Aasimar Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Aasimar

Aasimar

 

Aasimar bear within their souls the light of the heavens.They are descended from Humans with a touch of the power of Celestia,the divine realm of many lawful good deities.Aasimar are born to serve as champions of the Gods,their births hailed as blessed events.They are a people of otherworldly visages,with luminous features that reveal their Celestial heritage.

 

Celestial Champions

Aasimar are placed in the world to serve as guardians of law and good.Their patrons expect them to strike at evil,lead by example,and further the cause of justice.

 

From an early age,an Aasimar receives visions and guidance from Celestial entities via dreams.These dreams help shape an Aasimar,granting a sense of destiny and a desire for righteousness.

 

Each Aasimar can count a specific Celestial agent of the Gods as a guide.This entity is typically a Deva,an Angel who acts as a messanger to the mortal world.

   

Hidden Wanderers

 

While Aasimar are strident foes of evil,they typically prefer to keep a low profile.An Aasimar inevitably draws the attention of evil cultists,Fiends,and other enemies of good,all of whom would be eager to strike down a Celestial champion if they had the chance.

 

When traveling,Aasimar prefer hoods or closed helms that allows them to conceal their identities.They nevertheless have no compunction about striking openly at evil.The secrecy they desire is never worth endangering the innocent.

   
  I saw her,wreathed in wings of pure light,her eyes blazing with the fury of the gods.The Bone Devils stopped in their tracks,shielding their faces.Her blade,now a brand of light,swept once,twice,three times.The Devil's heads hit the ground,one after another.And thus we learned that an Aasimar traveled in our ragtag band.
   

Aasimar Guides

 

An Aasimar,except for one who has turned to evil,has a link to an Angelic being.That being-usually a Deva-provides guidance to the Aasimar,though this connection functions only in dreams.As such,the guidance is not a direct command or a simple spoken word.Instead,the Aasimar receives visions,prophecies,and feelings.

 

The angelic being is far from omniscient.Its guidance is based on its understanding of the tenets of law and good,and it might have insight into combating especially powerful evils that it knows about.

   

Conflicted Souls

Despite its Celestial origin,an Aasimar is mortal and possesses free will.Most Aasimar follow their ordained path,but some grow to see their abilities as a curse.These disaffected Aasimar are typically content to turn away from the world,but a few become agents of evil.In their minds,their exposure to Celestial powers amounted to little more than brainwashing.

 

Evil Aasimar make deadly foes.The Radiant power they once commanded becomes corrupted into a horrid,draining magic.And their angelic guides abandon them.

 

Even Aasimar wholly dedicated to good sometimes feel torn between two worlds.The angels that guide them see the world from a distant perch.An Aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward on a greater quest.To a distant angel,saving a few commoners might pale in comparison to defeating a Cult of Orcus.An Aasimar's guide is wise but not infallible.

     

Aasimar Traits

   

Ability Score Increase:

CHARISMA +2  

Age:

Aasimar mature at the same rate as Humans,but they can live up to 160 years.  

Alignment:

Imbued with Celestial power,most Aasimar are Good.Outcast Aasimar are most often Neutral or even Evil.  

Size:

Medium,Aasimar have the same range of height and weight as Humans.  

Speed:

Your base walking speed is 30 feet.    

Darkvision:

60ft,Blessed with a Radiant Soul,your vision can easily cut through darkness.You can see in dim light within 60 feet of you as if it were bright light,and in darkness as if it were dim light.You can’t discern colour in darkness,only shades of grey.  

Celestial resistance:

You have resistance to Necrotic damage and Radiant damage.  

Healing Hands:

As an Action,you can touch a creature and cause it to regain a number of Hit Points equal to your level.Once you use this trait,you can’t use it again until you finish a long rest.  

Light Bearer:

You know the Light Cantrip.Charisma is your spellcasting ability for it.  

Languages:

You can speak,read,and write Amorian and Kelldorian (Common Tongue) & Celestial.    

Subraces:

  Three Subraces of Aasimar exist.   Protector Aasimar   Scourge Aasimar   Fallen Aasimar

Basic Information

Anatomy

Humanoid.A head,Torso,two arms and two legs.Pale White or Grey-Silvery skin tones with Black or White hair and eyes that shine with Radiant light.

Dietary Needs and Habits

Omnivore

Additional Information

Facial characteristics

With skin of pale White or Silvery-Grey tones and eyes of shining Radiant light

Perception and Sensory Capabilities

Darkvision 60ft

Civilization and Culture

Naming Traditions

Most Aasimar are born from Human parents,and they use the same naming conventions as their native culture

Major Language Groups and Dialects

Common Dress Code

Aasimar always wear hooded Cloaks,Robes or full face Helms to conceal their Celestial Heritage
Aasimar by Forgotten Realms
Genetic Ancestor(s)
Origin/Ancestry
Celestial & Human
Lifespan
80-160 Years Old (120 Average)
Average Height
5ft 6" to 6ft 6" Tall (Averaging 6ft)
Body Tint, Colouring and Marking
Pale White or Silvery-Grey skin tones,and Hair of Black or White,some have Tatoo's on their bodies of Celestial symbols

ANGELIC GUIDE

 

Roll D6 NAME

  1. Tadriel
  2. Myllandra
  3. Seraphina
  4. Galladia
  5. Mykiel
  6. Valandras
  Roll D6 NATURE  
  1. Bookish and lecturing
  2. Compassionate and hopeful
  3. Practical and lighthearted
  4. Fierce and vengeful
  5. Stern and judgmental
  6. Kind and parental
Loremaster Aemon by artbreeder
   

Aasimar in the World of Kelios


Articles under Aasimar



Cover image: Aasimar by Forgotten Realms

Aasimar

Ability Score Increase CHARISMA +2
Size Medium
Speed 30ft

Age:

Aasimar mature at the same rate as Humans,but they can live up to 160 years.  

Alignment:

Imbued with Celestial power,most Aasimar are Good.Outcast Aasimar are most often Neutral or even Evil.    

Darkvision:

60ft,Blessed with a Radiant Soul,your vision can easily cut through darkness.You can see in dim light within 60 feet of you as if it were bright light,and in darkness as if it were dim light.You can’t discern colour in darkness,only shades of grey.    

Celestial resistance:

You have resistance to Necrotic damage and Radiant damage.  

Healing Hands:

As an Action,you can touch a creature and cause it to regain a number of Hit Points equal to your level.Once you use this trait,you can’t use it again until you finish a long rest.    

Light Bearer:

You know the Light Cantrip.Charisma is your spellcasting ability for it.
 

Languages. Kelldorian (Common) & Celestial.

Comments

Author's Notes

Original Article written for Volo’s Guide to Monsters D&D 5e by Wizards of the Coast (WotC)


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