Session 2, Scene 1: Adventuring Society tryouts
Plot points/Scenes
The party and a bunch of other prospective new members of the Caffeinehagen University Adventuring Society have gathered in a clearing in the West Woods, where they're greeted by the members of the society, and a large array of wooden weaponry.
Hallia Vedalken leads the tryouts, and gives a speech before they begin. Points to cover:
- Thank everyone for being there
- Congratulate them or figuring out the puzzle on the flyer
- Introduce herself, Runk Skunklung, Ilkan Longleap and Ari Mas
- Explain how the selection process for the society works - it's not necessarily about who wins, but that helps
- Explain how people can progress to the next phase - good skills, good teamwork, something unique to offer
- Explain the rules for capture the flag
Capture the flag rules
Capture the flag is played as a LARPing game:- Wooden weapons only
- No offensive spells - offensive spells
- It's an object interaction to pick up the flag
- If you take damage while holding the flag, you must make a Constitution saving throw to keep hold of it. The DC is equal to 10 or half the damage taken, whichever is higher
- If you drop to 50% HP, you lose a limb. Roll a d4 to determine which limb. 1 = Left Arm, 2 = Right Arm, 3 = Left Leg, 4 = Right Leg
- When at 25% HP, you lose a second limb
- The game takes place in a forested area. You'll be able to see opponents within 15 feet, or spend an action to do a perception check to look for people to see people further away than that
After capture the flag
The society congratulate everyone on their gameplay etc, and invite a selection of teams to follow the society to a meeting.
Plot type
Scene
Parent Plot
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