Session 27: Opening Night
General Summary
Notes by Fizzywit Thimbledown
Jendriday, Firstden, Planting Moon, 751 AC, Foxtail Theater, Phelandria
- Everyone goes home for the evening
Landerday, Firstden, Planting Moon, 751 AC, Foxtail Theater, Phelandria
- Morning spiced potatoes!
- Wert ritually casts augury
- …. Maybe eventually
- “Oh lord do you foresee violence affecting the play on opening night?”
- Unhappy vibe
- Almost like an irrelevant question
- Asked about a spell that would tell what happened in the future
- Basically blew it
- Ishta looks for libraries
- No public ones
- Looks for maps
- Researching tower
- Goes to the Elynthi consulate
- Enters!
- Its small
- Greets the desk keeper
- Looking for someone from homeland
- Asks for a request for a meeting from pettishy shelqui (sp)
- Offers to take a message and have it delivered
- And then she leaves!
- Wert tries to figure out their ring
- Does some testing…
- Weird fuzzy feeling
- Has some luck with it
- Praises Anderi
- Ishta goes shopping for fortune telling books and some tarot cards
- Finds someone to paint them
- Its too expensive (40g)
- Ishta argues
- Gets recommended to go to somewhere better
- Someone tries to rob them…
- Ishta grapples them and threatens them
- Says they need to pay a tax
- Says he will put a needle through the hand
- Thief runs off
- Heads back to the theater
- Farkhom is getting smash happy/antsy
- Farkhom has broken several things
- Accident
- Wert is trying to create a smash box for Farkhom
Chetriday, Firstden, Planting Moon, 751 AC, Foxtail Theater, Phelandria
- Practice practice practice
Kayladay, Firstden, Planting Moon, 751 AC, Foxtail Theater, Phelandria
- Practice practice practice
Menday, Firstden, Planting Moon, 751 AC, Foxtail Theater, Phelandria
- Practice practice practice
Tirsday, Firstden, Planting Moon, 751 AC, Foxtail Theater, Phelandria
- 2 days before the performance!
- Working on the grand finale
- Song
- Stage fighting
- Serene stage fighting stabs the Princess
- Princess rolls behind the set
- There is a thud
- Fizzywit looks for the princess and she is not there…
- Pair of large black boots on the ground under the drapes
- Backdoor is ajar
- Matheo
- We are looking for them its busy
- Fizzywit mage armors themselves
- Ishta’s familiar finds some guys with a carpet rolled up
- We take off with haste
- 4 dudes with similar clothing
- And little hats
- Wert thinks its a religious group
- They run away
- We pursue
- Wert and Farkhom and Ishta book after them
- We all continue pursuing they turn off the main road
- They yell help help I am being chased guards
- We pursue more
- Ishta disguises themselves like a guard and yells they are coming
- Ishta says to stop and we will defend them
- A clothesline goes over Farkhoms head
- Fizzywit ducks the clothesline Wert dodges the clothesline as well
- Ally is:
- 50 feet and ends in a T intersection
- They went right
- Wert looks for a bridge or some kind of chokepoint
- Pursuit continues
- Stepping in front of Fizzywit and Wert 7 or 8 guys from the aldorian navy
- Having a brawl
- Fizzywit disengages and goes through the melee
- Wert loudly prays and attempts to intimidate the sailor party!
- It works they keep pace
- Ishta says we are stuck in the Seaman in the alley… Le sigh
- The pursuit continues!!!
- We run into a group of porters that also has a carpet
- … They are Indiana Jones’ing us!!!!
- Wert goes after Farkhom and Fizzywit goes after Ishta
- Technically catching up!
- More pursuit
- Ishta makes a fake Nerrid pop out to freak them out with a minor illusion
- 1 runs through and there is complete panic
- Ishta catches them
- Fizzywit it coming up to them
- Wert gets tired from the chase
- Ishta… (appearing as a guard) says they will protect this carpet!
- Tells them not to move
- Carpet is moving
- Says carpet is unruly also must stay here
- Fizzywit stabs a porter who runs at him
- They collapse and there is blood coming from the leg
- Wert and Farkhom has a carpet tossed at them
- Mostly Farkhom
- There is no Princess in that carpet
- Farkhom continues pursuit
- Wert sees a nice rolled carpet
- They all scatter Farkhom chases the weakest link
- He grabs a porter
- The porter goes down hard and is unconscious
- Wert looks around and sees kids near his carpet and he heads back towards the carpet
- Terrifies the kids and they scatter
- Ishta sees 4 members of the city watch
- Fizzywit sees people applauding them!
- Ishta hides and drops the disguise
- Fizzywit is accosted by the guards
- Guards try to manacle Fizzywit
- Farkhom gets accosted by random people
- Tries to intimidate them (Success)
- They don't want no trouble
- They chill out
- Farkhom is tying up the unconscious person
- Princess agrees that I am a part of the team now
- Princess asks for the guards to let Fizzywit go
- Wert and Farkhom bump into each other and Wert helps with the capet
- Matheo is shocked about the carpet
- They are less happy
- Lysa is thrilled though
- Ishta tells Fizzywit how to not kill people
- Fizzywit has no problems with the results
- Princess kicks the unconscious man angrily
- Tells ‘Jethric’ aka Fizzywit to help
- The manacles entirely disappear
- Matheo is annoyed and takes it from the top of Act 3
Zarduday, Firstden, Planting Moon, 751 AC, Foxtail Theater, Phelandria
- 1 more day till performance
- Wert makes a beautiful practice dummy for Farkhom
- Unconscious guy wakes up
- Asks why they were sent to capture the princess
- He has no idea
- Wert preaches to him…
- Its awful for him
- Dock worker
- Farkhom threatens death
- Says the old guy is crazy (Wert)
- Arlin said be here with the carpet
- Farkhom thinks we should pay Arlin a visit
- We tell him that the ratcatchers guild will be looking for Arlen
Kingsday, Firstden, Planting Moon, 751 AC, Foxtail Theater, Phelandria
- Opening night!!!
- Fizzywit knows all their lines and opening songs!
- Princess is coming with a royal contingent and her parents
- All decorated lights full house
- Duke and Duchess
- Show up and the princess is not their yet
- Matheo is panicking and tells Lysa to get in costume
- Wert is going to chat with the Duke and Duchess about the quality of their work
- Tells the guards that they wanted to have the
- Tells the duke that they would look for the daughter
- Duke says ran off with their paramour
- Fizzywit needs to stall
- First scene doesn't involve Fizzywit
- The rest of the group heads to help
- The group heads out and they hunt the princess
- There is a hole in the bridge and everything is piled up
- Its chaos
- Wert tries to lead the team up to the hole
- Guard lets them through
- Big hole, disappears into the mist
- Ishta yells that everybody should move
- Alphonse and the princess
- Princess can't make it but is looking like they think
- Fizzywit is now doing an improve song/sword fight on stage
- The rest of the team debates on how to get people across the bridge
- Wert investigates a way across and moves people out of the way with the princess
- Wert praises some stuff
- Princess and party head back to the stage
- Princess goes out on stage and goes for it
- Fizzywit continues acting!
- Using every skill and talent they have… borderline desperate
- The party secures the door with manacles
- Wert checks everything for sabotage
- Fizzywit barely makes it up the doom stairs
- Using every trick they have
- Ishta sees someone disappearing to the outside as they came to the back stage
- Follow them out
- And they see a small clocked figure running off
- There is an open grate and some dark green cloth
- Follows the person to the sewers
- Cape looks familiar
- No idea where the person went
- Farkhom joins and has no idea either
- They don't see them so they head back to the theater
- Show finishes
- Standing ovation!!!
- Success!!!
- Princess does well!!!
- No one seems unhappy
- Duke and Duchess seem proud
- The theater clears out and it's a sweet party time!!!
- Duchess is at the party with the guards
- Wert says hi to the highness
- She is cagey
- And unexpectedly proud
- Asks Wert to refrain from talking and there may be additional work
- Continue our role as bodyguards
- Wert is super great at talking
- Everyone sans Fizzywit are talking about the plan
- They are talking about the plan
- Alphonse is motioning the princess out the door
- She is not thrilled
- She is double fisting wine now
- Duchess is heading out the door
- With a tall man
- Ishta says Alphonse is probably okay right now cause the Duchess is getting familiar with the nobility
- Princess is back at the bar
- The count and the duchess have both left it seems
- Farkhom and Wert think its a pleasant evening
- We see a tall smashed man come through the alley
- Its Alphonse
- Alphone has a giant welt on his head
- He has been knocked out…. Again
- Out the door in the alley bleeding is the Count
- Dagger in his abdomen
- Wert heals the Count
- Says they were small snively like Goblin but wizards
- Says they went that a way
- A scroll is hanging at the end of the Alley
- Petty mortals do not pursue the princess is in my talons Instructions to follow
- Ishta goes to the count
- Says that they were here to guard the daughter
- Goes to Alphonse
- Ishta demands payment for work.
- Alphonse thinks Lord Valmyr means flame in Soulmeliti
- Reptilian talon on that dagger
Player Characters Present
Farkhom Blackkith
Fizzywit Thimbledown
Ishta Shal'Vistani
Wert Ackerman
Farkhom Blackkith
Fizzywit Thimbledown
Ishta Shal'Vistani
Wert Ackerman
Report Date
02 Dec 2025
Primary Location
Secondary Location