Breland Organization in Taridad | World Anvil
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Breland

Breland is one of the most powerful nations in Noyatu. With a large population and abundant resources, Breland leads the continent in industry.   The Brelish are known for their pragmatism and independence. They lack the discipline of Everglacians and the wisdom of Chultans, but they excel at finding innovative solutions to problems. The Brelish also have a talent for intrigue and subterfuge. The King's Dark Lanterns is one of the finest intelligence agencies in Noyatu, rivaled only by House Phiarlan. The dark side of these aptitudes is a strong streak of cynicism, which allows for crime and corruption to flourish in Brelish cities and temples. The Prime Deities are the main gods of worship in Breland, but in general, the Brelish aren't as devout as citizens of other nations.   King Boranel Volger rules Breland in conjunction with a representative parliament. Boranel is a popular leader celebrated for his defense of the Droaam border, but his children have yet to prove themselves, and a growing movement advocates for abandoning royal rule when Boranel passes.  
 

Argonth

The floating fortress of Breland, Argonth is one of the few marvels that is known throughout Taridad. The product of House Cannith ingenuity and Brelish industrial might, Argonth is the largest engine of war ever built. This moving city is home to thousands of soldiers. Currently, Argonth patrols the Droaam border, but if threats from the Demon Wastes or Everglacier enter Breland, the fortress can be deployed to reinforce a threatened border.  

Ravnica

From deep catacombs to sky-raking spires, Ravnica is covered in countless layers of construction over thousands of years. Lofty cathedrals, hulking courthouses, towering apartments, sprawling tenements, and cobblestone plazas as far as the eye can see. In this teeming cosmopolis, ten guilds vie power, wealth, and influence, held in an uneasy peace by a magical force called the Guildpact. But the Guildpact doesn't prevent the intrigue, subterfuge, and political machinations that are a hallmark of life in Ravnica.

Sharn

All major themes of Noyatu are manifest in the great city of Sharn. It's a place of magic, with skycoaches circling mile-high towers and mystic forges toil intrigue. Law and chaos dance on a knife's edge here, one never truly gaining an advantage over the other. Sharn is the largest city in Noyatu, with a population of half a million people. Beyond the permanent population, ten of thousands of people pass through Sharn every day. Refugees of the ever-expanding Everglacier still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in one of the grandest cities in Taridad.  

Vathirond

During the dismantling of the Wynarn Empire, creating the five central countries of Noyatu, this town was beset by armies from Aundair, Droaam, and the Talenta Plains. Vathirond's residents still hold grudges against these close foreign neighbors. However, their attention of late has been focused on Everglacier, with its ever-creeping expansion towards central Noyatu. Strange horrors have also begun to slip into Breland from the east at an alarming rate, and Brelish soldiers and adventurers stationed in Vathirond are usually the first to contend with these threats.  

Wroat 

Built on both sides of the Howling River as a point where the river widens, the ancestral seat of the Rulers of Breland seduces visitors with its tree-lined avenues, elegant drawbridge, cleanliness, and laid-back atmosphere. Perched on a rocky island in the middle of the river, surrounded by military dock and barracks, is Brokenblade Castle, the king's stern fortress. In contrast to its welcoming countenance, Wroat casts dark shadows, and much goes on quietly behind closed doors. The absence of beggars and riffraff in the streets might also raise suspicion that Wroat is putting on appearances. The King's Dark Lanterns are ever vigilant here, and newcomers who aim to misbehave tend to disappear quickly and without so much as a whisper.
Capital: Wroat   Government: King Boranel Volger   Hallmarks: Espionage, industry, metalwork, organized crime, subterfuge

Interesting Things About Breland

  • Sharn is the largest city in Noyatu. Almost a nation in its own right (similar to Ravnica), the City of Towers is a hub for commerce and intrigue.
  • The Boromar Clan is the largest criminal organization in Breland. The Boromar halfling leadership maintains ties to the Orzhov Syndicate, the oldest and most powerful criminal organization in Noyatu. Other notable criminal organizations include the monsters of Daask and House Tarkanan, an alliance of assassins and thieves.
  • Breland's major cities are highly cosmopolitan. Due to its proximity to Droaam, Breland's cities include more monsters - ogres, orcs, goblins, and even sahuagin, harpies, and gargoyles - than elsewhere in Noyatu, besides Droaam itself.
Type
Geopolitical, Country
Controlled Territories

Articles under Breland


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