Fallen Aasimar Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Fallen Aasimar

Fallen Aasimar

 

An Aasimar who was touched by dark powers as a youth or who turns to Evil in early adulthood can become one of The Fallen-A group of Aasimar whose inner light has been replaced by shadow.

     

Fallen Aasimar Traits

   

Alignment:

 

Neutral or Any Evil Alignment:Imbued with Celestial power,most Aasimar are Good.Outcast Aasimar are most often Neutral or even Evil.

 

Ability Score Increase:

  STRENGTH +1.        

Necrotic Shroud:

  Starting at 3rd level,you can use your Action to unleash the Divine energy within yourself,causing your eyes to turn into pools of darkness and two skeletal,ghostly,flightless wings to sprout from your back.The instant you transform,other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8+ your proficiency Bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a Bonus Action.During it,once on each of your turns,you can deal extra Necrotic damage to one target when you deal damage to it with an attack or a spell.The extra Necrotic damage equals your level. Once you use this trait,you can’t use it again until you finish a long rest.

Basic Information

Anatomy

Humanoid.Same as Aasimar.

Dietary Needs and Habits

Omnivore

Additional Information

Facial characteristics

Same as Aasimar.

Perception and Sensory Capabilities

Darkvision 60ft

Civilization and Culture

Naming Traditions

Same as Aasimar.

Major Language Groups and Dialects

Common Dress Code

Same as Aasimar.
Fallen Aasimar by Comprehensive_Mime
Genetic Ancestor(s)
Origin/Ancestry
Celestial & Human
Lifespan
Same as Aasimar.
Average Height
Same as Aasimar.
Body Tint, Colouring and Marking
Same as Aasimar.


Cover image: Fallen Aasimar by Comprehensive_Mime

Fallen Aasimar

Ability Score Increase STRENGTH +1
Size Medium
Speed 30ft

Alignment:

Neutral or any Evil Alignment:Imbued with Celestial power,most Aasimar are Good.Outcast Aasimar are most often Neutral or even Evil.    

Ability Score Increase:

STRENGTH +1.  

Darkvision:

60ft    

Celestial resistance:

You have resistance to Necrotic damage and Radiant damage.    

Healing Hands:

As an Action,you can touch a creature and cause it to regain a number of Hit Points equal to your level.Once you use this trait,you can’t use it again until you finish a long rest.    

Light Bearer:

You know the Light Cantrip.Charisma is your spellcasting ability for it.    

Necrotic Shroud:

Starting at 3rd level,you can use your Action to unleash the Divine energy within yourself,causing your eyes to turn into pools of darkness and two skeletal,ghostly,flightless wings to sprout from your back.The instant you transform,other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8+ your proficiency Bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a Bonus Action.During it,once on each of your turns,you can deal extra Necrotic damage to one target when you deal damage to it with an attack or a spell.The extra Necrotic damage equals your level. Once you use this trait,you can’t use it again until you finish a long rest.
 

Languages. Kelldorian (Common) & Celestial

Comments

Author's Notes

Original Article written for Volo’s Guide to Monsters D&D 5e by Wizards of the Coast (WotC)


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