1d10)
11–20 Nipper (15+1d10)
21–30 Nipper (15+1d10)
31–40 Adult (25+1d10)
41–50 Adult (25+1d10)
51–60 Adult (25+1d10)
61–70 Adult (25+1d10)
71–80 Adult (25+1d10)
81–90 Adult (25+1d10)
91–00 Old Timer (35+1d10)
Colouration
Skin Hair Eyes
01–30 Dark Brown Blue
31–50 Tan Mousy Grey
51–70 Fair Dyed (any) Brown
71–90 Ruddy Grey Green
91–00 Stained (any) Black Lenses (any)
Quirks
01–06 Pallid
07–13 Grimy Skin
14–20 Outrageous Hair
21–27 Rotten Teeth
28–34 Electoo
35–41 Piercing
42–48 Set of Piercings
49–55 Hacking Cough
56–61 Tattoos
62–68 Bullet Wound Scar
69–75 Nervous Tic
76–82 Large Mole
83–87 Pollution Scars
88 Hump
89–95 Small Hands
96–00 Chemical Smell

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