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Session 14

Ingredients and Potion Brewing

General Summary

Recap

Not much progression, more talking. Still a bit lost. Muirreal spotted another Ingrid in the distance near the Old Chapel. We investigated the Chapel.
Also Bree informed us of tha fact that an Ingrid murdered Magnus.
In the Chapel we found some mushrooms that have grown overnight. They seem to be infused with the local energy and zap people. The Ingrids informed us the might be a Fey Whisper variant.
We decided to get the Ingrids to make a concoction using the potion and explore the Old Reservoir.

Summary

We decided to collect all the mushrooms from the Old Chapel while we waited for Bree's waterbreathing potions. Then, after much indecision, Arti gave the 4 un-zapped Fey Whispers to autumn Ingrid to make a potion for 1 person.
We saw the nlacksmith for the first time during lunch as he was complaining that he's overworked, but we didn't interact with him.
Once Bree's potions were ready we headed to the Reservoir of Knowledge on a small boat. Everyone went down into the cave except Saga who is remaining on the boat.

Session Notes

We are going to collect the other 3 mushrooms,
It is raining. (soft drizzle, but you will be soaked)
Alex is wearing a hood in the rain.
At least somebody's enjoying it - Saga
I dont think its going to storm today - Alex
currently not telling town that there are doubles
Bree is brewing water breathing potions
She is in a cell that has been turned into a makeshift laboratory - Merida is reading in the corner
She needed the bramble roots for the potions and weed from a nearby bay.
Will be done in 2 hours.
route to Old reservoir should be safe but it is a long narrow tunnel filled with water
Other option is asking Marcus' way down but that is spelunking
team to go down: us - Alex - Bree and Merida
to the old chapel
3 vibrant blue mush barely as long as our thumb
all 3 collected - we have 4 of them - muirreal
the 2 brown ones as well - saga picks these very sad looking mushroom
only clump of moss remains
bell looks fine
box placed - with wooden bell inside
muir and saga know I leave gift boxes everywhere
to the station
1 ingrid in the back - mix of green and blue leaves to differentiate
the other ingrid - in an archive - loose hair no longer in braid, a pin behind the ear autumn colored flower
Ingrid reading the romance novel was in town ingrid, other Ingrid from the marmelade was reading the diary
saga says it's more logical to give it to autumn colored ingrid
no one wants to take responsibility
arti gives the mush to autumn Ingrid
the 4 mush will do for one imbibment but with no margin for error - 1 hr to make them
no straining, add sage and bark, consistency of thick soup
alaric is keeping them seperate
saga checks the list for anything odd - brown moss: is used as potion component - it is a base with binding components, juniper berries, lavender and sage are to compensate in flavour (lavender also to sooth)
we gotta wait for another hour until bree potion ready
lunch time
muireall is again going for a drink
she gets venison stew and pint of pale lager -> cost copper
saga same with apple juice
arti shares apple juice with Granny - still asking about when we leave to Uncle Wilbur
booming voice enters tavern
dwarf shouting for the biggest bowl of venison
we haven't seen him before - odd
alone wearing a tunic, leather pants and leather boots - build like a brick house, muscular
build like he could be a warrior but he isn't armed
has quited down and is talking to tavernkeep
convo:
dwarf is running is running out of supplies iron for well and iron for fence around reservoir
it's hard enough manning a forge on their own
complaining about emergency orders
  • he the local blacksmith
  • Bree walks in later - potions done
    merida is also an alcoholic
    good ale is nice and chunky - Muir
    small vials with dark blue concoction - water breathing potion around 8 hrs
    sneakily checkin on ingrid blue-green: got caught immediately - she is almost done with her book
    other ingrid has turned the other room into a lab was not spotted - she's working on the potion
    merida and alaric talked
    this is an investigation - see smt bad get the fuck out
    it's quite sizeable so we need a few 5-7 peeps maybe
    we are with 6
    Alaric to talk with Gretchen and apparenly inform her and ask if she has seen Ingrid around
    15 min swimming - dont go down or up to fast
    saga is not coming down with us
    To Harbor
    Merida's smaller ship will fit all of us
    Gunther not seen on the way to the ship - smaller building int he harbor he looked tired
    we all go aboard and leave the bay
    to an arch made of cliffs - back to Meerwacht but after 30 min anchor is dropped
    potion is shockingly sour
    muir doesn't drink, saga keeps her potion even though she stays on the boat
    Only Bree did not drink the potion herself and just jumps after - not seen by Arti
    Alex leaves fur cloak and boots and jumps after
    Bree is very fast in water - odd
    we swim to concealed grotto
    narrow and dark, the water gets colder and colder only light is Merida's bubble
    old building/ruins stone has grown around it making some of it indistuingishable
    the carvings have eroded away
    dark brown and grey mold covers it
    only entrance is a crack in the wall
    Welcome to the reservoir of knowledge - Merida
    some ruins predate the Silence
    Bree pulls out a torch
    Muir asks Bree - She breaths waterm she is an avid swimmer and diver
    we enter the ruined building

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    Rewards Granted

    Character(s) interacted with

    Related Reports

    ]Autumn Ingrid is making the Potion

    .
    In game date 1051 AS, 13th October
    Report Date
    19 Nov 2023
    Primary Location
    Secondary Location
    At least somebody's enjoying it.
    - Saga

    I don't think its going to storm today.
    - Alex

    Welcome to the Reservoir of Knowledge.
    - Merida

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