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Session 15

General Summary

Recap

We decided to collect all the mushrooms from the Old Chapel while we waited for Bree's waterbreathing potions. Then, after much indecision, Arti gave the 4 un-zapped Fey Whispers to autumn Ingrid to make a potion for 1 person.
We saw the nlacksmith for the first time during lunch as he was complaining that he's overworked, but we didn't interact with him.
Once Bree's potions were ready we headed to the Reservoir of Knowledge on a small boat. Everyone went down into the cave except Saga who is remaining on the boat.

Summary

We explored the Reservoir of Knowledge together with the smugglers and Alexander.
The main cavern looks like an old ruined square but time has removed any distinduishing cultural features. Bree & Merida informed us that they had already been to the Garden and the Library, but hthey hadn't explored the rest. According to them the fungus was first sighted outside the Library.
First we checked out the Garden. It is a fully unground garden with grass, flowers and trees. No sign of fungi. A large light hangs in the center above an alter/marble pedestal surrounded by a dead-looking vine that is very thorny. Underneath the vine is the Inscription "Come here to find rest o' children of nature, for we are the its heirs and guardians, and you are our progeny" (only sure of the part in bold as it was only partly readable and the rest was provided by Gretchen later). We also checked out the remains of lumicite and a new crystal: red Glass.
Afterwards we checked out the Quiet Room. It is a small dark cavern where the silence spell was continuously cast. Arti found the source to be a beheaded statue of the Storm Twins, more specifically the necklace they were kolding on to: Sirona's Sadness. After removing the necklace from the hands the silence was broken. The sound seemed to have awoken a giant serpent-like creature (the Sea Serpent) that broke out of the Reservoir into the bay and sea. This created a whirlpool and destroyed part of the Reservoir (being flooded by seawater).
Saga who remained outside on the boat, was fishing before the Serpent capsized the sloop and she had to fight to not be dragged by the whirlpool. She has a point of an exhaustion for her efforts.
The rest of the team decided to flee the Reservoir out of fear of collapse and also got caught in the current. Once the whirlpool faded (thanks Gretchen) they joined up with Saga once more to discuss the next plan of action.
Muireall and Merida decided to stay near the Reservoir to keep an eye out, while the rest went back to port to get some answers. We would all wait until the Reservoir had settled before going in again.
At the port the team went to Gretchen. They told her about the lumicite to enter the tower. Gretchen told us about the old waysm the silence, that there were bo rumors or legends of serpents here. She also identified the necklace and told what she could about the Storm Twins. We also learned that the local blacksmith is Magnus' s brother so we have to tell him the bad news if he doesn't know yet and ask him about the red glass.

Session Notes

I do the recap noooooooooo
everyone noticed the Bree not drinking the waterbreathing potion
a cavern not much larger than a room exit is crack in a wall (man made long ago maybe)
stalagtites and mites cover the wall
I have my own tricks! I actually don't know how i do that - Bree in regards
fell from ship and driftedd ashore since then she can breathe uncerwater
Muir heqrt struck with lightning after death - frankensteins monster?
Building was pilfered empty by smugglers
roughly 7,5 hrs on potion left
Merida has pendant with light cantrip
few routes through the ruinsm typically little to no creatures
very few noise

Into the ruin

floor is uneven dirty puddles and stone
eroded ladder/stair and stalags
chilly atmosphere
no front part of "building"
huge cavern with ceiling of varying heights
remnants of pillars and a fountain
might has once been a square of some sort
theyve been north - remains of library
not to upper ones yet
right - most nearby exit with a garden area that seems oddly intact, also lumicite was there
decided to first check out

the garden

narrow gap - impossible to cross if broad shouldered
walls are clearly wet and smell of mold
after hallwat - ledge 20 ft up
below is a garden - layer of green grass abd old trees halfgrown in walls
oaks and lavender and dandelion
there is light from the ceiling: a hefty source but hard to say from this point
from this ledge: no fungus here, no toadstools no marmelade
past the canopy at center below light - an altar or marble pedestal
dried out bramble growing around the pedestal
dark brown vine with thorns rosebush/bramble - dead
thorns as bug as Arti's thumb
Inscription beneath ther bramble in languad that Arti can't read
Its sylvan
text is faded partly
"come to find rest o' children of nature, for we.... (illegible)"
is it built by druids?
elven cities down south - these ruins are missing details so no idea of race that built it
garden looks like a replicate of glade in the forest
_________

SAGA INTERLUDE

sitting on sloop grey clouds
we on for 45 min by now
she's gonna fish - she has something on the hook but it's very big and its fighting back
yank - 1 m fish caught = giant fish

SAGA INTERLUDE

__________
there are still some fragments/remnants of lumicite and other unknown crystal:
jagged red glass like crystals that arent breakable and cant be pried loose looks vicious?
magical or sturdy like diamond, shovel couldnt go through the ground either
very sharp like knife edge, broken glass
smooth on 1 side, sharp on the other
-> tell Gretchen about this?
back to enormous cavern
Muir hears small scritching noise
Merida is also alarmed, halflings oblivious
when we are back at square sound is gone
next one to the right spelunk

the quiet room

Bree didnt want to do this - Merida made her
again a squeeze - this time tighter than the previous one
coinmister - new title :p
opens up in small cavern - ceiling 1 feet above heads of the tall folk
left stream of water falling through a hole in the ground
we don't hear the water either O-o
we under a silence spells
look for source - in the darkness there is a statue
statue of man and woman with heads removed - contorted and eroded through time
muir torch lights up area
floor of basalt few holes where water falls through in total silence
statue is 1.70 cm tall with pedestal doesnt completely match surrounding stone
man and woman holding hands interlocked- between is shimmering blue jewel
its a necklace with a teardrop shape blue gem
now we hear mighty stream below us and the ground we stand on is not this sturdy
muir hears movement at the far back
Arti puts necklace away adn quietly goes back
serpentine like body moving around, didnt see us -> snake maybe? didn't see head, it vnishes back into darkness
I dont think the fungus will be here cause of that thing
________________________

SAGA INTERLUDE

long, large shadow in the water that tips over the boat
a serpent who swam into the bay and then dove and disappeared
where it dove a whirlpool has formed
(oops we awoke it)
Saga and sloep drift toward whirlpool
she is in a stalemate with the current

SAGA INTERLUDE

_______________

Escape

suddenly hear a waterfall coming down
water level starts rising
its literal sea water coming down fast
we hurry back to cavern
serpent broke through the surface probably
water plateaus at some point and doesnt rise anymore
is now an underwater cavern
first fungus was sighted outside the library
we leaving now so we failed our quest
the moment we exit we are trapped in the current like what did you expect
rapid current fades
whirlpool vanishes
saga has been paddling for 20 min straight - point of exhaustion
serpemt is unexpected
no legend about it around here
part of reservoir is now swallowed by the water
we dont know where it went
lumicite of purple/octarine
pedestal is the same as the one with Gollum :p
pedestal grew a bright yellow orchid when approached
arti wasnt there so she wouldn't know
merida and muir stay here while we go back
muirs idea not mine
she's makiong arti do all the work - she wants to ask gretchen stuff but makes arti do it
I'm getting tired of this
_________________________

merida and muir Chat

down south is runor of guardian serepents for temples
might have beeen a ruined temple down there
'people want to be immortal through what they leave behind' - Muir

merida and muir Chat

_________________________

At the port

head to the tower that is near the port
gretchen doesnt like visitors
gretchen lets us in as seen as Arti says lumicite source
told her of garden below and crystals
tells us to go to blacksmith - he's magnus's brother - o dear
maybe there's a cairn down there
no tales of serpents according to gretchen only for heraldry of gods
she saw the whirlpool
"Come here to find rest o' children of nature, for we are the its heirs and guardians, and you are our progeny"
it refers to the old ways - druids and guardians are the spirits of nature
every druid is a descendant of a nature spirit or druids are nature spirit incarnated as a mortal
place might be rife with the pedestal but old ways have ceased since the silence
some elfs might remember the time before but humans do not
gods are no longer present but their presence is their, they can lend power but no longer appear physically or talk
necklace is Sirona's Sadness - Sirona = Tallasa of the tempestuous twins
Necklace casts silence per day - indef cast was due to amplifier
Tallasa represents sea herself though her imagery is sea shells not sea serpents
don't know about as Sirona
Nerius is lord of storms, skies
 

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Rewards Granted

Arti

Sirona's Sadness

Saga

1 huge fish

Muirreal

NA

Character(s) interacted with

Related Reports

Bring the bad news to the blacksmith
. - Magnus & red glass
Chat with Marcus.
- entrance, tales and general info Reservoir
Return to the Reservoir.
- continue the scouting party, check out fungus sidghted locations at least
In game date
1051 AS, 13th October
I have my own tricks! I actually don't know how i do that...
- Bree
People want to be immortal through what they leave behind.
- Muir
Come here to find rest o' children of nature, for we are the its heirs and guardians, and you are our progeny.
- dogma of the Old Ways

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