Session 14
Ingredients and Potion Brewing
General Summary
Recap
Not much progression, more talking. Still a bit lost. Muirreal spotted another Ingrid in the distance near the Old Chapel. We investigated the Chapel.Also Bree informed us of tha fact that an Ingrid murdered Magnus.
In the Chapel we found some mushrooms that have grown overnight. They seem to be infused with the local energy and zap people. The Ingrids informed us the might be a Fey Whisper variant.
We decided to get the Ingrids to make a concoction using the potion and explore the Old Reservoir.
Summary
We decided to collect all the mushrooms from the Old Chapel while we waited for Bree's waterbreathing potions. Then, after much indecision, Arti gave the 4 un-zapped Fey Whispers to autumn Ingrid to make a potion for 1 person.We saw the nlacksmith for the first time during lunch as he was complaining that he's overworked, but we didn't interact with him.
Once Bree's potions were ready we headed to the Reservoir of Knowledge on a small boat. Everyone went down into the cave except Saga who is remaining on the boat.
Session Notes
We are going to collect the other 3 mushrooms,It is raining. (soft drizzle, but you will be soaked)
Alex is wearing a hood in the rain.
At least somebody's enjoying it - Saga
I dont think its going to storm today - Alex
currently not telling town that there are doubles
Bree is brewing water breathing potions
She is in a cell that has been turned into a makeshift laboratory - Merida is reading in the corner
She needed the bramble roots for the potions and weed from a nearby bay.
Will be done in 2 hours.
route to Old reservoir should be safe but it is a long narrow tunnel filled with water
Other option is asking Marcus' way down but that is spelunking
team to go down: us - Alex - Bree and Merida
to the old chapel
3 vibrant blue mush barely as long as our thumball 3 collected - we have 4 of them - muirreal
the 2 brown ones as well - saga picks these very sad looking mushroom
only clump of moss remains
bell looks fine
box placed - with wooden bell inside
muir and saga know I leave gift boxes everywhere
to the station
1 ingrid in the back - mix of green and blue leaves to differentiatethe other ingrid - in an archive - loose hair no longer in braid, a pin behind the ear autumn colored flower
Ingrid reading the romance novel was in town ingrid, other Ingrid from the marmelade was reading the diary
saga says it's more logical to give it to autumn colored ingrid
no one wants to take responsibility
arti gives the mush to autumn Ingrid
the 4 mush will do for one imbibment but with no margin for error - 1 hr to make them
no straining, add sage and bark, consistency of thick soup
alaric is keeping them seperate
saga checks the list for anything odd - brown moss: is used as potion component - it is a base with binding components, juniper berries, lavender and sage are to compensate in flavour (lavender also to sooth)
we gotta wait for another hour until bree potion ready
lunch time
muireall is again going for a drinkshe gets venison stew and pint of pale lager -> cost copper
saga same with apple juice
arti shares apple juice with Granny - still asking about when we leave to Uncle Wilbur
booming voice enters tavern
dwarf shouting for the biggest bowl of venison
we haven't seen him before - odd
alone wearing a tunic, leather pants and leather boots - build like a brick house, muscular
build like he could be a warrior but he isn't armed
has quited down and is talking to tavernkeep
convo:
dwarf is running is running out of supplies iron for well and iron for fence around reservoir
it's hard enough manning a forge on their own
complaining about emergency orders
merida is also an alcoholic
good ale is nice and chunky - Muir
small vials with dark blue concoction - water breathing potion around 8 hrs
sneakily checkin on ingrid blue-green: got caught immediately - she is almost done with her book
other ingrid has turned the other room into a lab was not spotted - she's working on the potion
merida and alaric talked
this is an investigation - see smt bad get the fuck out
it's quite sizeable so we need a few 5-7 peeps maybe
we are with 6
Alaric to talk with Gretchen and apparenly inform her and ask if she has seen Ingrid around
15 min swimming - dont go down or up to fast
saga is not coming down with us
To Harbor
Merida's smaller ship will fit all of usGunther not seen on the way to the ship - smaller building int he harbor he looked tired
we all go aboard and leave the bay
to an arch made of cliffs - back to Meerwacht but after 30 min anchor is dropped
potion is shockingly sour
muir doesn't drink, saga keeps her potion even though she stays on the boat
Only Bree did not drink the potion herself and just jumps after - not seen by Arti
Alex leaves fur cloak and boots and jumps after
Bree is very fast in water - odd
we swim to concealed grotto
narrow and dark, the water gets colder and colder only light is Merida's bubble
old building/ruins stone has grown around it making some of it indistuingishable
the carvings have eroded away
dark brown and grey mold covers it
only entrance is a crack in the wall
Welcome to the reservoir of knowledge - Merida
some ruins predate the Silence
Bree pulls out a torch
Muir asks Bree - She breaths waterm she is an avid swimmer and diver
we enter the ruined building
_________________________________________________
Rewards Granted
Arti
NASaga
2 de-zapped Fey Whisper: Lighning1 Water-breathing Potion
Muirreal
1 Water-breathing PotionCharacter(s) interacted with
DIRECT CONTACT
IngridIngrid - Spring
Alaric
Alexander Strum
Bree
Erick
Merida Gray
MENTIONED
GuntherGretchen
Created Content
Related Reports
]Autumn Ingrid is making the Potion
.
In game date
1051 AS, 13th October
Report Date
19 Nov 2023
Primary Location
Secondary Location
Related Characters
At least somebody's enjoying it.
- Saga
I don't think its going to storm today.
- Alex
Welcome to the Reservoir of Knowledge.
- Merida
Comments