Order of the Pillar of Fire Organization in Misty Isle of Harn | World Anvil

Order of the Pillar of Fire

Some of the inspiration and details are derived from Colombia Games.

The Hârnic Chapter

The Clerical sect of the Church of Agrik sponsoring the Fighting Order, the Companions of Roving Doom.

In 717TR, the Order’s only Hârnic temple in the City of Golotha was burned to the ground, and most of its priests killed. No more than a few dozen members of the Order survived, and only then by fleeing and remaining in hiding.

It is believed that the conspiracy to purge the Piller of Fire was planned by the Agrikan Primate, Sir Klyrdes Bisidril of the Order of Mamaka, Master of Steel, likely with the support of King Chafin III of Rethem. The Order intends to assassinate the Primate at the first opportunity.

The Pillar of Fire's sponsored Fighting Order, the Companions of Roving Doom, did not show a high degree of loyalty during the crisis, instead, they relied on the Priests of the Order of Mamaka, for spiritual guidance.

During the Rethemi Civil War, 721 to 723TR, the Companions of Roving Doom fought on the losing side for King Chafin III Araku. The priests of the Pillar of Fire supported the Rebels led by the Earl of Tormau, as they could, mostly supplying intelligence. They were rewarded with royal support when King Kabe II Araku came to power.  The Pillar of Fire priests once again guild the Companions, however many of that Order's leadership are considered traitors requiring purifying.  Things are tense between the organizations. 

The Order has reclaimed its temple in the City of Golotha and restarted constuction of a grand temple at Arketh Keep.

The Ivinian Chapter

The Chapter in the Viking Northlands is prospering. It has temples in the town of Vulenheim and on the volcanic mountain of Geravek. It has good relations with its sponsored Fighting Order, the Ivinian branch of the Companions of Roving Doom, who have a well-deserved reputation for violence and aggression.

Tenets of Faith

The members of this Order are first and foremost Fire Priests conjuring fire and lava in all its forms. They believe that fire is the great purifier; weakness and corruption are burned away, allowing for something better and stronger to emerge from the ashes.

The Order also strongly believes in converting souls swell the armies of Agrik. They are not fussy in who they convert as long as they can wield a weapon.

Priesthood

The Order is open to both men and women. Priests or Priestess of this Order have access to Agrik's Fire Domain.

Agrik's Fire Domain

Fire Domain Spells

1st Burning Hands, Orb of Fire (fire version of Chromatic Orb)

3rd Flaming Sphere, Scorching Ray

5th Fireball, Searing Hand (as per Melf's Minute Meteors)

7th Fire Shield (fire version only), Wall of Fire

9th Conjure Elemental (fire only), Immolation

Bonus Cantrips

You learn the create Bonfire cantrip if you do not already know it.

Wrath of the Inferno

Also, at 1st level, you can blazingly rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw using your spell save DC. The creature takes 2d8 fire damage on a failed saving throw and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Bonus Proficiencies

Also, starting at 1st level, you gain proficiency with Heavy Armor and can use all Flails.

Channel Divinity - Searing Wrath

Starting at 2nd level, you can use your Channel Divinity to wield the power of the flame with unchecked ferocity. When you roll fire damage, you can use your Channel Divinity to deal maximum damage instead of rolling.

Blazing Impact

At 6th level, when you deal fire damage to a large or smaller creature, you can also push it up to 10 feet away from you.

Flames of Gashang

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Born from the Furnace

At 17th level, you have developed an immunity to all fire damage, including infernal fire and lava. When you cast a spell that deals fire, add your Wisdom modifier to that damage. You gain the use of Meteor Swarm as an additional spell usable once per day.

Order of the Piller of Fire

by Columbia Games

Companions of Roving Doom

by Columbia Games

Founding Date
651TR
Type
Religious, Holy Order
Subsidiary Organizations
Deities
Related Ethnicities

Comments

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Oct 27, 2020 04:00 by MrGunn

I like it, one suggestion, fire elemental summoning seems more of a Pelahan or wizardly function. I would think summoning of a Balor or a Horned Devil would be more appropriate.

Thanks!   MrGunn [email protected]
Oct 27, 2020 05:22

Thanks, I love these discussions. My reasoning for a Fire Elemental is I try to give each of the Clerical Orders a unique flavor or focus, in this case, fire is their thing. Any way they can still summon Demons using generic spells and ritual books. My understanding from canon is the Order of Hepra the Mace, and maybe the Eight Demons as well is much more focused on summoning conventional Demons.

Oct 28, 2020 02:41 by MrGunn

Yes I like these discussions as well.

Thanks!   MrGunn [email protected]