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Dungol City

Dungol City, also known as Dun'Walis Olemnon (meaning "Dwelling of the Dun'Walis" in the ancient elven tongue), is the capital of the Free State of Dungol. It stands as a testament to elven ingenuity and their deep connection to the natural world, even under the authoritarian rule of Danjel Jackson McNaird.

Deep within the ancient Forest of Dungol, the city is nestled among colossal trees that pierce the sky, some reaching hundreds of meters in height. The River Oderon gracefully meanders through the city, providing a vital artery for trade and transport. The air is typically humid, thick with the scent of damp earth, rich foliage, and the distant aroma of woodsmoke. While a sense of unease lingers due to McNaird's rule, the city retains much of its natural beauty.

Dungol City… a marvel, a testament to the elven capacity for harmony. Observe how they've woven their dwellings into the very fabric of this ancient forest, a delicate dance between civilization and the wild. One can scarcely tell where the city ends and the forest begins, a symphony of wood and stone, a testament to their deep understanding of the natural world.
— Mattrick Zaffenborgjo

Industry & Trade

List of shops:

  • Riverbend Market : A sprawling open-air market located along the banks of the River Oderon. Stalls and vendors from all over Dungol gather here to trade their wares. You can find everything from fresh produce and locally crafted goods to exotic imports and perhaps even some illicit items. The market is a hub of activity, filled with the sounds of bartering, chatter, and the occasional street performer. It's a great place to gather information, overhear rumors, and experience the vibrant mix of cultures within Dungol City. Be wary of pickpockets and con artists, though!
  • The Silverbranch Bowyer : Tucked away in a quiet corner of the city, this shop specializes in crafting high-quality bows and arrows. Run by a family of elven artisans who have passed down their skills for generations, they use rare woods from the Forest of Dungol and enchant their creations with subtle magic. They are known for their craftsmanship and their ability to create bows tailored to the specific needs of each archer. They also offer repairs and maintenance for existing bows.
  • The Rune & Root Apothecary: A small, dimly lit shop filled with the aroma of dried herbs, bubbling potions, and strange ingredients. The apothecary, an elderly elf with a vast knowledge of plants and their properties, sells a wide range of remedies, potions, and ingredients for magical rituals. They are known for their discretion and their ability to provide cures for even the most unusual ailments. However, they are also rumored to have a connection to the darker side of magic, and some whisper that they can provide poisons as well as cures.
  • The Hidden Spring Outfitters: Catering to adventurers and travelers, this shop sells everything needed for exploring the wilds beyond Dungol City. From sturdy backpacks and climbing gear to enchanted lanterns and maps of hidden trails, they have it all. The owner, a rugged half-elf who has explored every corner of the Forest of Dungol, is a wealth of information about the surrounding area and can offer advice on navigating dangerous terrain or finding hidden locations.

Inns and bars:

  • The Elderwood Inn
  • The Treant's Trunk
  • The Swiftfoot Courier
  • The Flowing River Tavern

General Goods & Supplies:

  • The Wandering Willow Provisions: Owned by a druidic elf with a deep connection to nature. Offers a wide array of traveling supplies, from enchanted tents that adjust to any terrain to self-brewing tea kettles that use forest spirits for fuel. They might also carry rare herbs and ingredients for potions.
  • The Sunstone Exchange: A combination pawn shop and curiosity shop. Run by a quirky elf, it trades in unusual items, artifacts from lost civilizations and other goods of a lesser legality. It's the place to find that one weird item you never knew you needed.
  • Everbloom General Store: Carries everyday necessities with an elven flair. Run by a family of forest elves who are wary of outsiders.

Crafts & Artisans:

The Whispering Woodcarver: Specializes in intricate wood carvings, from decorative pieces to functional items like enchanted arrows or musical instruments. The woodcarver is a recluse, rumored to communicate with the trees themselves for inspiration.

  • The Moonglass Workshoppe : Creates beautiful objects from moonglass, a substance that glows faintly in the dark. They make everything from jewelry to lanterns to decorative windows. Run by a family of moon elves who are known for their artistry and their aloofness.
  • Silkenthread Weavers : Weaves exquisite fabrics and tapestries, often incorporating magical threads or dyes that change color with the light. Run by a group of elves who have a special bond with spiders.
  • The Rune Etcher's Sanctum: Offers the service of etching magical runes onto weapons, armor, or other items. The rune etcher is a powerful mage or a scholar who has mastered the art of rune magic. They might be reluctant to work for those they don't trust.

Farms:

  • Whisperwind Orchards: Nestled in a small valley just outside Dungol City, Whisperwind Orchards is known for its variety of fruit trees, many of which are magically cultivated to produce fruit year-round. The orchard is owned by a family of elves with a deep connection to nature, and they are rumored to use ancient elven magic to enhance the flavor and size of their fruit. The orchard is a peaceful place, filled with the sweet scent of blossoms and ripe fruit, and the gentle rustling of leaves in the wind.
  • Sunhaven Fields: Sunhaven Fields is a large, gently sloping area carved out of a sun-drenched clearing within the Forest of Dungol. While still respecting the surrounding ancient trees, the elves have carefully cultivated this land to grow various grains – not only wheat but also perhaps elven varieties of barley, rye, and even some more exotic grains with magical properties. The fields are laid out in flowing, organic patterns, following the natural contours of the land rather than rigid rows.

Infrastructure

Dungol City's infrastructure is a marvel of elven engineering, seamlessly integrated with the surrounding environment. An intricate network of wide walkways, crafted from polished wood and reinforced with elven magic, connects the various districts. These walkways, some elevated hundreds of feet above the forest floor, allow for efficient travel throughout the city, while small boats and barges navigate the River Oderon below. This two-tiered transportation system creates a dynamic and efficient urban environment. The infrastructure is well maintained, a testament to the elven dedication to craftsmanship and order, even under McNaird's rule.

History

Dungol City's origins lie in a small settlement clustered around the Dun'Walis Tree, a sacred tree of immense spiritual significance to the elves. As more elves settled in the area, the settlement naturally expanded, growing into a thriving city. During the reign of King Flodamiel, a magnificent shrine was erected around the Dun'Walis Tree, becoming a central place of pilgrimage and communion. For countless generations, elves freely communed with the tree, drawing upon its wisdom and longevity. This sacred practice was the cornerstone of their culture and spirituality. However, upon seizing power, Danjel Jackson McNaird abruptly forbade communing with the Dun'Walis Tree. The shrine is now heavily guarded and inaccessible to the public, a stark symbol of McNaird's suppression of traditional elven practices and his control over a vital aspect of their lives.

Points of interest

The Dun'Walis Tree remains the city's most significant natural point of interest. Its power to facilitate telepathic communication and grant wisdom and longevity is deeply ingrained in elven culture. However, McNaird has effectively seized control of the tree, stating that it is sickened and can only be visited by its guardians.

Architecture

The city's architecture is a testament to the elven reverence for nature. Buildings are predominantly constructed from sustainably harvested wood, often incorporating living trees into their very structure. Homes and halls are frequently built within the boughs of these giant trees, creating organic and aesthetically pleasing structures that blend seamlessly with the forest environment. The architecture retains its elegance and intricate detail, a characteristic of elven craftsmanship. While new construction reflects a more utilitarian style in some areas, the older structures continue to showcase the artistic flair of the elves.

Geography

Dungol City's location at the heart of the Forest of Dungol gives it a unique and defensible geography. The colossal trees form a natural canopy, filtering sunlight and casting the city in a perpetual twilight.

Climate

Dungol City experiences a humid, temperate forest climate. The dense canopy of the ancient forest filters sunlight, creating a perpetual twilight within the city. This canopy also helps to regulate temperatures, keeping the city relatively cool and sheltered from extreme weather. Rainfall is frequent, contributing to the lush vegetation and damp earth. The air is typically still and humid, thick with the scent of damp earth, rich foliage, and the distant aroma of woodsmoke from the city's hearths.

Maps

  • Dungol City
Alternative Name(s)
Dun'Walis Olemnon
Type
City
Population
>10.000
Location under
Owning Organization
Characters in Location

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