Zapis Kingdom Organization in Sanctum | World Anvil
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Zapis Kingdom

The starting point for our adventures, the Zapis kingdom is a fairly well established Kingdom on the west coast of the Abyss.   Western European in feel, the Zapis Kingdom controls the entirety of the Blacktide Bay as well as large stretches of the surrounding Susmis Swamps.   Ruled by a King and Queen, the Zapis kingdom is currently in a peaceful state, seeking to expand its borders to the edge of the swamp (not yet fully explored), while firming up relations with Oav and Tsarleone, the two other entities of consequence with which the kingdom has encountered.   The Zapis Kingdom is built on three different settlement types. At it's center, the capital Geradine is a massive city that covers most of The Glistening Isle in the center of the Blacktide Bay. Two large port cities, Isenwold and Basincall serve as the primary entry points for non-native traders. Finally, a large number of towns and villages surround the bay, going deep into swampland. These settlements vary in size from a few dozen villagers to over a thousand Zapis citizens. The main purpose of the swamp villages is to provide the larger cities with food and raw materials, while the kingdom in turn offers the smaller settlements military protection and access to more refined goods.   Due to both the dangers of the swamps (known as the "Savage Mire" to the locals) as well as some recent unrest among a few of the larger fishing villages, Zapis does have a significant military presence.   At the behest of the Trade Guild and multiple members of the nobility, the Kingdom is currently pushing hard to explore, map, and secure the northern and southern borders of the swamps in the hopes of establishing firm control over the entire Susmis Swamps.
While many individuals and organizations wield influence and power in Zapis to different degrees, the big players always come down to the nobility, the military , and the Trade Guild .
Type
Geopolitical, Kingdom
Demonym
Zapis
Controlled Territories

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