The Tournament
Conflict:
The players will fight their way through a tournament held in the capital of the Dercian Empire.Setting:
The adventure setting is in Pearlhal, a location with tropical to subtropical temperatures and a smell of the sea. Emperor Malthin II have degreed that a tournament to be held and from all over the empire and even other nations, adventures and others seeking their fortune is streaming, towards the capital.Structure:
The players will be put into a group by the tournament officials. The tournament is built so that several battles occur in different areas throughout the capital. The tournament consists of four rounds, with two teams going against each other in each round until the finale. The players might be required to move around the city from one arena to another to fight in the tournament. Moving between the arenas, the players can explore the city and upgrade their equipment.High Stakes:
- If the group of players don't win the tournament, they risk not getting a good contract, not to mention the winning price.
- If the group wins a round too fast, the officials might investigate if foul play has been at play.
Goals:
The goal for this one-shot is for the players to win the tournament in Pearlhal at the Hippodrome Festivus afterwards they will be called to the imperial palace were they will be met with a high-level official and will be given the price of winning the tournament, the group will also be hired to do a task that will open up for missions with more prestige and gold.
Related Organizations
Related Locations
- Maximian Nasica
- Damianus Dolabella
- Flavia Ambustus
- Iola Asellus
You have a good outline that gives an experienced DM enough to play around with, but this could do with some expanding. -Does the tournament only consist of fighting? Are there special rules or challenges associated with the different rounds or arenas? -When traveling between arenas do other teams, or influential people in the city betting for or against the PCs, attempt to help or hinder the team in any way? As I said though, good job overall, specific enough to give a DM enough to work with while not locking in details allowing it to be played an almost any system at any level.