This spell enhances a priest's ability to guard a person, place, or object.
This spell allows the caster to summon weather that is either appropriate or inappropriate to the climate and season of the region.
This spell only affects skeletons and zombies, which temporarily gain the speed and agility of a living human in a peak, healthy state (a movement rate of 12).
By means of this potent spell, the priest summons many ranks of skeletons to do his bidding.
With this spell, the priest can "heal" an undead, restoring to its unlife 2d4 hit points plus one point per level of the caster's experience.
For the duration of this spell, the recipient undead becomes a magical focus for the caster, who can now funnel any chosen, currently-carried "companion" spell through the undead.
This spell prevents most types of undead creatures from entering the area of effect (a cube whose sides equal the caster's level times 5 feet...
Upon completion of the spell, the priests sing a single, dissonant chord. The result of the spell depends on the number of voices in the choir.
With this spell, the wild mage creates a negative pattern in the random forces surrounding one creature.
The unseen servant is a non-visible, mindless, and shapeless force, used to step and fetch, open unstuck doors, and hold chairs, as well as to clean and mend.
Uplift bestows increased spellcasting ability on one priest, including additional spells per level and use of spells beyond the caster's normal level.
A caster can transform one or more living creatures within a 10-yard radius into unwilling wood, causing them to sprout roots, branches, and leaves