Kingdom of Asalay
Merchants, warriors, adventurers, masters of crossroads and hoarders of secret knowledge: this is how the world sees the monarchs of Asalay, and how they see themselves. They foster an ideal image of Asalay as a land of a thousand cultures and religions, united under the enlightened rule of the monarchs.
The Kingdom of Asalay is a kingdom built entirely around the city of the same name. Much of the countryside is a decentralized web of tributary communities and trade ports stitched together to support the great city. To control the city of Asalay is to control trade across the region, as well as production: great amounts of iron, copper, silver, gold, steel, bronze, jewels, and silks are hauled out of The Asalay Underworld and flow through the trade routes into the greater world. The coastlines are also directly controlled by the kingdom, raising vast levies of soldiers and great harvests of spices, fruit, and cotton.
This very limited but pragmatic way of running a country has let the kingdom move its core quickly to adopt new technologies, magical arts, and ideas - by focusing entirely on the urban center and allowing the countryside to manage its own affairs, the kingdom can reform quickly and aggressively without disturbing most of the country.
Structure
At the top of the kingdom is the Monarch and Royal Family, which directly run the Crownlands - a stretch of urban and coastal land directly owned by the state that contains near every city in the Kingdom. The monarch is theoretically allowed to rule the crownlands as an absolute monarch - all titles and positions in the crownlands are non-hereditary appointments, and all laws are subject to crown revision. The royal family is expected to run this extended bureaucracy for the monarch.
Within the crownlands, there are two legal categories beneath the crown: Citizens and Subjects. Citizens are those who can prove that their families have lived in the crownlands for three generations. Citizens alone have the right to pass land along family lines, and have rights to their own courts. Subjects are everyone else. Subjects can still pass property to their children but require royal approval.
Outside of the crownlands, the land is run by the nobility - the greater nobles being known as Princes and the lesser ones only as Lords. Each noble has a unique relationship with the monarch, formalized in a Noble Contract that writes out the specific obligations of both parties and cannot be easily altered. Similar Village Contracts are used between the nobles and the local communities not directly under them. Villages and towns often have Constables that are either elected or chosen from the local elite by the nobility, creating a patchwork web of divided authorities that prioritize local rights and tradition.
Culture
Food Culture: Variety, Dumplings, and the Spice Challenge
Contract Culture
History
Foundational Legends
The Brotherhood Era
Imperial Era
The Dynastic Era
The Current Regime
Demography and Population
Territories
The Kingdom of Asalay is based around the isthmus of Asalay, with the capital city sitting at the narrowest point on the isthmus. From the isthmus, the kingdom then follows the coastline in every direction, moving 150 miles East, 90 miles West, 200 miles North, and 70 miles South.
Island of Onsepu sits 55 miles to the South of Asalay. It was once co-ruled by the Temple of Ishkibal the Dragon, but after the Temple was driven out in 1790, the Azalen kingdom formally invaded and occupied it. It is theoretically its own kingdom, but its monarch is by law the same as Asalay so that's mostly legal window dressing.
Military
The Azalen military is a composed of four main parts: the Crownguard, the Temple soldiers, Feudal levies, and Mercenaries. The crownguard is the core, and operates as a small standing army loyal to the royal family above all. The crownguard are a full-time standing army that doubles as an urban garrison and police force. They are chosen for their flexibility and value as guards over warriors, making them fairly disciplined and reliable but less than ideal as a formal fighting force. The greatest tactical advantage of the crownguard is its versatility: the wide range of recruits and magical resources it has access to allow the crownguard to draw on a wide range of fighting styles, policing styles, and magical support.
The Temple soldiers are warriors provided by the Temple of Ishkibal the Dragon. These warriors have trained from childhood as Ishkibites and are often veterans of either distant wars against religious enemies or The Underworld. The Temple guard covers many of the crownguard's deficiencies, including heavy infantry, cavalry, and battle monsters extracted from The Underworld.
The Feudal levies rarely join up with the others, but rather keep order in the countryside and protect the kingdom's borders. They are primarily made up of highly autonomous local warbands.
And, wherever there is a gap, Asalay has the unique ability to compensate with mercenaries from around the world - there are often great hosts of them along the trade routes, both to protect merchant vessels and to plunder the Underworld's riches.
Religion
The Kingdom of Asalay is deeply entangled with the Temple of Ishkibal the Dragon, and is theoretically very Ishkibite. It would be a mistake to imagine this as a purely theocratic state, however: outside religions are welcome in Asalay as long as they do not undermine the government.
If a foreign religion manages to carve out a neighborhood of its own in a city, it is offered a Banot ("nation"): essentially, its own legal and tax category. Each Banot has a leading council of religious minds that represent that religion and inform the kingdom what is considered acceptable and legal in that tradition. The crown and Banot then work out a system of taxation and law that will keep that religious community happy and harmonious. For example, if a religious community traditionally outlaws a kind of food or drug and someone within that community breaks that taboo, the crown might allow the Banot of that community to hold a trial and punish the offender. In regards to taxes, the Banot can also promise to take on certain civic responsibilities in their neighborhood (policing, sanitation, education, etc) in exchange for the ability to collect taxes on their residents and keep some of those taxes for neighborhood improvements.
The Temple of Ishkibal the Dragon has long embraced the Banot system: by acknowledging and segregating the different religions into different legal systems, Ishkibites in Asalay feel even more different from other religions and actively identify more with the Temple. It helps that many of the general public spaces fall under the Temple of Ishkibal's jurisdiction: they manage The Underworld, the market squares, and the ports (all very lucrative areas to rule over). The Temple of Ishkibal the Dragon also runs the state-sponsored central bank, has sway over the media censors, is involved in the military apparatus, has a monopoly on the nutmeg trade, and has unlimited legal power over all things involving Flowyrms, which they consider to be holy messengers of Ishkibal.
But there is one eternal threat to the Banot system: mixed faith neighborhoods. Until recently, these have been taxation nightmares generally discouraged by the state. However, ever since the Laranharta cadet branch took power in the monarchy in 1840, the monarchy has eased restrictions on these- even legitimized them! At first this was a scandal that threatened to explode into full-on political crisis, but the leadership of the Temple has worked out a compromise: wherever the neighborhoods are mixed, the Temple will be able to work out a contract between itself, the kingdom, and the member-temples (or Banots) for that neighborhood's operation. As the contract-makers, the Temple always ends up in a position of dominance and gets to appear welcoming and cosmopolitan.
Foreign Relations
Asalay has emerged as an unlikely champion of Western Ishkibism, defending same-faith countries and opposing Halikvar invaders. The greatest rival of Asalay is the neighboring bastion of Halikvar, the Kingdom of Isaok.
Despite this reputation as a defender of the faith, Asalay is more of a pragmatic defender of trade lines - only really lashing out if it detects a growing threat or if trade is disrupted.
Asalay is closely allied to The Khilaia.
Agriculture & Industry
caffeinated and coconuts (for milk, as food, and for palm oil). Flowyrms are also grown with Temple permission for their fruit and psuedodragons.
Great smithies and kilns can be found here as well. Asalay has a long history of steel smithing using artifacts from below, and that remains true. Mining is more for Prism food than anything else here as the Underworld is a superior supply of pure metal, but quarry work is common. Glassblowing, carpentry, shipbuilding, alchemy, and tanning are all major industries in the cities and towns.
The Healing Church of Samvara has its Eastern headquarters here, and operates a massive Alchemy business here.
The Island of Onsepu to the South also produces nutmeg - one of the only islands in the world to produce the rare spice. It is rumored that the Kingdom has secret nutmeg production facilities on mainland Asalay where they are experimenting with off-island cultivation, but those are only rumors.
Trade & Transport
Finance is huge here. A massive stock exchange sits in the heart of the capital, and Zerua-style corporations have begun to form. Selkie merchants direct foreign commerce into the kingdom from abroad and allow for goods to cheaply and easily be shipped in and out of the coastal settlements. A Temple-run bank supplies many of these corporations and merchant groups with easy access to loans - and often use their network of perpetual debt to keep the merchants and corporations in line. It is a business paradise - big merchants willing to cuddle up to the Temple and monarchy can win big here, as long as they remain loyal.
Small-time businesses and artisans face a harsh economic ecosystem if they want to prosper. Guilds do exist to protect small artisans and peddlers, but many of these are for citizens only. Non-citizens that want to ply a trade or peddle goods often have to find a larger patron to work under. Or they can seek out organized crime syndicates to protect them- equally risky to be honest.
Education
Almost all education is managed through local temples. In religiously plural neighborhoods, multiple temples of different faiths have been known to pool educational resources to create unusual hybrid educations- one of the great sources of that weird multi-religious Azalen culture. In centuries past, this hybridity was socially stigmatized, but it has increasingly been adopted and legitimized by the central government.
"We Hold the Crossroads"
Founding Date
1616
Type
Geopolitical, Kingdom
Capital
Demonym
Azalen
Government System
Monarchy, Absolute
Power Structure
Feudal state
Currency
Asalay Dungeon Coinage: Gold Dragons, Silver Eagles, and Copper Bulls
Major Exports
Coinage, jewels, steel, magic items, silk, sugar, pepper, coffee, energy brews, fruit, monsters
Major Imports
Food, salt, tar, cotton
Official State Religion
Location
Related Ranks & Titles
Controlled Territories
Notable Members
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