Amuris Leighton
A "Native" whose first night in Stranwell had her nearly mugged, possibly injured, were it not for the timely intervention of the concerned citizen she would, in time, come to know as a close friend, April Dawn.
Statblock
CN medium humanoid(feline) Ranger(trapper) 1
Init +2;Senses: low-light vision; Perception +7;
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 armor, +0 size)
HP 11(1d10+1 Con) ; Hit Die:d10;
Fort +3, Ref +4, Will +1
OFFENSE
Speed 30 ft.
Melee: unarmed strike +0(1d3+0 B), dagger +1 (1d4+0, 19/x2)
Ranged: longbow +3 (1d8, 20/x3)
Space 5 ft; Reach 5 ft
Special Attacks: favored enemy(animals +2)
Base Atk +1; CMB +1; CMD 13
Feats: Point-Blank Shot
Skills: Acrobatics +3, Handle Animal +5, Heal +5, Knowledge (nature) +6, Perception +7, Stealth +8, Survival +8 (+9 to get along in the wild Racial Modifiers: +2 Perception, +2 Stealth, +2 Survival
Languages: Almerican, Catfolk, Jalirri
SQ: cat's luck, sprinter, track +1, trapfinding +1, wealth bonus, wild empathy +2
Hero Points: 3
Traits: adventurer, savage
Gear: clothing outfit, casual, smart phone, trophy necklace, wallet($100) ;
Other Belongings: leather armor, arrows (20), dagger, longbow, bank($840) ;
Favored Enemy (Animals +2) (Ex) +2 to rolls vs. animals foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wealth Bonus +(1) Starting money and "Day Job" check for increased funds.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Factions: -
Statblock
Amuris CR 1/2 (XP 200)
green eyes, brown hair, female catfolkCN medium humanoid(feline) Ranger(trapper) 1
Init +2;Senses: low-light vision; Perception +7;
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 armor, +0 size)
HP 11(1d10+1 Con) ; Hit Die:d10;
Fort +3, Ref +4, Will +1
OFFENSE
Speed 30 ft.
Melee: unarmed strike +0(1d3+0 B), dagger +1 (1d4+0, 19/x2)
Ranged: longbow +3 (1d8, 20/x3)
Space 5 ft; Reach 5 ft
Special Attacks: favored enemy(animals +2)
STATISTICS
Str 11(+0) Dex 14(+2) Con 13(+1) Int 12(+1) Wis 12(+1) Cha 13(+1)Base Atk +1; CMB +1; CMD 13
Feats: Point-Blank Shot
Skills: Acrobatics +3, Handle Animal +5, Heal +5, Knowledge (nature) +6, Perception +7, Stealth +8, Survival +8 (+9 to get along in the wild Racial Modifiers: +2 Perception, +2 Stealth, +2 Survival
Languages: Almerican, Catfolk, Jalirri
SQ: cat's luck, sprinter, track +1, trapfinding +1, wealth bonus, wild empathy +2
Hero Points: 3
Traits: adventurer, savage
Gear: clothing outfit, casual, smart phone, trophy necklace, wallet($100) ;
Other Belongings: leather armor, arrows (20), dagger, longbow, bank($840) ;
GEAR
Trophy Necklace - price: -; weight: -; Collared Peccary tusk, the trophy of her first hunt.SPECIAL ABILITIES
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.Favored Enemy (Animals +2) (Ex) +2 to rolls vs. animals foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wealth Bonus +(1) Starting money and "Day Job" check for increased funds.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
ECOLOGY
Treasure: gearFactions: -