Unearthly Choir
This cooperative spell requires at least three
priests casting the spell simultaneously. At the
time of casting, the priests must be within 10 feet
of each other. Upon completion of the spell, the
priests sing a single, dissonant chord. The result
of the spell depends on the number of voices in
the choir.
Trio. In this form, the spell projects a cone of sonic force 120 feet long and 40 feet wide at the base.
All creatures within the area of effect must save
vs. spells or suffer 2d4 points of damage. Those
who successfully save suffer only Id4 points. Undead suffer a -2 penalty to their saving throws.
Quartet. With four voices, the spell has the same
area of effect as described above. However, all
those who fail their saving throw suffer 2d4
points of damage and are deafened for one
round. Those who successfully save suffer half
damage and are not deafened. Undead creatures
are not allowed a saving throw.
Quintet. Five singers produce a chord of major
power. All within the area of effect suffer 3d4
points of damage (saving throw for half damage).
Undead are not allowed a saving throw. All creatures are deafened for one round. Furthermore,
pottery, glassware, crystal, and similar breakable
goods must save vs. fall or be shattered.
Ensemble. An ensemble of singers consists of six
to ten priests. In this case, the area of effect increases to a cone 180 feet long and 60 feet wide at
the base. All creatures within this area suffer 1d4
points of damage per priest and are deafened for
1d4 rounds. A successful saving throw vs. spell
reduces the damage and duration of deafness by
half. Undead creatures of 3 hit dice or less are immediately destroyed. All other undead suffer
normal damage, but are not allowed a saving
throw. Glass, pottery, crystal, bone, and all
wooden items that are the strength of a door or
less (chests, tables, chairs, etc.) must save vs.
crushing blow or be shattered.
Choir. The most powerful group, a choir, requires eleven or more priests. In this case, the aea of effect expands to a cone 300 feet long and 100 feet wide at the base. All within the area of
effect suffer 1d6 points of damage per priest to a
maximum of 20d6. A saving throw vs. spells reduces the damage to half. Those who fail to save
are deafened for 1d10 rounds; those who succeed
are deafened only 1d6 rounds. Undead creatures
of 5 hit dice or less are immediately destroyed.
Undead with more hit dice are not allowed a saving throw. Structures within the area of effect are
damaged as if they suffered a direct hit from a
catapult (one hit per four priests in the choir).
Doors, chests, and other breakable items are instantly shattered.
[Tome of Magic]
Sphere: Combat
(Invocation)
Level: 3
Cooperative
(Invocation)
Level: 3
Cooperative
Range: 0
Component: V
Duration: Instantaneous
Casting Time: 5
Area of Effect: Special
Saving Throw: 1/2
Component: V
Duration: Instantaneous
Casting Time: 5
Area of Effect: Special
Saving Throw: 1/2
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