April Dawn Character in Kignura | World Anvil

April Dawn

Early on, she took a job as a butcher at a local shop, started off solid, she found a rhythm that she could work well with. Over the next few years, though, the job became less and less fun, thanks in no small part to management giving her grief over every little detail. And then came the manipulative boyfriend, though his manipulation wasn't evident until just over half a year of their relationship. With choice words exchanged, and after the darkest evening of her life, she officially broke up with him. That same dark and tumultuous morning, she met Amuris Leighton, braving a couple of armed thugs to rescue the 'native' from harm. Breaking away from him, she soon after quit her job, and over the course of a few months, she took steps towards becoming a freelance illustrator.
Statblock

April Dawn CR 1/2 (XP 200)

bronze eyes, dark brown hair, female catfolk
N medium humanoid(feline) Fast hero 1
Init +3;Senses: low-light vision;Perception +7;

DEFENSE

AC 13, touch 13, flat-footed 10 (+3 Dex, +0 size)
HP 10(1d8+2 Con) ; Hit Die:d8;
Fort +2, Ref +5, Will +1

OFFENSE

Speed 30 ft.
Melee: 2 claws +3 (1d4+1 P/S), pocket knife +3 (1d4+1 P, 19/x2)
Ranged: -
Space 5 ft; Reach 5 ft
Special Attacks: -

STATISTICS

Str 13(+1) Dex 16(+3) Con 14(+2) Int 11(+0) Wis 12(+1) Cha 11(+0)
Base Atk +0; CMB +1; CMD 14
Feats: weapon finesse
Skills: Acrobatics +7, Knowledge(streetwise) +4, Perception +7, Profession(freelance artist) +5, Sense Motive +2, Sleight of Hand +7, Stealth +9; (-2 on all Charisma-based checks)
Languages: Almerican(Common), Catfolk
SQ: cat's luck(1/day), sprinter
Archetype: infiltrator
Training: -
Difficulties: socially awkward
Heroics: Path of Dexterity
Hero Points: 4
Talent(s): exploit weakness
Traits: creative, professional wealth(freelance artist)
Gear: pocket knife, day pack, casual clothing, smart phone, penlight, wallet($80, debit card) ;
Other Belongings: apartment($300/month), bank($2200) ;
GEAR
Pocket Knife - price: $15.0; weight: 1 lb(s dmg(S/M): 1d4 P; critical: 19/x2; range: 10 ft; special: -; A small, black-handled flip-knife she bought mostly as a novelty, but after the explosion in Phorosburg, she holds it close whenever she goes out.

SPECIAL ABILITIES
Cat's Luck (1/day) (Ex): Can roll 2d20 for a Reflex save and take better result.
Exploit Weakness: (1/day) Adds Int bonus with Str or Dex bonus on attack rolls.
Heroics +(4, 4/day) Modern Hero Points
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Sprinter (Ex): +10 ft to speed when charge, run, or withdraw.
Cat’s Claws (Ex): Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.
Wealth Bonus +(3): Starting money and "Day Job" check for increased funds.

ECOLOGY
Factions: faction +0(unaffiliated)
Species
Date of Birth
4/14/1991 4:16AM
Year of Birth
1991 ASF 21 Years old
Birthplace
Knoll Air Force Base
Children