The World
The Twenty-first
Mythology & Lore
The Renewal
After an ancient cycle ended in calamity, The Fool ventured forth from the remnants of The World’s realm to renew life. Carrying the lessons of ages past, The Fool walked into the unknown, inspiring mortals to embrace the future with courage. This story is the cornerstone of rebirth myths, emphasizing that every end brings a new beginning.Cosmological Views
Completion and New Beginnings
The World shares a unique and cyclical relationship with The Fool, symbolizing the endless loop of fulfillment and fresh starts. While The World represents the culmination of a journey, The Fool steps forward to begin anew, carrying lessons learned. This connection is revered by travelers, teachers, and philosophers who see life as an ongoing cycle of growth and renewal. Festivals celebrating this bond often involve rituals of renewal and acts of courage, encouraging participants to take their next leap of faith.Tenets of Faith
Edicts: Respect the land you walk on. Give animals proper burials. Allow plants to grow.
Anathema: Destroy land and salt the earth. Slaughter animals senselessly. Destroy plant life. Allow the land to grow stagnant.
Anathema: Destroy land and salt the earth. Slaughter animals senselessly. Destroy plant life. Allow the land to grow stagnant.
Granted Divine Powers
Devotee Benefits
Divine Ability Constitution or WisdomDivine Font Harm or Heal
Divince Sanctification Can choose holy or unholy
Divine Skill Nature
Favoured Weapon Quarterstaff
Domains
Core Domain NatureSecondary Domains Earth, Wood
Subdomains Air, Cold, Fire, Lightning, Water
Triad and Septagram
Holy Triad ProtectionHoly Septagram Freedom
Cleric Spells 1st: Gust of Wind, 5th: Elemental Form, 9th: One With the Land
Avatar Form
Speed No land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain;Melee Single Action Waves (bull rush, reach 15 feet, thrown 20 feet), Damage 6d8+6 bludgeoning;
Ranged Single Action Wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning.
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