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Session 2, Scene 3: A night out at the SU

Plot points/Scenes

Approaching the SU

The Student Union is a big building with some quite fancy, swooping metal architecture points at the front. There is a short queue outside, and two bouncers - a Tortle and an Orc - are checking everyone's student IDs and managing the flow of people.   Once the party are in, there is a cloakroom to check in any bags, weapons, coats etc. The SU has a bunch of different rooms playing different styles of music. Inside, there are bright lights everywhere, loud music, bass booming, students drinking, talking, shouting and dancing. There is a large central area with a balcony surrounding it, which is the main dance floor. There is a big stage at one end, with a huge AetherDisc turntable setup and a DJ at work.

Drinking mechanics

Each hour of the night, the party can choose to take it easy, go with the flow, or drink heavily. After each hour, the party make a Constitution saving throw, the DC depending on their level of drinking:
  • Taking it easy: DC10
  • Going with the flow: DC15
  • Drinking heavily: DC20
A success means the drinking has no effect. A failure has the following effects:
  • The player rolls 1d6
  • The number rolled corresponds to a stat to be affected
  • The player rolls 1d6
  • The number rolled corresponds to the change to that stat. That stat is reduced by that amount, and their Charisma is raised by that amount

I Have Never

Hallia Vedalken suggests that the group sit round a big table and play a drinking game.   It'll be a good way to find out a bit about each other and have a bit of fun.   Questions to ask:
  • I have never been in a fight
  • I have never stolen anything
  • I have never been arrested
  • I have never been too hungover for class
  • I have never broken a bone
  • I have never taken a punch
Plot type
Scene

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