The party visits an underground Jurassic Park, this time with even more abominations against science and nature.
The party meets some drow hybrid kids and finds an ancient vault.
The party fights some dinosaurs and learns the truth of the ancient dungeon.
The adventurers rescue the saurials and attempt to kill the Animus Society mage who lurks in the dungeon.
The party prepares for the kaiju fight of a lifetime. Or at least a good six months.
The party wrestles a colossal basilisk.
The party splits the loot and figures out where to go next.
The party searches Kaelund's old pirate isle for signs of the Animus Society.
The party delves deeper into the necromantic cave.
Another room, another painting.
The third painting.
The final painting and the end of the trial.
The party rescues some smugglers and enters the second dungeon.
The party returns to the Decapitator's trap corridor.
The party saves a child.
The party reaches the dungeon's end.
Cleanup, loot, and downtime after the adventure on Kierst Isle.
Malakai tracks down crew for the Ragnarok