Kingdom of Arvarun Organization in Halika | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Kingdom of Arvarun

For centuries, Arvarun has stood as the monarchy between two worlds. It had conquered and ruled over the eclectic corruption-addled lands of Stildane in its North, and in its South it is of the Suneka. For most of its existence, it has been both Stildanian and Sunekan without contradiction and borrowed happily from both worlds when convenient. But now, Arvarun lays in ruins. Neighbor has turned on neighbor, many have fled their homes, and the royal family is divided between pockets of old factional governments. Sunekan holy warriors march in the South, crushing rebellion and consolidating their control. Starspawn raiders, bandits, and monsters run wild in the North.   Wildfires scorch the plains and empty farmland. Ancient tombs of imperial monarchs sit, paint fading, over ruined towns and increasingly decrepit cities. A generation now has grown up with no memory of the kingdom's greatness. Even where the buildings are whole, the community of Arvarun is broken: as Sunekan and Uvaran fight, their mixed traditions have been divided down the middle. The twin crowns of Spring and Harmony, forged together, have been ripped apart and broken. What rises to replace the old order is anyone's game.   Breaking down Arvarun's chaos geographically: the Southeast and coastal cities are occupied by a mixture of local Sunekan militias, soldiers from Merishka, and holy warriors of the Guardians of Hokzin. Inland, a league of breakaway nobles have gathered around a triumvirate of three pretenders that have an extremely shaky alliance. In the East, local communities have chosen to join the nearby Yatekan mountain tribes, some of which have entered the fray to fight for a chance to rule over land and resources. And in the North, the warrior-queen Kalka Imgen has consolidated enough power to attempt to crown herself monarch of Arvarun, though she loses ground every week.

Structure

Arvaran society is divided fundamentally between three groups: The common, the purposed, and the ordained. The majority of people are common- merchants, farmers, laborers, artisans. Adjacent to these common folk are those Purposed- essentially, made instruments of the state, with extremely limited rights but some amount of power and prestige. These include soldiers, couriers, and state mages. Above all of these are the ordained: families that are ritually bound to act as conduits of divine energy. These are basically priest-aristocrats.   While these social classes are very firmly divided legally and politically, there is fluidity between them. It isn't uncommon for people to switch between Purposed and Common in their lifetime. A successful person or clan can become Ordained, or a disgraced noble house can be demoted to common. Kinship networks are valued as institutions and are convenient for categorizing people, but genetics aren't considered important.   The government is almost entirely Ordained. At the top is the royal family, which is worshipped as divine vessels for Ruzia-Atkazka, the spirit-god of the realm. Their bodies are considered magical and their corpses are carefully preserved and memorialized.   Beneath the monarch is the Grand Marshal, who operates the military. The military is the center of the administration, and the needs of the army are valued above the rights of landholders. Of course, landholding clans also provide their eldest children to act as officers in the army, so the nobles and the military are more of the same creature than competing forces.   Beneath the military is the nobility- Dukes above all, followed by counts, then barons. Aristocrats are an extension of the military-political machine, with a focus on civilian management and defense. Most nobles are either retired officers or the younger siblings of officers. Lands are not inherited by the children of title-holders, but are assigned entirely by the house elders.

Culture

Gender and Privacy

Sunekan gender is purely job-performative, not personal- it is a statement of your current duties and role, not an immutable category of self or a personal statement. Arvarun, never having fully destroyed pre-existing personal concepts of gender, adopted Sunekan gender... somewhat. Arvaran people have two genders: public gender and personal gender. Just like Sunekans, Arvarans choose their "starting" gender at the age of 16 or 17, but they choose twice: their "loud" public gender, and their "quiet" personal gender. Their public gender is how they perform in public, but one's personal gender is only used in informal settings- in fact, to be told one's personal gender is a huge social moment that marks transition from "comrade" to "intimate friend". To present both your genders on introduction is to offer your full self to that person- a huge mark of vulnerability, submission, and devotion reserved for someone like the monarch.    This separation of public and private demonstrates something truly weird about Arvaran culture: the idea of privacy, of a division between your outward and inward self. This is really unusual for this time period. The division between informal and formal is tied to this. Much of the Sunekan-Uvaran syncretic ritual plays with this divide, as do Arvaran-only festivals. For example, the Feast of Faces (Shetfelgin) is a day of reversal and inversion, in which social roles and reversed, masks are donned, and people switch their private and public genders. One's desires, hobbies, and feelings are expressed frankly and without repercussion- it is like amnesia overtakes the country the next week. This amnesia highlights a quirk of Arvaran ideas of privacy: unlike our modern idea that "inner self" is more "genuine" than "outer self", in Arvaran religion both are considered entirely valid and distinct people.    These ideas are currently under major attack and may be changing. It all depends on the war.

Food

Arvarun's grapes, olives, citrus, and cows are famous- carefully curated breeds that hybridize Sunekan and Stildanian varieties. Arvaran wine is beloved at home and abroad, as is olive oil. Cow milk and dairy are important here as well- cheese, yogurt, milk. Potatoes from the hill-country are also big. Sauce-laden meaty flatbread rolls, raisin-bread buns, baked lamb, artichokes in olive oil, nettle pies, and lentil soups are all common.

History

Early History: -100 to 710

In the Divine Era, the lands of Arvarun were known as Kundazek- a militaristic and stratified realm heavily wracked by inter-species conflict and ruled by warrior castes. Little else of that ancient history is known, for in 100 DE, The Chimera sent down a great barrage of Ederstone meteors that choked the crops with dust and unleashed a wave of horrific monstrosities. Kundazek was destroyed, but as it was on the outskirts of Stildane, fragments of the old kingdoms were left intact. These fragments were quickly swarmed by refugees and opportunists from around Stildane - and the surviving elites of the old realms of Stildane fought over the scraps. By 0ME, individual identities and cultures had fused together into one people but the actual landscape of Kundazek was left barren and desolate. Monsters swarmed in the North and ever more invaders and scavengers arrived. The possibility of Kundazek as a safe haven from the Ederstone apocalypse was gone. Rather than feud until all were left dead, the great Stildanian mass migrated Southward. At first they moved like a great invasion, destroying the already-collapsing trading cities of the coast. But as they reached Suneka and Inahng they dispersed into small militaristic tribes that migrated across the continent. In Suneka, they became known as the Kunonek; in Inahng, they became known as Kedrazir.   Those who remained in Arvarun were subsumed into 4 groups: The old kingdom of Avara, which clung to the ruins; the seafaring Erkerta; the semi-pastoral Orkof; and the Varun, newcomers containing Starspawn and Kobolds. These 4 peoples built next to one another, trading and fighting and intermingling. Avara had the most stable structure, and slowly and peacefully subsumed Erkerta. A similar process occurred with the divided kingdom of Orkof fusing with both Arvara and Varun. A second flood of incoming tribes driven South by the Cursed Storms then toppled both kingdoms in the late 200s, but the ideas of those places being "Arvara and Varun" remained. The kingdoms of Arvara and Varun re-emerged from the new hybrid culture in the 400s. After bitter rivalry and then a close mutual alliance in the 500s, the monarchies intermarried and became the Two-Crowned Kingdom of Arvarun in 600.   For decades, the united Arvarun prospered - building canals, farms, roads, and trade routes. But per the norm, prosperity attracted attention. And as Arvarun conquered Southward, it hired more and more wasteland mercenaries that carried news of its prosperity North. In 680, the Starspawn warlord Kolabr "The Bear-King" led a great host of Starspawn and Kobolds out of the wasteland and into Arvarun. Initially, Kolabr was bought off and hired as a mercenary- but as he won battles and fought alongside Arvarun's native warriors, he started courting more and more local elites to his side. When he was sent back North to subjugate other wasteland tribes, he only gathered more and more followers from both sides of the conflict. In 685, he was able to depose the monarch entirely in a military coup. While popular with the wastelanders and the army, Kolabr faced constant resistance from the local elites and farming communities. To win them over, he expanded the kingdom more and more to provide more loot and lands. In 695, he ran out of Southward territory: before him stood the iron wall of the Suneka- a religious alliance of great wealth and power. His empire was overextended and wildly unstable, and the North held only the coastal realm of Kasteny- infamously tough to fight and lacking in wealth. Rather than risk military failure and death, Kolabr took the unexpected move of inviting Sunekan missionaries to help him solidify control. He implemented a pseudo-Sunekan religion based around his government, and invited in a flood of Sunekan priests and resources to build up his state.  

Two Crowns, Two Faiths: 710 to 1100

Kolabr's full empire did not survive him. After his death in 710, the unruly tribes and allies he had hammered into an unstable coalition collapsed. And as it took so long for "Sunekanization" to begin, many places simply dropped the religious reforms entirely. In many of the newly conquered regions less firmly controlled, the old ways of life returned with remarkable speed and the specters of foreign religion and Arvaran authority both faded quickly. But in the Arvaran heartlands, "Sunekanization" was here to stay: from 700 to 830 ME, Arvaran monarchs fashioned a centralized state around Sunekan ideas and language. It wasn't a complete transition, but it did slowly begin to change daily patterns of life. The early 800s in particular saw intensive Sunekanization, as increased trade saw more and more actual Sunekan priests arriving along the coast. This generated some unrest, both in the countryside and the government. This supercharged a succession crisis in 830 that shattered the country- and once again, wastelanders were invited in as mercenaries and ultimately invaded and conquered Arvarun. The wastelanders brought with them the Uvaran religion, which was aggressively adopted by local Suneka-skeptics. The country was divided into 6, which competed for power. But the Sunekan faction was not done yet. The Sunekan coastal cities did not appreciate the "barbaric" culture they associated with Uvara, and managed to convert one of the six invader monarchs. This Sunekan coastal faction managed to expand and conquer a swath of Arvarun in 860, only to collapse again in 900. Plague then greatly weakened the coastal cities and kingdoms alike, with Yellow Death and Mageplague freezing expansion from 900 to 1000.   A mutual defense pact made between the Avaran kingdoms in 920 slowly brought the region together even as plague devastated the region. It became more centralized over time, and in 1000 a rebellion against that centralization was put down- and the league moved to formally unify into a confederated state. But what religion was this new confederation to practice? The initial decision was tolerance- each kingdom could worship as they please according to their ruler's preference. But as rulers intermarried and intermingled, this resolution of tolerance quickly became insufficient- and both sides formed into factions. This was clearly going to be the death of the federation. So, in 1005, the Kobold General Dezra Yilistr launched a coup of the government to pre-empt the eventual civil war. Leading the united militaries of the federation, Dezra confiscated power from the local leaders and donned the ancient Twin-Crown of Arvarun. She declared that, just as the monarch wears two crowns at once, the realm was to wear both faiths through the monarch's direction.   Dezra rapidly centralized the kingdom into a military regime, confiscating land and authority from priest and noble alike. Against all odds, she avoided assassination and all manner of coup and succeeded in reforming the government completely. This new military system was prone to conflict, though: succession was always dangerous, and the kingdom was prone to picking unwise fights with its neighbors. But the religions were made into one and the civil wars were relatively mild affairs compared to before.   In 1110, the merchant-cliques jumped full-force into this system, joining a clique of officers in a unilateral invasion Southward. The lands of Merishka, once part of Kolabr's empire so long ago, were conquered by the Guild-Army. This was a huge power-grab from the monarchy, and soon the military was divided. Who really held the power here- the generals or the monarch?  

Finding Harmony: 1110 to 1810

The Loyalists generals and Independent Generals competed for control. This spiraled into civil war in 1115- which proved to be a truly terrible civil war that dragged on until 1130. Arvarun was ripped in half by the war, with the rebels taking their conquests and the Southern reaches with them. But even as the kingdom shakily reformed its government, it did not collapse. From 1135 to 1250, peace reigned. Then began the wars. Merishka, Kasteny, and wastelanders alike fought endlessly for scraps of territory, trade dominance, and prestige. These wars were short and rarely intense, but they still held back development and prosperity. With that war exhaustion came peasant revolts - small at first, but increasing over time. The kingdom hastily implemented reforms, always walking a knife's edge in balancing the kingdom's many factions. But, for all the failures and defeats of the regime, it survived. And the reforms, intended as emergency measures, actually helped prosperity and growth. After Arvarun, Kasteny, and Merishka finally brokered a lasting peace treaty in 1405, a golden age of peace and prosperity set in. Arvarun even hashed out an agreement with the Sunekan Sacred Assembly to preserve its careful religious balance, which was known as "Akisuneka".   But after a century of peace, the military regime grew restless. In 1482, Arvarun broke its treaty with Kasteny to invade during a civil war- which was a major success. But the new land meant new defenses, general chaos, and an emboldened warhawk faction in government. It started withdrawing from its treaties, pushing new frontier settlements into the wasteland, and meddling in its neighbor's politics. While this led to short-run wealth and power, the trade disruptions and reduced infrastructure spending slowly dampened the economy and in the late 1530s it entered a full decline. This led to a coup and reforms in 1550 that slowly moved back towards peace, but the raw inertia of the 1400s golden age was gone and the new treaties were much less binding and total.   The new regime avoided war with other powers but continued colonizing the wasteland- causing chaos among the neighboring tribes and leading to starspawn raids on top of monster attacks. And so, the warhawks slowly ascended once more. And an invasion by Merishka in 1690 an Arvaran counter-invasion in 1710 broke any hope of restored peace. After that war, the military had the strength to install their candidate for monarch and implement hawkish reforms- it was time for Arvaran to rise again as an empire. They skirmished with Merishka frequently and began importing in Sunekan weapons and aid. More heartlands Sunekans meant a return of the old pure-Suneka faction. Rather than suppress these Sunekan radicals, Arvarun exported them North to stir trouble in Kasteny and Eketen. The Akisunekan model held, but just barely- as long as Merishka and Kasteny remained less Sunekan than Arvarun, the old order held. And then, in 1810, Sunekan radicals toppled Merishka's government and began a radical religious republican regime. Ruh Roh.  

Isolated and Afraid: 1810 to 1960

Arvarun's Sunekan radicals were emboldened by Merishka's new regime, and it was all the monarchy could do to keep them focused on the heathens to the North. In 1851, when Kasteny entered a civil war, Arvarun launched an invasion to "bring order and harmony" and satisfy the Sunekans. In 1852, Arvaran forces almost took the city of Selvergen, which would have won them the war- but many wonder if military competition and infighting between radicals and akisunekans didn't heavily contribute to that failing. And then, just as Arvarun and Kasteny were both at their weakest, the fledgling Empire of Eketen invaded and stole Selvergen from them both. The Eketeni forces then wiped the surprised and infighting Arvaran forces, taking Kasteny for themselves.   Furious at Eketen's 'unfair theft', Arvarun continued to fund rebels and cause problems in occupied Kasteny through the late 1800s. But even this did not win the alliance of the Sunekan republic of Merishka, which remembered Arvarun's previous escapades. The kingdom was not Uvaran enough to make Northern friends or Sunekan enough to make Southern ones. So while the Suneka reigned supreme, Avarun fought Eketen; but when the foreign empire of Calazen invaded Sunekan lands in 1870, Arvarun immediately pivoted away from Eketen and offered to help attack Merishka. With Calazan help, Arvarun was able to overwhelm Merishka in 1882- taking the North for itself while installing an Akisunekan monarch in the South.   But Calazen was not there to stay. It withdrew in 1900- and it entirely threw Arvarun under the bus in the peace process. A massive expeditionary force arrived in 1902 and Arvarun, unable to secure support for anyone, peacefully returned (most) of Merishka's land. Arvarun entered into another hostile period, with freqeunt skirmishes and acts of espionage between Eketen, Merishka, and Arvarun. 

The Current Dynastic Crisis: 1960-2020

In the 1960s Queen Akra, a soldier-princess turned queen, began instituting a series of brutal centralizing reforms that generated unhappiness from across the social classes. She was deposed in 1971 by her own generals. The new monarch, Akra's distant cousin Soverner, was temporarily popular but lacked both leadership and legitimacy. In 1980, it was revealed that he had handed off much of his policy to a group of lesser-born advisors- and that these were responsible for most of his actual governing accomplishments and had also embezzled treasury coin. His military backers were furious that he was listening to his own people, the the imperial family was furious that he had allowed lowborns to run the government, and he had become a target of public mockery. His responses only dug his grave further, and by the end of the year he was seen by many as a pretender.   In 1981 the eldest daughter of Akra, Kornila, entered the capital with a force of loyalists to demand Soverner's abdication. When it became clear that his backers had either left him or were engaged in infighting, Soverner accepted her offer and retired without a fight. For a few years, all seemed well. She some of her mother's reforms, but not so many as to seem unreasonable; she cleared out corruption from the royal court and carefully picked apart the factions that had ousted her mother without appearing punitive. But in the late 80s, Kornila began to quietly empower Sunekan urban communities, increasingly using them to replace the disgraced nobles. In the 1993, her agenda became obvious: she openly courted The Republic of Merishka into an alliance and invited the Sunekan Holy Orders into Arvarun. She announced her plans to the Great Families in 1995: to renegotiate the Akisuneka arrangement to ensure that Arvarun could remain independent for centuries to come, and to fashion Arvarun into the Suneka's Stildanian empire. This would involve a more radical approach to religion and culture, closer to the Sunekan norm. In 1996, she was assassinated. Her young daughter, Kelka, was captured by the royal guard and her spouse fled to Merishka.   The night after her assassination, riots broke out across the coastal cities Kornila was so popular in. The general-regent who had done the deed was besieged by rioters as Soverner was desperately invited back. The next week, Soverner did arrive, but with insufficient forces. Leading from the front for the first time in his life, Soverner was crushed under his own steed and died- and the riots turned into a revolution. The aging ex-queen Akra also tried to intervene, but was arrested by officers who believed her to be making a power play. Other officers interpreted this arrest as a military rebellion and soon the army was fighting itself. Through this chaos rode Filisi, Akra's second daughter and Kornila's younger sister. Filisi arrived in the capital and was able to negotiate her way in, where she arrested the General-regent and rescued her sister's infant child. There, she crowned herself queen and called for a ceasefire across the kingdom. From 1996 to 2000, Filisi was able to restabilize the country, largely around the threat of Eketeni invasion.   But during those four years, all Filisi was able to do was keep people from killing each other. The factions had crystallized, and only absolute motionless neutrality could keep Filisi above it all. Things did slowly seem to be thawing, though, when Eketen broke down into civil war. And in an instant, Filisi's perfect outside threat was gone. The queen tried to rally the factions together in an invasion of Eketen, but she was assassinated in 2001. For 2 years, Filisi's husband ruled as regent for Kelka. But as he tried to rally the families against Eketen, a flashpoint finally went off: the military factions that had formed over Akra's arrest some 8 years ago both tried to collect levies from the same land, and began fighting for dominance. When the regent stood with one against the other (feeling that one had a more valid claim), it was seen as an attack on military autonomy. The regent was forced to make a deal with several generals to keep things from boiling over: a deal that involved explicitly pledging not to revive Kornila's Sunekan policies.    When the crown commited to this pledge, news leaked quickly. The cities grew tense. And like clockwork, Merishka marched forth, with Kornila's spouse at the head. They even carried a child with them claiming that it was Kornila's second secret child (it likely was not). The regent hoped to buy time and reneged on his pledge, only to find his generals revolt against him. They too had found a pretender: Soverner's daughter. The royal family was splintering, the kingdom was in chaos. From 2003 to 2009, Arvarun was dragged between the three factions. In 2009, Kelka finally came of age to take the lead and negotiated a ceasefire. But when she tried to rule, she found her government and subjects divided: while most people kept to the old Akisuneka religion, many of the urban and rural elites had gravitated towards foreign-style Uvara or Suneka during the war. For two years she held the kingdom together with twine and sticks, but she proved to be an absolutely terrible budgeter or manager and things quickly deteriorated. In 2011, war returned to Avarun. It has been burning ever since, with Kelka ruling the North, Soverner's daughter leading the fragile league of rebels in the East, and Merishkan troops holding the South. And this time, Merishka is not going for the quick kill: they are focusing on occupation and conversion, the absolute removal of deviant custom.

Demography and Population

4,000,000 sentient humanoids lived in Arvarun prior to the war. One imagines that number has fallen. 35% of that was Human, 30% was Dryad, 17% was Prism, 15% was Kobold, 3% was Other.    30,000 cats live in Arvarun. Hainish Springcat and Fire Clans colonies exist, but are small.

Territories

Arvarun can generally be broken down into 4 regions: the 3 coastal blocks, each cut off from the others by hilly ridges, and the colonized plains-valley of Ikanka.
  • In the far North, the lands of Varun are about 108 miles of coast and extend 115 miles inland. These are more verdant and receive great spring rains, but also are more vulnerable to monster-attacks from the neighboring Hellmire. Mostly held by the vestigial kingdom of Kelka
  • In the center, the insulated valley and bay of Arvara is perhaps the most populous, abundant, and ancient part of Arvarun. Famous for its cattle, its vineyards, and its summer wildfires. Currently divided between warring militias, Merishkan occupiers, and the league of nobles. Territorially 179 miles long and 80 miles inland.
  • The Southern reaches of Adraket, 175 miles of coast that go 70-100 miles inland. Similar to Arvara in climate but a little more arid in some places. Firmly held by Merishka, though the edges are contested by the league of nobles and Yatekan hills tribes
  • The inland plains of Ikanka, 118 miles long and 84 miles wide of reclaimed wasteland. Shielded from the neighboring Hellmire and Chaos Barrens by hills and mountains, Ikanka is still the most regularly attacked region of Arvarun. Known for its great herds and incredibly abundant and nutritious mutated long-grass. The bastion of the League of Nobles.
Arvarun is shielded from the Stildanian wasteland by the Yuteka mountains. The Southeastern Yutekas are actually quite densely inhabited, though no organized settled state rules these isolated tribes. The Western Yutekas are under constant siege by monsters, and so typically are classified as contested wasteland. There is a significant overlap between Arvarun's Prism communities and Yutekan mountain tribes- borders are not clear.

Military

So, how this is supposed to work: Estates and landlords have levy expectations to provide recruits to their associated officers (often in the same family). Their superior officers then trade levies to prevent clan-loyalty, a ritualized process that then makes the soldiers true soldiers as well as part of the "purposed" caste. These are often paired with mercenary contingents (usually Yutekans or wastelanders). Arvarun's standard military is best known for its cavalry (particularly its monster-hunting and cavalry-killing javelin cavalry).    The elite units of the army are permanently Purposed soldiers- slaves of the state (in name, mostly) that have no alternate jobs. The largest of these units are the Wilders: a massive battalion of Ederstone sorcerers loyal to the monarch above all. Basically, any discovered Ederstone sorcerer is deemed property of the state and is immediately taken for training. Their family lineages are cancelled and they are forged into instruments of the state: soldiers, assistants, even bureaucrats. The Wilders are the ultimate symbol of royal authority, and their loyalty and continuance in the North is one of the reasons the old monarchy is able to survive after decades of war.   The navy is entirely run by merchant leagues in conjunction with the crown.

Religion

Arvarun has its own religion: Akisuneka, the ultimate fusion of Suneka and Uvara. Uvaran mythology is dominant from a "what is the world" perspective and in terms of holy texts, but Sunekan cosmology and worldviews are dominant as well. It also has subtle Inahn influence in that the religious truth is decided from the monarch down: the monarch is seen as both descended from Ustav and as the ultimate vessel for Ruzia-Atkaza, the Sunekan Wind-spirit that is also, to Arvarans, the spiritual culmination of the Arvaran people. As such, monarchs are deified with elaborate temples and burial mounds. The greatest of these monarchs for a kind of imperial pantheon of demigods.   Arvarun law is religious law by definition- the monarch's will is divine will, after all. And to fail to engage in monarch-mandated religious ceremonies is to disrespect the state and therefore illegal. All people must take on the public face of Akisuneka- but your private face can be whatever.    This remains true in the North, but is falling apart in the rest of the country. In the South, parts are full-Sunekan (especially in cities and towns). In the East and parts of the Southern countryside, a new kind of Arvaran Uvara is emerging.

Foreign Relations

Arvarun is diplomatically isolated among sedentary states, but the Kelka monarchy has allies both among Kasteny's federate rebels and wasteland tribes and settlements. To counter this, the League of Nobles has reached out to Eketen's Duke of Kasteny.

Agriculture & Industry

So, agriculture. That should be expected as the Big Thing for most places. Cropwise, that's wheat and sorghum. Olives, grapes, lemons, oranges, and grapefruit are common cash crops. Wineries and olive-press workshops are common sights in the countryside and towns. Herding of cows, goats, sheep, horses and camels is a big industry in the hills and plains. Now, what is a mine but a Prism-farm? Mineralia and salt mines thrive in the mountains, and salt collection workshops thrive on the coast. As for luxury production, tar pit excavation in Ikanka and Uvara is a major industry.   Needless to say, this is all being disrupted by the chaos.

Trade & Transport

When everything worked right: Think submissive guilds ruled by powerful Suneka-style craft councils. Think big trade ports ruled by these craft associations, with merchant leagues reporting directly to the crown.

"Order and Strength"

Founding Date
1550
Type
Geopolitical, Country
Alternative Names
The Akisuneka
Demonym
Arvaran
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Mixed economy
Currency
Sunekan Currency: Golden Lions, Silver Foxes, Copper Stars
Major Exports
Wine, horses, monster parts, gems, tar, olive oil, limes and lemons
Major Imports
Spices, lumber, steel, luxuries
Official State Religion

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!