Undead Alacrity
This spell only affects skeletons and zombies, which
temporarily gain the speed and agility of a living
human in a peak, healthy state (a movement rate of 12).
The undead also gain the same dexterity, initiative, and
saving throws as the caster (providing, of course, that
these attributes are better than those of the undead).
Because of their alacrity, the armor class of the undead is
automatically improved by 1 (and possibly further
modified by the defense adjustment of the caster, if any).
[Complete Book of Necromancers]
Sphere: Necromantic
(Necromancy)
Level: 1
Restrictions: Death Priests only
(Necromancy)
Level: 1
Restrictions: Death Priests only
Range: Touch
Components: V, S, M
Duration: 1 turn + 2 rounds/ level
Casting Time: 4
Area of Effect: One undead/ level
Saving Throw: None
Components: V, S, M
Duration: 1 turn + 2 rounds/ level
Casting Time: 4
Area of Effect: One undead/ level
Saving Throw: None
three drops of water, the sinew of any mammal, and a drop of quicksilver
Comments