Droaam Organization in Taridad | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Droaam

Droaam is a nation of monsters ruled by the Daughters of Sora Kell. Each of these three hags is a legend in her own right, the subjects of tales used to frighten children. They seized the lands west of Breland past the Graywall Alps and founded the nation of Droaam.   Although Breland had laid claim to these barren lands after the fall of the Wynarn Empire, they were never able to tame this wild region. Gnolls, orcs, and goblins commonly sought haven here, as well as ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes, and other races unwelcome in civilized lands. In the past, these creatures fought one another more often than they raided human settlements. Under the leadership of the Daughters of Sora Kell, they have a new purpose. The Daughters use an army of ogres and war trolls to maintain order. All countries of Taridad recognize Droaam except Breland. Most Brelish believe that the monstrous nation can't last - that even the Daughters can't hold the disparate alliance together - but Droaam is currently thriving and stronger than ever.   Droaam works closely with House Tharashk, selling the services of monstrous soldiers and laborers and byeshk ore, a form of metal with magical properties. Beyond that, it's a still-expanding frontier nation. The cities of Graywall and Great Crag grow larger and more organized every day, and Breland is uneasy with the potential power of a fully realized Droaam.   The Monsters that inhabit Droaam retain their racial subcultures. Most worship the Dark Sovereigns, but other religious traditions flourish as well.  
The Daughters of Sora Kell
  In the past, particular creatures dominated the communities of Droaam. The harpy flights lived in mountain peaks, while the medusas remained isolated in the citadel of Cazhaak Draal. Under the rule of the Daughters of Sora Kell, the Droaamites are creating cities where all manner of creatures live and work together.  

Graywall

Known as the Gateway to Droaam, this city sits on the border to Breland. Though dominated by monsters and ruled by a mind flayer, Graywall is both a center for trade and a haven for deserters and fugitives. Many noble houses maintain outposts in Graywall, and Hosue Tharashk governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Noyatu.  

The Great Crag 

Built atop ancient goblin ruins, the Crag is the seat of the Daughters of Sora Kell. Few outsiders have seen this thriving city of monsters. Of the noble houses, only House Tharashk has a presence in the city.  

The Venomous Demesne

This hidden city is ruled by families of tiefling warlocks who wield powerful magic and craft dark wonders.
Capital: The Great Crag   Government: The Daughters of Sora Kell   Hallmarks: Byeshk ore, monstrous mercenaries

Interesting Things About Droaam

  • Droaam uses the supernatural abilities of citizens as tools, just as other nations of Noyatu use magic. The Daughters of Sora Kell keep their people fed with troll sausage and use harpy's songs to quell brawls. When dealing with monsters in Droaam, consider the practical applications of their abilities.
  • When the Wynarn Empire purged lycanthropy from its lands, many lycanthropes escaped into the region that later became Droaam. The Dark Pack alliance of lycanthropes, worgs and other supernatural predators hunts southern Droaam.
Type
Geopolitical, Country

Articles under Droaam


Comments

Please Login in order to comment!