Their sense of smell is great, and allows them to detect scents from greater distances than most of their contemporaries. Their tall forward-pointed ears often reach the top of their heads. Within these ears, towards the top, are a series of curved ridges— all this allowing them to hear things from great distances— and "see" via echolocation. They tend to stand from 5'4"— 5'7".
A Short History
Peub Neubo; a member of the Council of Mothers, who lead the Beuttepeun nation of Tteunor, had overheard a sinister plan by their All-Mother to sacrifice the whole of their people to some great approaching evil. Even more condemning— it was revealed that the never-ending plague of monsters at their doorsteps was a direct result of Auroull's power drawing them towards her.
She would not die for someone who would so coldly throw her aside, and immediately left to reveal her discovery to the citizenry. With many feeling betrayed, they formed the new nation of Pottott. War swiftly followed, with Tteunor unwilling to recognize the new nation— and Pottott fighting for their right to survive their coming doom.
Greetings & farewellsWider, grander gestures are more easily and quickly distinguished with echolocation— as such, greetings see Beuttepeun raising their arms outward at each side. For those close, they will greet by touching their face, palms open on both sides of the head— and shake it side-to-side gently for a moment before letting go. Farewells have their outstretched arms bent at the forearm towards their head.
Coming of ageBoth boys and girls will join a band of the Bneull— monster hunters— for a mock hunt at age 13, where they must successfully kill a captured monster, or die at its feet. If they are unable, they are seen as also unable to defend Auroull and thus useless to their society.
DeathIt is believed that the dead attract more monsters, so bodies are collected, and buried away from cities in burial grounds called Killtt.
Bneull will use these grounds to attract and hunt down potential threats— not letting even the bodies of their families go to waste.
EatingMothers must eat first, always. Monster meat is to be avoided at all costs, as it is believed to be tainted, and poisonous. As the Beuttepeun have yet to discover fire, meat is generally avoided— and eaten raw when it is consumed.
WarWar is new to the Beuttepeun, and not something they have developed tradition for. Notable, however, is the practice of jamming— where one copies the frequency of the enemy's echolocation with their own, rendering them blind.
Ideals, Love & Gender
RelationshipsWomen will approach men, offer out their hand, and— if he places his onto hers— they become a pair. As pregnancy is highly desired within their culture, polygamy is fairly common. Though, it isn't uncommon for monogamous couples to exist, either.
BeautyWithout hair, or much clothing, the Beuttepeun have little in the way of beauty standards beyond bathing semi-regularly. Touch and shape are the most important, and with this, many pursue softer, smoother skin.
GenderWomen are generally expected to be pregnant often— not necessarily give birth, as pregnancy is seen as a holy source of power. Their society is matriarchal, and women hold the grand majority of power within it as a result. The practice of alchemy is restricted to women only, as is the ability to join the governing councils, and witness birth.
Men typically fight in the military, or Bneull— some even rising to powerful positions— they also take up the bulk of the physical labor, but it isn't entirely uncommon to find men in lower managerial positions as well. If a woman so chooses, she is able to join in the same work as men— though they will find themselves in higher positions much faster.
Art, Architecture, and Dress
ArtBeuttepeun art mainly consists of sculpture and music. Common subjects are Auroull, of course, various monsters— as it's believed that their souls will not leave unless they have a body to pass through— and heroes.
ArchitectureBeuttepeun settlements are largely built from broken or loose stones arranged atop one another to form domed structures. With these stones masterfully balanced, and often interlocked— these structures are sturdier than one might expect from their feeble appearance. Most buildings consist of three domes; one large central dome, and two smaller domes somewhere along the sides. Arches are common sights, and stalagmites will often grow atop roofs. Furniture is composed of monster bones, hides, and more stones— should it need to be more sturdy, or hold a lot of weight.
Beuttepeun structures can become impressively large if the stacked stones are mixed with the walls of the vast caverns. If one could see in the blackened depths, they could see these impressive domed towers from miles away. Along the borders of each city, are specialized towers with angled walls and open faces, meant to amplify sounds from the distance— acting like giant ears. These enable guards to "see" up to a mile away by enhancing their echolocation.
DressAs the Beuttepeun rely on echolocation for their sight— many qualities of dress simply cannot be seen by them. As such, they do not wear clothes— but they do wear jewelry. Beuttepeun jewelry focuses on creating shapes rather than being shiny, or colorful. Many women will wear ntteupeb, or, "wings—" a variety of materials from animal hides, bones, or stone placed around ones upper arms or legs, and sticking out in a triangular shape like a wing. Sawn-off monster horns are worn by both genders, placed on the forehead to mimic the felled creatures— often as a trophy, of sorts.
When expecting to talk with Llib Tettareb (lightbearers, or, humans who posses sight) in a friendly manner, some Beuttepeun will don loincloths, and tie a cloth band over their face— so as to hide their missing eyes, and make the foreigners feel more at ease.
Religion & Myth
NamingBeuttepeun names are one and the same with those of their language, Auroullott.
A few feminine names are those such as Aurott, Tteur, Reub, and Aureub.
Masculine names include things like Nolltt, Ren, Nett, and Rett.
Like many other languages throughout Qet, family names are passed down through each generation.
It is said that Auroull herself formed the Beuttepeun language— and it is no surprise that this would lead to similarities with those on the surface.
TaboosRape, and infanticide are punishable by death.
Do not waste anything from your hunts, lest the beast rise again for revenge. Barren women are seen as weak— and cast out to Allen Noul, a lone island within the Rott Allen— the sea of algae.
Alchemical StrengthFor the Beuttepeun of Pottott, who have opened up trade with foreign nations such as Rektouzk— it has become apparent that their most valuable goods are their potions.
Hunting the many monsters constantly threatening their settlements is no easy task. Alchemy helps significantly to lower the gap between Bneull and the monsters they face.
For generations they have practiced and experimented with numerous ingredients, temperatures, and processes to develop precise, powerful potions.
This skill mixed with the rare ingredients native to their home makes their alchemy valuable to foreign nations.
Without firePart of what makes Beuttepeun alchemy so unique is their lack of fire— the Beuttepeun have yet to discover it.
However, in its place, are red-hot green-white teull stones found in closely guarded caverns. These stones seemingly never lose their heat— how, exactly, is unknown.
Anyone who has tried to remove these stones from the caverns have found that they have an unpleasant reaction to higher altitudes— violently exploding.
A subterranean nation, of matriarchal hunters who place great value on pregnancy and birth.
Auroul: The Mother
Mother to all of humanity, Auroul was the first human. Nigh immortal, she travels the world in fear of the hungering Ytzkla.
The faith held by the Beuttep of Tteunor, which heavily emphasizes strength found through pregnancy.
Birthing homes, of great religious significance to the denizens of Tteunor.