Sirva Organization in Gesseri' | World Anvil
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Sirva

The continent of Sirva is filled with all types of settlements and wonderous life of races and monsters. The great city of La-Valin filled with great mystery and magic. Long ago it was abandoned and now used as a bustling city filled with life with secret caverns where only the most brave venture. Small towns like Earlmac known as a go between that many adventurers or traders come to barter and even find adventures through the woods and other ominous. Sirva contains many villages known to provide resources that are rarer like metals or even materials filled with innate magic. Quaint Village is one of those cities who find themselves in a tight spot of liveliness and death as the inhabitants are close to another settlement with enemies wanting to eradicate the inhabitants.

Within the west region is a well known prison known as the Waterwell. A name of an ancient fort which was renovated into a prison because of the lands surrounding it becoming a death trap for any wanting to escape. The Brine, a desolate area filled with monsters and little else, is a desert with salt marshes that go on for miles leaving only the Waterwell with any sort of livable ability.

Another important landmark within Sirva is the Thunderport, {Brightlands} which became an international harbor for Sirva. For the longest time it was the most traversed port until the Fog hit. Even afterwards with all the ships within the port many contained some of the most expensive trading items in the world. One of the ships locked within the Fog was transporting seeds and other plants to transplant within a far off country, and to save the plants many were transplanted into the land around the Thunderport. The areas were protected by the lightning rods created to form the Brightlands into the Thunderport.

La-Valin isn't the only location that proceeds the first inhabitants. Coldwind canyon is a self described location that holds secrets that the most well traveled still hasn't uncovered. Its history of a powerful white dragon scourging the land into its frosty permanence still prevent many from entering further into the canyon. Further in there are tales of a cavern that hold riches that far exceed any dragon before, but most are speculation without any substance.

  The Northern Towns and Villages are numerous with some having no more that one-hundred people in each. What is of note is the traveling band of pillagers known as Iron-Head Marauders. Little has been done to cull their travels leaving them untouched for nearly a decade. Many avoid going north unless under the protection of a caravan, but even that has become seldom as the years go.

Much more exists within Sirva and during the last few decades much has transpired forcing the once country to be a blip in the history of the world. As the Fog came Sirva had to grow as a way to survive being on its own. Self sufficiency was a motto many lived by. Although many within the country still relied on the trades and produces of others, never again would the country hold its powers with others.    

Cities, Towns and Settlements

  La-Valin

Earlmac

Quaint Village

Waterwell

Coldwind canyon

Thunderport

Maps

  • Bright lands
    The Bright lands now known as Thunder port as it became inhabited.
  • La Valin
    The once abandoned white city having had thousands of years of life flushed within it.
  • Earlmac
    A small town known for its bar, the Glass Eye, and connection to the beginnings of many an adventurer.

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