Marabal
The Red God
Marabal is god of war, honor, and strength. His worshippers often revel in warfare and adopt a warrior culture. Marabal is thought to have created the world from the bloody corpses of his enemies. He is thought to be a warrior who fights against evil for those who bring his name glory and honor. The Marabal cults typically have a belief in “The Last Struggle”, an apocalyptic final battle at the end of the earth where Marabal and his followers will wage war against some of the other gods (which gods varies from cult to cult) in order to establish the world in eternal victory and glory. Marabal is often allied with Enliel and Fenrierys. He is typically indifferent towards Gnotsis, and occasionally dislikes Diatana.
Divine Domains
War, Honor, and Strength
Holy Books & Codes
The Red Chant
Divine Symbols & Sigils
A Vial of Blood
An Axe
Tenets of Faith
Blessings:
Tier 1: Gain +1 strength and +1 constitution. Gain 1d4 devotion
Tier 2: gain +3 to attack and +1d6 damage. Gain 3d4 devotion
Ritual:
Cleave your slain enemy in two. Prepare a chalice of their blood, and drink it down to the dregs in honor of Marabal. For the next 24 hours, gain +2 to strength, and +1d6 damage. You cannot run from combat during this time. Gain 1d4 devotion.
Miracle:
Glory of the War-God (DC 8)
Devotion Cost: 100
Double your attack rolls for the remainder of combat. Add 1d8 bleed damage to all attacks for the remainder of combat.
Lifeblood (DC 18)
Devotion Cost: 500
Add 1d6 bleed damage. As combat begins, gain +1d6 damage for each enemy killed until end of combat. Standing in blood/being soaked in blood adds +3 to attack rolls. Drinking the blood of fallen enemies heals you for 1d8+character level outside of combat. This miracle can only be done once.
Holidays
The Feast of Flesh
The Red Gorge Feast
Festival of Blood
Relationships
Divine Classification
Arch-God
Current Location
Realm
Church/Cult
Spouses
Siblings
Children
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