The Royal Dwarven Military is the largest military force on the
Northern Continent, numbering nearly fifty thousand at its strongest. Due to the odd nature of the
Dwarven Kingdom, the Royal Dwarven Military consists of three corps that specialize in a variety of knowledge to keep the
Kingdom safe in times of war without causing too much damage to the overlying rock structures. The three corps, while specialized, are trained to work together in seamless units that can fulfill their duties to the best of their abilities.
The current
Dwarven military is led by the
Headmaster of the
First Furnace, a title not easily earned. Appointed by the King, the
Headmaster presides over the
Dwarven magic academy and becomes the King's closest advisor in the event of a large conflict. Historically, the three
Headmasters of the
First Furnace,
Golden Anvil, and the
School of Mines serve as the King's military advisors but
Dwarven Law lays that responsibility upon the
Headmaster of the
First Furnace solely.
Each corp has its own team of leaders that serve as intermediaries between the
Headmasters and the various battalions and units that may appear within the corps. Each team of leaders is appointed by the
Headmasters after having gained the title of
Master Dwarf in their respective area of expertise and having served in the Royal Dwarven Military for a minimum of eight decades. While the King does have some oversight on these appointments, he rarely intervenes, allowing the
Headmasters to appoint those that are best suited for the job.
Serving as the warfaring organization of the
Royal Dwarven Military, the
Hammerfalls specializes in traditional military tactics and warfare. Those that join this corp make up the largest force of the military and by far spend the most time physically training in order to serve their people.
Hammerfalls
The
Hammerfalls are the corp of the Royal Dwarven Military that specializes in traditional military tactics, weapons, and strategies of warfare. The largest corp of the Royal Dwarven Military, this group is full of
Dwarves that have actively sought out military service in order to serve their kingdom and learn the deep and varied history of warfare throughout both continents of the world. Members of this corp will learn a variety of knowledge about war during their time at the
Golden Anvil, including becoming well-trained
Warriors with specialized weapons, overall strategies, and how their role fits in with the rest of the Royal Dwarven Military.
This Warfare Corp is led by the
Headmaster of the
Golden Anvil, a position appointed by the King. This person has proven their proficiency with a variety of weapons, complicated battlefield strategies, and their overall knowledge of warfare. The
Headmaster then appoints
Generals and Professors that will further the goals of the
Hammerfalls and the
Golden Anvil as a whole.
Scriptwroughts
The Scriptwroughts are the corp of the Royal Dwarven Military that specializes in all things magic related, including enchanted items, special metals, and anything else that may be touched by magic. The smallest corp of the Royal Dwarven Military, this group is by far the best trained as their magic and skills must be honed over decades so that they will not falter in the face of a gargantuan enemy. Members of this corp will study the various colors of magic, focusing in Brown Magic, Orange Magic, and Purple Magic as these colors tend to be the most helpful in the underground.
This Spellcasting Corp is led by the Headmaster of the First Furnace, a position appointed by the King. This person has proven their proficiency with a variety of magic and has heavily specialized in a single or multiple colors. The Headmaster then appoints Generals and Professors that specialize in the individual colors of magic as well as enchanting and magical warfare in order to best prepare students for all possibilities while on the battlefield.
Stoneshapers
The
Stoneshapers are the corp of the Royal Dwarven Military that specializes in combat engineering, including cave destruction, tunnel making, construction, and a great deal of mathematics. The second largest corp of the Royal Dwarven Military, this group is by far the most technical and requires a great deal of in-depth knowledge of both mathematics and science. Members of this corps study many plans and schematics in order to be able to use their skills to buy time or an advantage in battle. A single wrong move on their part could damage the tunnel system of the
Dwarven Kingdom irreparably or hinder the Royal Dwarven Military while in battle.
This Engineering Corp is led by the
Headmaster of the
School of Mines, a position appointed by the King. This person has proven their proficiency in a variety of trades and must have the title of
Master Dwarf in at least three trades to be considered. The
Headmaster then appoints
Generals and Professors that are considered
Master Dwarves in their specialized disciplines and have provided service to the Kingdom for a minimum of eight decades.
Military Education
Education is extremely important to the
Dwarves and the
Dwarven Kingdom, causing it to be the foundation of the Royal Dwarven Military. Without the system of schools and academies throughout the
Kingdom, the three corps cease to exist as their expertise can only be gained through hands-on teaching models that the
Dwarves pride themselves on. To become productive members of society, all who wish to be seen as a
Dwarf must be educated and find their place within the
Kingdom, whether as a craftsman or as part of the protection force.
All who join or are conscripted into the Royal Dwarven Military will spend a number of years or decades at one of the three large academies in the
Dwarven Kingdom. While receiving the title of
Master Dwarf is not a requirement of this military training, most in the Royal Dwarven Military take this opportunity to gain such a title as to have a way to be a productive member of
Dwarven society once their time in the military is up. Those conscripted into the military can have their terms shortened or ended altogether if they gain the title of
Master Dwarf and join a guild or find other employment in the
Kingdom.
School of Mines
The
School of Mines was the first school established in the lands of Isekai. Within months of the creation of the
Dwarven Kingdom, a school of the trades was established so that children and others could learn a trade to support their families and not be a burden on the fledgling
Kingdom. Originally a school of mining, the curriculum greatly expanded to include all possible trades as well as mathematics, science, and engineering. As the curriculum grew, so too did the school's responsibilities, and the
Stoneshapers were created from the students that excelled.
Those that study at the
School of Mines more often than not end up as part of the
Stoneshapers if they choose to join the Royal Dwarven Military. Mining is only a single part of the curriculum, often focusing on tunnel creation and destruction, rock structures, and other general knowledge that all
Miners must know. After decades of study, the students will branch into other areas of combat engineering, often dealing with explosives and strategic destruction that can aid the other corps. These students are well-taught in science, mathematics, and often languages as well.
First Furnace
The
First Furnace is the magic academy of the
Dwarven Kingdom and was established not long after the
Elves and
Humans established academies of their own. Originally, the
First Furnace had no ties to the Royal Dwarven Military as it was nothing more than a place for
Dwarves to learn the arcane arts that may assist with mining or other things throughout the
Kingdom. The presence of possibly encroaching
Giants from the north quickly changed that, causing the formation of the
Scriptwroughts and a more military presence in part of the
First Furnace.
Those that study at the
First Furnace more often than not end up as part of the
Scriptwroughts if they choose to join the Royal Dwarven Military. Specialization in a color of magic is required, often in
Brown Magic,
Orange Magic, and
Purple Magic as most
Dwarves have an affinity for these colors. Enchanting, magical
Metallurgy, and sealing magic are also taught as part of the curriculum once one has mastered at least one color of magic if not more.
Golden Anvil
The
Golden Anvil is the youngest of the academies in the
Dwarven Kingdom as early on, few saw the need for a war academy when few if any, other countries in the
Northern Continent had one. The
Dwarven King saw this as a proactive measure that would eventually pay off when large conflicts, such as the
Giant Wars and the
Eldritch War, ravaged the land. There was a need to teach the art of war so that devastation would not rain down upon the tunnels and caverns of the
Dwarven Kingdom. The
Dwarves could march forward and end a war before it began.
Those that study at the
Golden Anvil more often than not end up as part of the
Hammerfalls if they choose to join the Royal Dwarven Military. Weaponry, fighting, and strategies are just some of the things a student will study here, immersing themselves in the culture of warfare and the knowledge necessary to live another day. Hands-on learning here is paramount, with skirmishes and practice battles scheduled with the
Kingdom of Gems constantly to keep both war-ready.
Good article with loads of info and cultural feed. I like the emblems of the different corps.