Arjunda
The Queen of Tides
Arjunda is goddess of rivers, lakes, seas, plagues, and diseases. She is often depicted as the wife of Fenrierys who keeps his wrathful flames in check. She sends plagues and diseases on humanity as blessings to eat away at the impurities of the body. Worshippers perform water rituals of washing for purification. Worshippers who contract diseases and illnesses are held in high esteem, especially those who suffer from fevers, which are thought to be a joint blessing of Arjunda and Fenrierys of “inner purifying fire”. Cults of Arjunda who have fevers often try to intensify the fevers until they hallucinate, believing the hallucinations to be visions from Arjunda. Sometimes use of drugs is also involved in cultic worship to bring about visions from their Goddess. Arjunda is often allied with Fenrierys, but is seen as ambivalent or apathetic toward the other gods.
Divine Domains
Rivers, Lakes, Seas, Plagues, and Diseases
Holy Books & Codes
The Chant of the Tide
Divine Symbols & Sigils
Shark teeth, bones, and bloodleaf petals
Tenets of Faith
Blessings:
Tier 1: You can breathe underwater for 10 minutes longer than usual. Gain +1d4 devotion
Tier 2: You can breathe underwater. You gain a disease called “Arjunda’s Blessing”, which gives you -2 Strength and -3 constitution. Every hour, roll a constitution check until you pass one. If you pass, you receive a vision from Arjunda and gain +7 Strength and +7 Constitution. If you fail, you get -1 strength. Gain +2d4 devotion for this blessing. Gain +2d4 more if you received a vision.
Ritual:
Cover yourself in something vile, and then wash yourself in a river, lake, stream, or ocean. Roll a constitution check for disease. If you get a disease from this ritual, Gain +5 strength, +5 Constitution, and +5 Wisdom for 72 hours. All saving throws get +1. All effects of the disease you would get are reversed. At the end of the 72 hours, you are cured of this disease. Gain +3d4 devotion.
Miracles:
Touch of the Vile-Goddess (DC 12)
Devotion cost: 150
For the next 24 hours, all attacks have a chance of poisoning your opponent. Opponents roll a constitution check against DC17 to determine if they are poisoned. If they fail, they take 1d6 damage per turn in poison damage. All negative effects of poison and disease are reversed for 24 hours. You swim 5x faster and can breathe underwater. Sea/water creatures don’t attack you.
Pestilence (DC 18)
Devotion Cost: 500
All attacks get +1d6 poison. At the beginning of combat choose one opponent. That opponent rolls a constitution save against DC 10+ your character level. If they fail, they receive the disease “Pestilence” which gives them -3 to all attributes and does 1 damage each turn. The effects of all poisons are now reversed, and poison has a 25% chance to heal you 1d8 per character level. These effects are permanent. This miracle can only be chosen once.
Holidays
The Dance of Death
The Summer Tide
Relationships
Divine Classification
Arch-God
Current Location
Realm
Church/Cult
Spouses
Siblings
Children
Aligned Organization
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