Sava, Cogson
He is a powerful way of sun monk aligned with the Fifth Element. He often walks the land investigating brutal crimes, serial killers, and evildoers. He and Cog have begun to uncover the Fallen and their plans to release the Dark One from his prison.
Physical Description
General Physical Condition
Sava Cogson
STR
12 +1
DEX
20 +5
CON
14 +2
INT
16 +3
WIS
17 +3
CHA
11 +0
• Feature: Shelter of the Faithful. • Traits: Served in mercenary group. Forgetful about names. • Ideal: Rally for pending religious war. • Bond: Former scripture librarian from monastery. • Flaw: Distrusts non-followers. Proficiencies
• Proficiency Bonus: +4 • Armor: none • Weapons: simple weapons, shortsword • Tools: calligrapher's supplies, musical instrument (flute) • Saving Throws: Strength, Dexterity • Skills: Acrobatics, Athletics, Insight, Religion, Stealth Warforged Traits
• Creature Type: Humanoid • Age: 13 years old • Medium Size (6' 1", 248 lbs.) • Constructed Resilience. (adv. saves vs. poison, resistence to poison, immune to disease, do not need to eat or breathe) • Integrated Protection (bonus added to Armor Class, slower to don/doff armor) • Sentry's Rest (semiconscious 6 hours a day instead of 8 hours sleep, but not immune to magical sleep)
Class Features [PHB p. 76]
• Unarmored Defense (AC)
• Martial Arts (1d6, bonus attack)
• Flurry of Blows (1 ki for two unarmed attacks as bonus action)
• Patient Defense (1 ki for Dodge as bonus action)
• Step of the Wind (1 ki for Disengage or Dash as bonus action, jump distance doubled)
• Unarmored Movement (higher speed)
• Radiant Sun Bolt (+4 spell attack, 1d6+4 radiant damage, range 30 feet; 1 ki to attack twice as bonus action)
• Slow Fall (-45 damage)
• Extra Attack (2/attack)
• Stunning Strike (1 ki point, Constitution save of stunned)
• Searing Arc Strike (spend up to 5 ki points to use and boost burning hands as bonus action after an attack)
• Evasion (area effect half or no damage)
• Stillness of Mind (end charmed or frightened)
Actions
Martial Arts. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 bludgeoning damage. Strike counts as magical to overcome target's resistence to nonmagical attacks and damage. Can also make unarmed strike as bonus action.
Dart. Ranged Weapon Attack: +9 to hit. Hit: 1d4+5 piercing damage. (Normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Martial Arts During A Turn: Counting actions and bonus actions, make three unarmed attacks or one weapon attack plus two unarmed attack in turn. Or, for 1 ki point, make four unarmed attacks in a turn. (Opportunity attack is a seperate reaction, do once per round.)
Relationships

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