Theandros
The Holy One
Theandros is the one and only God of the Church. They believe he is creator of all. Theandros is depicted as a mighty warrior-God who fights against evil in both physical as well as spiritual forms. The Church believes that humanity has fallen away from this God, thus cursing the land, and they await redemption by Theandros. The Church itself is organized into several distinct orders, some of which don’t always see eye to eye. They believe that by their service and worship, they can cleanse the land of impurities and restore humanity to favor with Theandros. The Church of Theandros is in direct conflict with cults of the Arch-Gods, and have gone to war with them, wiping many of the cults out completely.
Divine Domains
God of all creation
Holy Books & Codes
Sanctum Solas Creedo
Divine Symbols & Sigils
Wings, depictions of Valkyrie
Tenets of Faith
Passive: Once per day, you may roll against a DC of 12 to heal 1d8 per 5 levels instantly. Each level you may either get +1 to health or +1 to any skill.
Blessings:
Tier 1: +1 to Wisdom, Strength, and Constitution. Gain 1d4 devotion.
Tier 2: +1 to all attributes, +1 to all saving throws and skill checks. Gain +1d4 damage. Gain 3d4 devotion
Ritual:
Flagellate yourself (do 1d4 damage to yourself for every 5 levels you have) or tithe 5% of your gold at a Sanctum. If you chose to flagellate yourself, take half damage from all sources for 24 hours. If you chose to tithe, gain +2 to all skill checks for 24 hours/every 1,000 gold. Only one of these rituals may be active at a time. Gain 3d4 devotion.
Miracle:
Heavenly Host [DC 12)
Devotion cost: 150
Treat your next roll (attack, saving throw, skill checks, etc.) as if you rolled a natural 20. If in the mortal plane, Gain +10 to attack and +2d10 damage for the next three turns. If in a spiritual plane, gain two Valkyrie allies for three turns.
Mercy of the One (DC 18)
Devotion Cost: 500
Your next three rolls are treated as if they are natural 20s. Your health is fully restored. Gain 1d10 to your hit points permanently. Increase one attribute by +2, and one skill by +3 permanently. If you would die, you may spend 500 devotion to regain full health. Gain +1d4 devotion in prayer permanently. This miracle cannot be repeated.
Wings of Grace (DC 20)
Devotion Cost: 500
The next time you would die, you are restored to full health instead. You permanently gain the sub-race of Valkyrie (note: Valkyries have wings and flight speed of 60). You gain +2 strength, +2 Constitution, and +2 Charisma. You gain 1d20 to health, and can regenerate 1d8 once per combat. This miracle can only be done once.
Wrath of God (DC 14)
Devotion Cost: 250
All enemies take 2d20 damage and roll a will save. If they die, they turn to a pillar of salt. If they fail the will save, they flee from combat.
Holy Relics (DC 12)
Devotion Cost: 200
When crafting, add one free enchantment (at GM's discretion)
Holidays
St. Alaena's Feast
The Festival of Bren
Cruxan's Day
The Archon's Feast
Divi Dominae
Relationships
Divine Classification
God
Current Location
Realm
Church/Cult
Spouses
Siblings
Children
Ruled Locations
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